.. |
editor
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cleanup
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2020-03-07 22:01:05 +01:00 |
gpu
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cleanup
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2020-02-21 22:14:18 +01:00 |
culling_system.cpp
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big refactor
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2020-02-21 22:09:11 +01:00 |
culling_system.h
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big refactor
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2020-02-21 22:09:11 +01:00 |
draw2d.cpp
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cleanup
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2019-12-20 19:25:33 +01:00 |
draw2d.h
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gizmos use UniverseView instead of RenderScene or RenderInterface
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2020-03-07 20:56:15 +01:00 |
font.cpp
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build time optimization - roughly 30% faster full rebuild
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2019-10-25 19:33:14 +02:00 |
font.h
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big refactor
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2020-02-21 22:09:11 +01:00 |
material.cpp
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big refactor
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2020-02-21 22:09:11 +01:00 |
material.h
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Reflection rework (#1315)
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2020-03-05 01:11:41 +01:00 |
model.cpp
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big refactor
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2020-02-21 22:09:11 +01:00 |
model.h
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big refactor
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2020-02-21 22:09:11 +01:00 |
occlusion_buffer.cpp
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big refactor
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2020-02-21 22:09:11 +01:00 |
occlusion_buffer.h
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big refactor
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2020-02-21 22:09:11 +01:00 |
particle_system.cpp
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Reflection rework (#1315)
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2020-03-05 01:11:41 +01:00 |
particle_system.h
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Reflection rework (#1315)
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2020-03-05 01:11:41 +01:00 |
pipeline.cpp
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Reflection rework (#1315)
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2020-03-05 01:11:41 +01:00 |
pipeline.h
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big refactor
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2020-02-21 22:09:11 +01:00 |
pose.cpp
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anim system wIP
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2019-10-14 22:28:06 +02:00 |
pose.h
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big refactor
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2020-02-21 22:09:11 +01:00 |
render_scene.cpp
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gizmos use UniverseView instead of RenderScene or RenderInterface
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2020-03-07 20:56:15 +01:00 |
render_scene.h
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gizmos use UniverseView instead of RenderScene or RenderInterface
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2020-03-07 20:56:15 +01:00 |
renderer.cpp
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Reflection rework (#1315)
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2020-03-05 01:11:41 +01:00 |
renderer.h
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big refactor
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2020-02-21 22:09:11 +01:00 |
shader.cpp
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big refactor
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2020-02-21 22:09:11 +01:00 |
shader.h
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big refactor
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2020-02-21 22:09:11 +01:00 |
terrain.cpp
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Reflection rework (#1315)
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2020-03-05 01:11:41 +01:00 |
terrain.h
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Reflection rework (#1315)
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2020-03-05 01:11:41 +01:00 |
texture.cpp
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big refactor
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2020-02-21 22:09:11 +01:00 |
texture.h
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big refactor
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2020-02-21 22:09:11 +01:00 |