71 lines
2.2 KiB
C++
71 lines
2.2 KiB
C++
#pragma once
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#include "engine/lumix.h"
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struct lua_State;
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namespace Lumix
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{
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namespace OS { using WindowHandle = void*; }
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struct LUMIX_ENGINE_API Engine
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{
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public:
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struct InitArgs {
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const char* working_dir = nullptr;
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Span<const char*> plugins;
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bool fullscreen = false;
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bool handle_file_drops = false;
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const char* window_title = "Lumix App";
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};
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using LuaResourceHandle = u32;
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public:
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virtual ~Engine() {}
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static Engine* create(const InitArgs& init_data, struct IAllocator& allocator);
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static void destroy(Engine* engine, IAllocator& allocator);
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virtual struct Universe& createUniverse(bool is_main_universe) = 0;
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virtual void destroyUniverse(Universe& context) = 0;
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virtual OS::WindowHandle getWindowHandle() = 0;
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virtual struct FileSystem& getFileSystem() = 0;
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virtual struct InputSystem& getInputSystem() = 0;
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virtual struct PluginManager& getPluginManager() = 0;
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virtual struct ResourceManagerHub& getResourceManager() = 0;
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virtual struct PageAllocator& getPageAllocator() = 0;
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virtual IAllocator& getAllocator() = 0;
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virtual bool instantiatePrefab(Universe& universe,
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const struct PrefabResource& prefab,
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const struct DVec3& pos,
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const struct Quat& rot,
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float scale,
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Ref<struct EntityMap> entity_map) = 0;
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virtual void startGame(Universe& context) = 0;
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virtual void stopGame(Universe& context) = 0;
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virtual void update(Universe& context) = 0;
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virtual u32 serialize(Universe& ctx, struct OutputMemoryStream& serializer) = 0;
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virtual bool deserialize(Universe& ctx, struct InputMemoryStream& serializer, Ref<struct EntityMap> entity_map) = 0;
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virtual bool deserializeProject(InputMemoryStream& serializer) = 0;
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virtual void serializeProject(OutputMemoryStream& serializer) const = 0;
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virtual float getLastTimeDelta() const = 0;
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virtual void setTimeMultiplier(float multiplier) = 0;
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virtual void pause(bool pause) = 0;
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virtual void nextFrame() = 0;
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virtual lua_State* getState() = 0;
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virtual struct Resource* getLuaResource(LuaResourceHandle idx) const = 0;
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virtual LuaResourceHandle addLuaResource(const struct Path& path, struct ResourceType type) = 0;
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virtual void unloadLuaResource(LuaResourceHandle resource_idx) = 0;
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protected:
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Engine() {}
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};
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} // namespace Lumix
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