24 lines
454 B
Text
24 lines
454 B
Text
include "pipelines/common.glsl"
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fragment_shader [[
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layout(location = 0) out vec4 out0;
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in vec4 ;
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void main() {
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float v26 = sin(u_time);
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out0 = (vec4(0.881188, 0.348985, 0.348985, 1.000000)) * (v26);
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}
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]]
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vertex_shader [[
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out vec2 uv;
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in vec3 a0;
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void main() {
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vec4 v8;
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v8.x = (((gl_VertexID) & (1)) * (2.000000)) - (1.000000);
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v8.y = ((gl_VertexID) & (2)) - (1.000000);
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v8.z = 0.000000;
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v8.w = 1.000000;
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gl_Position = v8;
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}
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]]
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