22 lines
No EOL
400 B
Text
22 lines
No EOL
400 B
Text
include "pipelines/common.glsl"
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vertex_shader [[
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layout(location=0) out vec2 v_uv;
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void main() {
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vec4 pos = fullscreenQuad(gl_VertexID, v_uv);
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gl_Position = pos;
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}
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]]
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fragment_shader [[
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layout (binding=0) uniform sampler2D u_source;
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layout(location=0) in vec2 v_uv;
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layout(location=0) out vec4 o_color;
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void main() {
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o_color.rgb = texture(u_source, v_uv).rgb;
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o_color.w = 1;
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}
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]] |