.. |
culling_system.cpp
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renderer - real plugin WIP
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2015-08-17 23:45:26 +02:00 |
culling_system.h
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renderer - real plugin WIP
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2015-08-17 23:45:26 +02:00 |
frame_buffer.cpp
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changed light attenuation formula
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2015-09-09 02:18:09 +02:00 |
frame_buffer.h
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renderer - real plugin WIP
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2015-08-17 23:45:26 +02:00 |
geometry.cpp
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renderer - real plugin WIP
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2015-08-17 23:45:26 +02:00 |
geometry.h
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renderer - real plugin WIP
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2015-08-17 23:45:26 +02:00 |
material.cpp
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sample app - some new menu items
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2015-09-12 14:51:13 +02:00 |
material.h
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shader define optimizations
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2015-09-05 20:54:26 +02:00 |
material_manager.cpp
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renderer - real plugin WIP
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2015-08-17 23:45:26 +02:00 |
material_manager.h
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renderer - real plugin WIP
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2015-08-17 23:45:26 +02:00 |
model.cpp
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renderer - real plugin WIP
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2015-08-17 23:45:26 +02:00 |
model.h
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renderer - real plugin WIP
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2015-08-17 23:45:26 +02:00 |
model_generator.cpp
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renderer - real plugin WIP
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2015-08-17 23:45:26 +02:00 |
model_generator.h
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renderer - real plugin WIP
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2015-08-17 23:45:26 +02:00 |
model_instance.cpp
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renderer - real plugin WIP
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2015-08-17 23:45:26 +02:00 |
model_instance.h
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renderer - real plugin WIP
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2015-08-17 23:45:26 +02:00 |
model_manager.cpp
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renderer - real plugin WIP
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2015-08-17 23:45:26 +02:00 |
model_manager.h
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renderer - real plugin WIP
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2015-08-17 23:45:26 +02:00 |
pipeline.cpp
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sample app - some new menu items
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2015-09-12 14:51:13 +02:00 |
pipeline.h
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omnidirection light shadows
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2015-09-04 14:00:28 +02:00 |
pose.cpp
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renderer - real plugin WIP
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2015-08-17 23:45:26 +02:00 |
pose.h
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renderer - real plugin WIP
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2015-08-17 23:45:26 +02:00 |
ray_cast_model_hit.h
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renderer - real plugin WIP
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2015-08-17 23:45:26 +02:00 |
render_scene.cpp
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new functions exported to lua api
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2015-09-12 12:44:04 +02:00 |
render_scene.h
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new functions exported to lua api
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2015-09-12 12:44:04 +02:00 |
renderer.cpp
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shadowmap cascades is a property of a global light - closes #534
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2015-09-10 22:14:54 +02:00 |
renderer.h
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shader compiler use correct defines
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2015-09-05 21:36:34 +02:00 |
shader.cpp
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point light shadowmap
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2015-09-05 13:08:47 +02:00 |
shader.h
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point light shadowmap
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2015-09-05 13:08:47 +02:00 |
shader_manager.cpp
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renderer - real plugin WIP
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2015-08-17 23:45:26 +02:00 |
shader_manager.h
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renderer - real plugin WIP
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2015-08-17 23:45:26 +02:00 |
terrain.cpp
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grass is placed in right places
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2015-08-27 14:13:55 +02:00 |
terrain.h
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camera frustum is displayed correctly;
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2015-08-27 12:14:35 +02:00 |
texture.cpp
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new functions exported to lua api
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2015-09-12 12:44:04 +02:00 |
texture.h
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new functions exported to lua api
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2015-09-12 12:44:04 +02:00 |
texture_manager.cpp
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renderer - real plugin WIP
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2015-08-17 23:45:26 +02:00 |
texture_manager.h
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renderer - real plugin WIP
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2015-08-17 23:45:26 +02:00 |
transient_geometry.cpp
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renderer - real plugin WIP
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2015-08-17 23:45:26 +02:00 |
transient_geometry.h
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renderer - real plugin WIP
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2015-08-17 23:45:26 +02:00 |