.. |
blur.shd
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fixed dx
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2019-11-08 20:58:11 +01:00 |
common.glsl
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reflection probe filter WIP
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2020-05-23 13:52:45 +02:00 |
cubemap_sky.lua
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fixed postprocess reload
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2020-04-07 20:07:00 +02:00 |
cubemap_sky.shd
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DX fixes
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2019-11-06 22:55:20 +01:00 |
debug_clusters.shd
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probes split into reflection (specular) and environment (diffuse) #1323
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2020-05-19 23:11:17 +02:00 |
debug_shape.shd
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cleanup
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2019-08-11 20:32:21 +02:00 |
decal.shd
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cleanup
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2019-10-27 20:21:05 +01:00 |
dof.lua
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fixed postprocess reload
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2020-04-07 20:07:00 +02:00 |
dof.shd
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dx fixes
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2019-10-31 22:58:41 +01:00 |
dof_blur.shd
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dx fixes
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2019-10-31 22:58:41 +01:00 |
draw2d.shd
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fixed 9patch rendering
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2020-04-16 20:26:34 +02:00 |
editor_icon.shd
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editor icons are darker when they are behind some scene geom
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2019-10-14 22:28:06 +02:00 |
film_grain.lua
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film grain uses texture as a source of noise
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2020-04-09 01:00:08 +02:00 |
film_grain.shd
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film grain uses texture as a source of noise
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2020-04-09 01:00:08 +02:00 |
fxaa.lua
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fixed postprocess reload
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2020-04-07 20:07:00 +02:00 |
fxaa.shd
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dx fixes
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2019-11-01 03:16:02 +01:00 |
gui_editor.pln
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fixed gui editor rendering
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2019-06-23 20:16:01 +02:00 |
ibl_filter.shd
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reflection probe filter WIP
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2020-05-23 13:52:45 +02:00 |
impostor.shd
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fixed crash when creating impostor
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2019-10-19 00:06:16 +02:00 |
indirect_specular.shd
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probes split into reflection (specular) and environment (diffuse) #1323
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2020-05-19 23:11:17 +02:00 |
lighting.shd
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probes split into reflection (specular) and environment (diffuse) #1323
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2020-05-19 23:11:17 +02:00 |
local_light.shd
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cleanup
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2019-10-27 20:21:05 +01:00 |
main.pln
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better gpu api for dx version
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2020-05-24 14:54:00 +02:00 |
particles.shd
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removed setuniform API
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2019-08-09 09:55:19 +02:00 |
selection_outline.shd
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cleanup
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2019-08-11 20:32:21 +02:00 |
sky.lua
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fixed property on scripts
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2020-05-23 22:39:08 +02:00 |
sky.shd
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Revert "dynamic properties - boolean type"
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2020-04-07 20:04:38 +02:00 |
ssao.lua
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fixed postprocess reload
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2020-04-07 20:07:00 +02:00 |
ssao.shd
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DX fixes
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2019-11-06 21:56:02 +01:00 |
ssao_blit.shd
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ssao
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2019-10-14 22:28:06 +02:00 |
standard.shd
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probes split into reflection (specular) and environment (diffuse) #1323
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2020-05-19 23:11:17 +02:00 |
terrain.shd
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fixed terrain rendering
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2020-05-03 19:28:13 +02:00 |
test.sed
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normal mapping
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2019-06-30 17:08:00 +02:00 |
test.shd
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normal mapping
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2019-06-30 17:08:00 +02:00 |
text_mesh.shd
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refactor
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2019-08-09 17:12:39 +02:00 |
textured_quad.shd
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clustered shading WIP #1323
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2020-05-08 13:00:27 +02:00 |
tonemap.shd
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cleanup
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2019-08-11 20:32:21 +02:00 |
water.shd
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DX fixes
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2019-11-06 22:55:20 +01:00 |