.. |
editor
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compilable
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2020-06-06 14:18:03 +02:00 |
gpu
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compilable
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2020-06-06 14:18:03 +02:00 |
culling_system.cpp
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fixed culling of scaled objects
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2020-04-30 21:58:55 +02:00 |
culling_system.h
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fixed culling of scaled objects
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2020-04-30 21:58:55 +02:00 |
draw2d.cpp
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merge clip rects in ingame gui; improved lua api
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2020-04-16 19:34:33 +02:00 |
draw2d.h
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fixed crash when editing different properties in a row; fixed sprite serialization/deserialization; fixed color on sprites; fixed ui rendering; cleanup
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2020-03-25 21:42:04 +01:00 |
font.cpp
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clustered shading WIP #1323
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2020-05-08 13:00:27 +02:00 |
font.h
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faster debug build - closes #1301
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2020-05-01 16:14:00 +02:00 |
material.cpp
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no need to resave material to see layer change
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2020-05-30 14:59:54 +02:00 |
material.h
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no need to resave material to see layer change
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2020-05-30 14:59:54 +02:00 |
model.cpp
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faster debug build - closes #1301
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2020-05-01 16:14:00 +02:00 |
model.h
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faster debug build - closes #1301
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2020-05-01 16:14:00 +02:00 |
occlusion_buffer.cpp
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faster debug build - closes #1301
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2020-05-01 16:14:00 +02:00 |
occlusion_buffer.h
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big refactor
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2020-02-21 22:09:11 +01:00 |
particle_system.cpp
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faster debug build - closes #1301
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2020-05-01 16:14:00 +02:00 |
particle_system.h
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Reflection rework (#1315)
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2020-03-05 01:11:41 +01:00 |
pipeline.cpp
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point light shadows use atlas instead of texture array to support different sized tiles (still WIP)
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2020-06-03 22:51:28 +02:00 |
pipeline.h
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point light shadows use atlas instead of texture array to support different sized tiles (still WIP)
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2020-06-03 22:51:28 +02:00 |
pose.cpp
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Pose::computeRelative fix (#1316)
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2020-03-22 17:24:36 +01:00 |
pose.h
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big refactor
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2020-02-21 22:09:11 +01:00 |
render_scene.cpp
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point light shadows use atlas instead of texture array to support different sized tiles (still WIP)
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2020-06-03 22:51:28 +02:00 |
render_scene.h
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point light shadows use atlas instead of texture array to support different sized tiles (still WIP)
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2020-06-03 22:51:28 +02:00 |
renderer.cpp
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point light shadows use atlas instead of texture array to support different sized tiles (still WIP)
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2020-06-03 22:51:28 +02:00 |
renderer.h
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Cluster point light shadows WIP (#1327)
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2020-05-30 13:28:57 +02:00 |
shader.cpp
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Cluster point light shadows WIP (#1327)
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2020-05-30 13:28:57 +02:00 |
shader.h
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big refactor
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2020-02-21 22:09:11 +01:00 |
terrain.cpp
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fixed terrain rendering
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2020-05-03 19:28:13 +02:00 |
terrain.h
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project file; bugfixes
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2020-04-29 19:13:16 +02:00 |
texture.cpp
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cleanup
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2020-05-30 13:31:08 +02:00 |
texture.h
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faster debug build - closes #1301
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2020-05-01 16:14:00 +02:00 |