LumixEngine/src/renderer
2015-09-12 14:51:13 +02:00
..
culling_system.cpp renderer - real plugin WIP 2015-08-17 23:45:26 +02:00
culling_system.h renderer - real plugin WIP 2015-08-17 23:45:26 +02:00
frame_buffer.cpp changed light attenuation formula 2015-09-09 02:18:09 +02:00
frame_buffer.h renderer - real plugin WIP 2015-08-17 23:45:26 +02:00
geometry.cpp renderer - real plugin WIP 2015-08-17 23:45:26 +02:00
geometry.h renderer - real plugin WIP 2015-08-17 23:45:26 +02:00
material.cpp sample app - some new menu items 2015-09-12 14:51:13 +02:00
material.h shader define optimizations 2015-09-05 20:54:26 +02:00
material_manager.cpp renderer - real plugin WIP 2015-08-17 23:45:26 +02:00
material_manager.h renderer - real plugin WIP 2015-08-17 23:45:26 +02:00
model.cpp renderer - real plugin WIP 2015-08-17 23:45:26 +02:00
model.h renderer - real plugin WIP 2015-08-17 23:45:26 +02:00
model_generator.cpp renderer - real plugin WIP 2015-08-17 23:45:26 +02:00
model_generator.h renderer - real plugin WIP 2015-08-17 23:45:26 +02:00
model_instance.cpp renderer - real plugin WIP 2015-08-17 23:45:26 +02:00
model_instance.h renderer - real plugin WIP 2015-08-17 23:45:26 +02:00
model_manager.cpp renderer - real plugin WIP 2015-08-17 23:45:26 +02:00
model_manager.h renderer - real plugin WIP 2015-08-17 23:45:26 +02:00
pipeline.cpp sample app - some new menu items 2015-09-12 14:51:13 +02:00
pipeline.h omnidirection light shadows 2015-09-04 14:00:28 +02:00
pose.cpp renderer - real plugin WIP 2015-08-17 23:45:26 +02:00
pose.h renderer - real plugin WIP 2015-08-17 23:45:26 +02:00
ray_cast_model_hit.h renderer - real plugin WIP 2015-08-17 23:45:26 +02:00
render_scene.cpp new functions exported to lua api 2015-09-12 12:44:04 +02:00
render_scene.h new functions exported to lua api 2015-09-12 12:44:04 +02:00
renderer.cpp shadowmap cascades is a property of a global light - closes #534 2015-09-10 22:14:54 +02:00
renderer.h shader compiler use correct defines 2015-09-05 21:36:34 +02:00
shader.cpp point light shadowmap 2015-09-05 13:08:47 +02:00
shader.h point light shadowmap 2015-09-05 13:08:47 +02:00
shader_manager.cpp renderer - real plugin WIP 2015-08-17 23:45:26 +02:00
shader_manager.h renderer - real plugin WIP 2015-08-17 23:45:26 +02:00
terrain.cpp grass is placed in right places 2015-08-27 14:13:55 +02:00
terrain.h camera frustum is displayed correctly; 2015-08-27 12:14:35 +02:00
texture.cpp new functions exported to lua api 2015-09-12 12:44:04 +02:00
texture.h new functions exported to lua api 2015-09-12 12:44:04 +02:00
texture_manager.cpp renderer - real plugin WIP 2015-08-17 23:45:26 +02:00
texture_manager.h renderer - real plugin WIP 2015-08-17 23:45:26 +02:00
transient_geometry.cpp renderer - real plugin WIP 2015-08-17 23:45:26 +02:00
transient_geometry.h renderer - real plugin WIP 2015-08-17 23:45:26 +02:00