LumixEngine/src/renderer
Mikulas Florek 9eb097faf4 cleanup
2020-03-07 22:01:05 +01:00
..
editor cleanup 2020-03-07 22:01:05 +01:00
gpu cleanup 2020-02-21 22:14:18 +01:00
culling_system.cpp big refactor 2020-02-21 22:09:11 +01:00
culling_system.h big refactor 2020-02-21 22:09:11 +01:00
draw2d.cpp cleanup 2019-12-20 19:25:33 +01:00
draw2d.h gizmos use UniverseView instead of RenderScene or RenderInterface 2020-03-07 20:56:15 +01:00
font.cpp build time optimization - roughly 30% faster full rebuild 2019-10-25 19:33:14 +02:00
font.h big refactor 2020-02-21 22:09:11 +01:00
material.cpp big refactor 2020-02-21 22:09:11 +01:00
material.h Reflection rework (#1315) 2020-03-05 01:11:41 +01:00
model.cpp big refactor 2020-02-21 22:09:11 +01:00
model.h big refactor 2020-02-21 22:09:11 +01:00
occlusion_buffer.cpp big refactor 2020-02-21 22:09:11 +01:00
occlusion_buffer.h big refactor 2020-02-21 22:09:11 +01:00
particle_system.cpp Reflection rework (#1315) 2020-03-05 01:11:41 +01:00
particle_system.h Reflection rework (#1315) 2020-03-05 01:11:41 +01:00
pipeline.cpp Reflection rework (#1315) 2020-03-05 01:11:41 +01:00
pipeline.h big refactor 2020-02-21 22:09:11 +01:00
pose.cpp anim system wIP 2019-10-14 22:28:06 +02:00
pose.h big refactor 2020-02-21 22:09:11 +01:00
render_scene.cpp gizmos use UniverseView instead of RenderScene or RenderInterface 2020-03-07 20:56:15 +01:00
render_scene.h gizmos use UniverseView instead of RenderScene or RenderInterface 2020-03-07 20:56:15 +01:00
renderer.cpp Reflection rework (#1315) 2020-03-05 01:11:41 +01:00
renderer.h big refactor 2020-02-21 22:09:11 +01:00
shader.cpp big refactor 2020-02-21 22:09:11 +01:00
shader.h big refactor 2020-02-21 22:09:11 +01:00
terrain.cpp Reflection rework (#1315) 2020-03-05 01:11:41 +01:00
terrain.h Reflection rework (#1315) 2020-03-05 01:11:41 +01:00
texture.cpp big refactor 2020-02-21 22:09:11 +01:00
texture.h big refactor 2020-02-21 22:09:11 +01:00