LumixEngine/data/pipelines
2019-10-18 22:58:51 +02:00
..
blur.shd cleanup 2019-08-11 20:32:21 +02:00
common.glsl translucency; selection outline is matches selected object even for vegetation 2019-10-18 22:37:08 +02:00
cubemap_sky.lua fixed error in cubemap script without sky texture 2019-10-18 22:58:51 +02:00
cubemap_sky.shd cubemap sky 2019-10-14 22:28:06 +02:00
debug_shape.shd cleanup 2019-08-11 20:32:21 +02:00
decal.shd fixed decals 2019-07-04 17:05:35 +02:00
deferred.shd translucency; selection outline is matches selected object even for vegetation 2019-10-18 22:37:08 +02:00
dof.lua fixed dof, film grain and fxaa not working with multiple pipelines - closes #1293 2019-10-14 22:28:06 +02:00
dof.shd fixed dof; file watcher detects files changed from visual studio 2019-08-02 19:23:55 +02:00
dof_blur.shd dof configurable from editor 2019-10-14 22:28:06 +02:00
draw2d.shd cleanup 2019-08-11 20:32:21 +02:00
editor_icon.shd editor icons are darker when they are behind some scene geom 2019-10-14 22:28:06 +02:00
environment.shd fog 2019-10-14 22:28:06 +02:00
film_grain.lua fixed dof, film grain and fxaa not working with multiple pipelines - closes #1293 2019-10-14 22:28:06 +02:00
film_grain.shd transient buffer is not coherently mapped - renderdoc is way too slow with coherent buffers 2018-11-25 13:47:18 +01:00
fxaa.lua fixed dof, film grain and fxaa not working with multiple pipelines - closes #1293 2019-10-14 22:28:06 +02:00
fxaa.shd transient buffer is not coherently mapped - renderdoc is way too slow with coherent buffers 2018-11-25 13:47:18 +01:00
gui_editor.pln fixed gui editor rendering 2019-06-23 20:16:01 +02:00
impostor.shd fixed esm 2019-10-18 22:00:28 +02:00
local_light.shd transient buffer is not coherently mapped - renderdoc is way too slow with coherent buffers 2018-11-25 13:47:18 +01:00
main.pln fixed esm 2019-10-18 22:00:28 +02:00
particles.shd removed setuniform API 2019-08-09 09:55:19 +02:00
prepare_terrain.shd local lights WIP 2018-11-18 17:02:41 +01:00
selection_outline.shd cleanup 2019-08-11 20:32:21 +02:00
sky.lua cleanup 2019-08-12 18:10:01 +02:00
sky.shd sky shader - fog 2019-10-14 22:28:06 +02:00
ssao.lua ssao 2019-10-14 22:28:06 +02:00
ssao.shd ssao 2019-10-14 22:28:06 +02:00
ssao_blit.shd ssao 2019-10-14 22:28:06 +02:00
standard.shd translucency; selection outline is matches selected object even for vegetation 2019-10-18 22:37:08 +02:00
standard_temple.shd probes bounces in pipeline 2019-10-14 22:28:06 +02:00
terrain.shd fixed esm 2019-10-18 22:00:28 +02:00
test.sed normal mapping 2019-06-30 17:08:00 +02:00
test.shd normal mapping 2019-06-30 17:08:00 +02:00
text_mesh.shd refactor 2019-08-09 17:12:39 +02:00
textured_quad.shd gbuffer normals debug view 2019-10-14 22:28:06 +02:00
tonemap.shd cleanup 2019-08-11 20:32:21 +02:00