LumixEngine/src/renderer
2015-11-01 20:56:29 +01:00
..
culling_system.cpp renderer - real plugin WIP 2015-08-17 23:45:26 +02:00
culling_system.h renderer - real plugin WIP 2015-08-17 23:45:26 +02:00
frame_buffer.cpp refactor 2015-10-06 17:00:52 +02:00
frame_buffer.h refactor 2015-10-06 17:00:52 +02:00
material.cpp material can reference texture relative to root - closes #573 2015-10-25 15:52:00 +01:00
material.h depth function removed from material - closes #513 2015-10-19 19:21:52 +02:00
material_manager.cpp renderer - real plugin WIP 2015-08-17 23:45:26 +02:00
material_manager.h fixed crash when a raw texture is displayed in the asset browser; 2015-10-07 18:40:17 +02:00
model.cpp user can select which meshes he wants to import 2015-10-07 22:40:11 +02:00
model.h crash during asset import fixed; 2015-10-15 21:54:01 +02:00
model_generator.cpp renderer - real plugin WIP 2015-08-17 23:45:26 +02:00
model_generator.h renderer - real plugin WIP 2015-08-17 23:45:26 +02:00
model_manager.cpp renderer - real plugin WIP 2015-08-17 23:45:26 +02:00
model_manager.h renderer - real plugin WIP 2015-08-17 23:45:26 +02:00
particle_system.cpp master merged 2015-11-01 20:56:29 +01:00
particle_system.h master merged 2015-11-01 20:56:29 +01:00
pipeline.cpp send binded framebuffer's texture size to shader 2015-11-01 12:00:10 +01:00
pipeline.h refactor 2015-10-24 14:05:24 +02:00
pose.cpp renderer - real plugin WIP 2015-08-17 23:45:26 +02:00
pose.h renderer - real plugin WIP 2015-08-17 23:45:26 +02:00
ray_cast_model_hit.h renderer - real plugin WIP 2015-08-17 23:45:26 +02:00
render_scene.cpp master merged 2015-11-01 20:56:29 +01:00
render_scene.h master merged 2015-11-01 20:56:29 +01:00
renderer.cpp master merged 2015-11-01 20:56:29 +01:00
renderer.h pipelines share frame allocator 2015-09-26 19:59:14 +02:00
shader.cpp refactor 2015-10-15 21:18:42 +02:00
shader.h terrain using texture atlas 2015-10-04 13:37:29 +02:00
shader_manager.cpp resource system reworked - fixes #339 2015-10-03 01:14:38 +02:00
shader_manager.h resource system reworked - fixes #339 2015-10-03 01:14:38 +02:00
terrain.cpp selected entity without correct model in its renderable component has the gizmo in center mode correctly positioned; 2015-10-23 22:36:48 +02:00
terrain.h grass culling - closes #591 2015-10-23 22:15:17 +02:00
texture.cpp advanced settings for textures 2015-10-09 01:17:32 +02:00
texture.h advanced settings for textures 2015-10-09 01:17:32 +02:00
texture_manager.cpp renderer - real plugin WIP 2015-08-17 23:45:26 +02:00
texture_manager.h renderer - real plugin WIP 2015-08-17 23:45:26 +02:00
transient_geometry.cpp refactor 2015-10-15 21:18:42 +02:00
transient_geometry.h Shortcut for brush size in the terrain editor - closes #549 2015-10-01 02:07:22 +02:00