LumixEngine/src/animation
2020-11-10 20:47:13 +01:00
..
editor root motion bone is not hardcoded; option to take only xz motion from root motion bone 2020-11-10 20:47:13 +01:00
animation.cpp root motion bone is not hardcoded; option to take only xz motion from root motion bone 2020-11-10 20:47:13 +01:00
animation.h root motion bone is not hardcoded; option to take only xz motion from root motion bone 2020-11-10 20:47:13 +01:00
animation_scene.cpp root motion bone is not hardcoded; option to take only xz motion from root motion bone 2020-11-10 20:47:13 +01:00
animation_scene.h lua api; fixed crash when paiting many entities on terrain; added missing shader 2020-10-19 23:38:25 +02:00
animation_system.cpp lua api; fixed crash when paiting many entities on terrain; added missing shader 2020-10-19 23:38:25 +02:00
condition.cpp big refactor 2020-02-21 22:09:11 +01:00
condition.h big refactor 2020-02-21 22:09:11 +01:00
controller.cpp root motion bone is not hardcoded; option to take only xz motion from root motion bone 2020-11-10 20:47:13 +01:00
controller.h root motion bone is not hardcoded; option to take only xz motion from root motion bone 2020-11-10 20:47:13 +01:00
events.h fixed deserialization of animation events 2018-03-25 17:51:59 +02:00
nodes.cpp cleanup; fixed shutdown; improved anim editor UI 2020-03-20 20:47:31 +01:00
nodes.h removed copy constructor from array 2020-10-28 21:17:44 +01:00
property_animation.cpp Reflection rework (#1315) 2020-03-05 01:11:41 +01:00
property_animation.h Reflection rework (#1315) 2020-03-05 01:11:41 +01:00