LumixEngine/src/renderer/editor
Mikulas Florek 842fff5849 compilable
2020-06-06 14:18:03 +02:00
..
composite_texture.cpp reworked terrain editor 2020-05-03 14:27:58 +02:00
composite_texture.h reworked terrain editor 2020-05-03 14:27:58 +02:00
editor_icon.cpp fixed icon selection 2020-04-30 21:49:51 +02:00
editor_icon.h refactor - preparing for prefab edit mode 2020-03-07 17:41:55 +01:00
fbx_importer.cpp point light shadows use atlas instead of texture array to support different sized tiles (still WIP) 2020-06-03 22:51:28 +02:00
fbx_importer.h clustered shading WIP #1323 2020-05-08 13:00:27 +02:00
game_view.cpp minor editor improvements 2020-05-01 03:24:16 +02:00
game_view.h merge clip rects in ingame gui; improved lua api 2020-04-16 19:34:33 +02:00
mikktspace.c mikktspace tangents - closes #1325 2020-05-30 14:18:14 +02:00
mikktspace.h mikktspace tangents - closes #1325 2020-05-30 14:18:14 +02:00
miniz.c ofbx WIP 2017-07-05 18:55:59 +02:00
miniz.h ofbx WIP 2017-07-05 18:55:59 +02:00
ofbx.cpp export embedded textures from fbx 2020-05-31 23:25:54 +02:00
ofbx.h compilable 2020-06-06 14:18:03 +02:00
plugins.cpp point light shadows use atlas instead of texture array to support different sized tiles (still WIP) 2020-06-03 22:51:28 +02:00
scene_view.cpp clustered shading WIP #1323 2020-05-08 13:00:27 +02:00
scene_view.h shift+move duplicate entities 2020-05-01 14:06:59 +02:00
stb.cpp probes split into reflection (specular) and environment (diffuse) #1323 2020-05-19 23:11:17 +02:00
terrain_editor.cpp fixed terrain rendering 2020-05-03 19:28:13 +02:00
terrain_editor.h reworked terrain editor 2020-05-03 14:27:58 +02:00