.. |
ocornut-imgui
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new physx
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2015-11-15 23:16:38 +01:00 |
pc
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bgfx allocator using allocation with alignment;
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2015-11-27 21:03:22 +01:00 |
stb
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strlen replaced
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2015-11-12 17:26:49 +01:00 |
asset_browser.cpp
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audio WIP
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2015-11-23 21:54:13 +01:00 |
asset_browser.h
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audio WIP
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2015-11-23 21:54:13 +01:00 |
file_system_watcher.h
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sample app renamed to studio; support for clouds
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2015-09-25 02:46:36 +02:00 |
game_view.cpp
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Encapsulated platform dependent part of studio in an interface - closes #593
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2015-10-25 13:07:53 +01:00 |
game_view.h
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Encapsulated platform dependent part of studio in an interface - closes #593
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2015-10-25 13:07:53 +01:00 |
hierarchy_ui.cpp
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audio WIP
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2015-11-20 16:58:10 +01:00 |
hierarchy_ui.h
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no cstdint header necessary - part of #606
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2015-11-11 21:54:25 +01:00 |
imgui_user.h
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Particle system - functions
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2015-11-18 20:18:48 +01:00 |
imgui_user.inl
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Particle system - functions
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2015-11-18 20:18:48 +01:00 |
import_asset_dialog.cpp
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audio WIP
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2015-11-20 16:58:10 +01:00 |
import_asset_dialog.h
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compile time optimizations - closes #606
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2015-11-13 16:52:42 +01:00 |
log_ui.cpp
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render resource leaks fixed;
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2015-11-16 12:11:10 +01:00 |
log_ui.h
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render resource leaks fixed;
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2015-11-16 12:11:10 +01:00 |
main.cpp
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Multithread safe profiler - closes #177
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2015-11-26 23:20:39 +01:00 |
metadata.cpp
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strlen replaced
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2015-11-12 17:26:49 +01:00 |
metadata.h
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no cstdint header necessary - part of #606
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2015-11-11 21:54:25 +01:00 |
platform_interface.cpp
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audio WIP
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2015-11-19 20:39:36 +01:00 |
platform_interface.h
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audio WIP
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2015-11-19 20:39:36 +01:00 |
profiler_ui.cpp
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Multithread safe profiler - closes #177
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2015-11-26 23:20:39 +01:00 |
profiler_ui.h
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Multithread safe profiler - closes #177
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2015-11-26 23:20:39 +01:00 |
property_grid.cpp
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echo effect - #611
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2015-11-27 23:13:56 +01:00 |
property_grid.h
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audio WIP
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2015-11-22 18:37:42 +01:00 |
register_properties.cpp
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audio WIP
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2015-11-23 21:54:13 +01:00 |
scene_view.cpp
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pipeline parameters - closes #604
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2015-11-10 22:25:36 +01:00 |
scene_view.h
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refactor
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2015-10-24 14:28:03 +02:00 |
settings.cpp
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Show/hide clip manager + save status in settings
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2015-11-23 23:03:15 +01:00 |
settings.h
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Show/hide clip manager + save status in settings
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2015-11-23 23:03:15 +01:00 |
shader_compiler.cpp
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some W4 level warnings fixed;
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2015-11-14 00:25:08 +01:00 |
shader_compiler.h
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compile time optimizations - closes #606
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2015-11-13 16:52:42 +01:00 |
shader_editor.cpp
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audio WIP
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2015-11-20 16:58:10 +01:00 |
shader_editor.h
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shader editor - passes are saved to main shader file
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2015-11-15 00:46:20 +01:00 |
terrain_editor.cpp
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audio WIP
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2015-11-20 16:58:10 +01:00 |
terrain_editor.h
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cleanup
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2015-11-22 00:31:23 +01:00 |
utils.cpp
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no cstdint header necessary - part of #606
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2015-11-11 21:54:25 +01:00 |
utils.h
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cleanup
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2015-11-13 23:30:02 +01:00 |