.. |
linux
|
cleanup
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2018-12-09 11:36:31 +01:00 |
win
|
build time optimization - roughly 30% faster full rebuild
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2019-10-25 19:33:14 +02:00 |
asset_browser.cpp
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cleanup
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2020-02-03 18:27:53 +01:00 |
asset_browser.h
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cleanup
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2020-02-03 18:27:53 +01:00 |
asset_compiler.cpp
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cleanup
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2020-02-03 18:27:53 +01:00 |
asset_compiler.h
|
show subresources in asset browser
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2019-12-18 18:49:38 +01:00 |
editor_icon.cpp
|
refactor wip
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2020-02-03 01:36:24 +01:00 |
editor_icon.h
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cleanup; variables can be properties
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2019-06-13 17:26:52 +02:00 |
file_system_watcher.h
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cleanup
|
2017-11-28 19:37:15 +01:00 |
gizmo.cpp
|
refactor wip
|
2020-02-03 01:36:24 +01:00 |
gizmo.h
|
best refactor of all refactors ever
|
2019-07-25 18:50:31 +02:00 |
log_ui.cpp
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cleanup
|
2020-01-07 19:17:48 +01:00 |
log_ui.h
|
log ui - autoscroll
|
2019-10-14 22:28:06 +02:00 |
measure_tool.cpp
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cleanup
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2019-06-14 18:54:41 +02:00 |
measure_tool.h
|
fixed input handling in scene view
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2020-01-20 18:29:02 +01:00 |
prefab_system.cpp
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cleanup
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2020-02-03 18:27:53 +01:00 |
prefab_system.h
|
prefab & universe serialization rework WIP
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2020-01-28 19:28:25 +01:00 |
profiler_ui.cpp
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cleanup:
|
2020-01-17 20:56:43 +01:00 |
profiler_ui.h
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gpu mem stats
|
2019-11-25 16:35:42 +01:00 |
property_grid.cpp
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cleanup
|
2020-02-03 18:27:53 +01:00 |
property_grid.h
|
cleanup
|
2019-06-24 21:03:27 +02:00 |
render_interface.h
|
don't do hashmap lookup in render thread
|
2019-10-23 23:17:23 +02:00 |
settings.cpp
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cleanup
|
2020-02-03 18:27:53 +01:00 |
settings.h
|
cleanup; variables can be properties
|
2019-06-13 17:26:52 +02:00 |
studio_app.cpp
|
cleanup
|
2020-02-03 18:27:53 +01:00 |
studio_app.h
|
cleanup
|
2020-02-03 18:27:53 +01:00 |
utils.cpp
|
build time optimization - roughly 30% faster full rebuild
|
2019-10-25 19:33:14 +02:00 |
utils.h
|
build time optimization - roughly 30% faster full rebuild
|
2019-10-25 19:33:14 +02:00 |
world_editor.cpp
|
cleanup
|
2020-02-03 18:27:53 +01:00 |
world_editor.h
|
cleanup
|
2020-02-03 18:27:53 +01:00 |