LumixEngine/src/graphics
2015-08-11 22:55:17 +02:00
..
culling_system.cpp refactoring 2015-07-25 23:07:19 +02:00
culling_system.h layers moved to culling 2014-11-24 22:59:50 +01:00
frame_buffer.cpp fixed shadow in direct3d 2015-08-11 22:55:17 +02:00
frame_buffer.h unnecessary includes removed and cleaning 2015-07-30 09:18:37 +02:00
geometry.cpp bgfx WIP 2015-07-04 11:36:33 +02:00
geometry.h unnecessary includes removed and cleaning 2015-07-30 09:18:37 +02:00
material.cpp DX WIP 2015-08-07 02:40:57 +02:00
material.h refactor 2015-08-03 09:19:05 +02:00
material_manager.cpp DelegateList allocator 2014-11-09 14:58:40 +01:00
material_manager.h podhashmap and string allocators 2014-11-09 00:13:11 +01:00
model.cpp refactor 2015-08-03 19:56:40 +02:00
model.h refactor 2015-08-03 09:19:05 +02:00
model_generator.cpp bgfx WIP 2015-06-06 15:04:58 +02:00
model_generator.h bgfx WIP 2015-06-06 15:04:58 +02:00
model_instance.cpp NULL -> nullptr 2015-07-25 19:33:19 +02:00
model_instance.h podhashmap and string allocators 2014-11-09 00:13:11 +01:00
model_manager.cpp map and hashmap allocators 2014-11-08 21:12:38 +01:00
model_manager.h matching mesh's vertex format with shader's vertex format - closes #390 2014-12-21 21:13:00 +01:00
pipeline.cpp fixed shadow in direct3d 2015-08-11 22:55:17 +02:00
pipeline.h Gameview and sceneview do not share renderer views - correct rendering when both are visible - closes #502 2015-07-31 22:22:37 +02:00
pose.cpp NULL -> nullptr 2015-07-25 19:33:19 +02:00
pose.h bones are ordered by parent, some recursion removed - closes #257 2015-03-22 16:49:07 +01:00
ray_cast_model_hit.h unnecessary includes removed and cleaning 2015-07-30 09:18:37 +02:00
render_scene.cpp refactor 2015-08-02 15:36:52 +02:00
render_scene.h entity scale - closes #503 2015-08-02 10:39:50 +02:00
renderer.cpp updated bgfx - fixed texture sampling in vertex shaders 2015-08-09 00:01:40 +02:00
renderer.h Gameview and sceneview do not share renderer views - correct rendering when both are visible - closes #502 2015-07-31 22:22:37 +02:00
shader.cpp refactor 2015-08-03 19:56:40 +02:00
shader.h refactor 2015-08-03 09:19:05 +02:00
shader_manager.cpp NULL -> nullptr 2015-07-25 19:33:19 +02:00
shader_manager.h bgfx WIP 2015-06-18 01:33:49 +02:00
terrain.cpp terrain colormap - closes #500 2015-07-31 00:28:06 +02:00
terrain.h entity refactor WIP 2015-07-24 08:42:35 +02:00
texture.cpp refactor 2015-08-03 19:56:40 +02:00
texture.h refactor 2015-08-03 09:19:05 +02:00
texture_manager.cpp NULL -> nullptr 2015-07-25 19:33:19 +02:00
texture_manager.h the allocator is implemented in some more classes 2014-11-08 02:55:04 +01:00