LumixEngine/src/renderer/editor
2020-09-01 14:52:49 +02:00
..
composite_texture.cpp reworked terrain editor 2020-05-03 14:27:58 +02:00
composite_texture.h reworked terrain editor 2020-05-03 14:27:58 +02:00
editor_icon.cpp fixed icon selection 2020-04-30 21:49:51 +02:00
editor_icon.h refactor - preparing for prefab edit mode 2020-03-07 17:41:55 +01:00
fbx_importer.cpp refactor 2020-08-31 22:49:40 +02:00
fbx_importer.h cleanup 2020-08-31 19:21:14 +02:00
game_view.cpp minor editor improvements 2020-05-01 03:24:16 +02:00
game_view.h merge clip rects in ingame gui; improved lua api 2020-04-16 19:34:33 +02:00
mikktspace.c mikktspace tangents - closes #1325 2020-05-30 14:18:14 +02:00
mikktspace.h mikktspace tangents - closes #1325 2020-05-30 14:18:14 +02:00
miniz.c ofbx WIP 2017-07-05 18:55:59 +02:00
miniz.h ofbx WIP 2017-07-05 18:55:59 +02:00
ofbx.cpp improved import performance of some files 2020-08-31 01:07:03 +02:00
ofbx.h improved import performance of some files 2020-08-31 01:07:03 +02:00
plugins.cpp refactor 2020-08-31 22:49:40 +02:00
scene_view.cpp fixed selection outline 2020-09-01 14:52:49 +02:00
scene_view.h shift+move duplicate entities 2020-05-01 14:06:59 +02:00
stb.cpp probes split into reflection (specular) and environment (diffuse) #1323 2020-05-19 23:11:17 +02:00
terrain_editor.cpp grass WIP 2020-08-28 00:00:43 +02:00
terrain_editor.h reworked terrain editor 2020-05-03 14:27:58 +02:00