.. |
culling_system.cpp
|
refactoring
|
2015-07-25 23:07:19 +02:00 |
culling_system.h
|
layers moved to culling
|
2014-11-24 22:59:50 +01:00 |
frame_buffer.cpp
|
fixed shadow in direct3d
|
2015-08-11 22:55:17 +02:00 |
frame_buffer.h
|
unnecessary includes removed and cleaning
|
2015-07-30 09:18:37 +02:00 |
geometry.cpp
|
bgfx WIP
|
2015-07-04 11:36:33 +02:00 |
geometry.h
|
unnecessary includes removed and cleaning
|
2015-07-30 09:18:37 +02:00 |
material.cpp
|
DX WIP
|
2015-08-07 02:40:57 +02:00 |
material.h
|
refactor
|
2015-08-03 09:19:05 +02:00 |
material_manager.cpp
|
DelegateList allocator
|
2014-11-09 14:58:40 +01:00 |
material_manager.h
|
podhashmap and string allocators
|
2014-11-09 00:13:11 +01:00 |
model.cpp
|
refactor
|
2015-08-03 19:56:40 +02:00 |
model.h
|
refactor
|
2015-08-03 09:19:05 +02:00 |
model_generator.cpp
|
bgfx WIP
|
2015-06-06 15:04:58 +02:00 |
model_generator.h
|
bgfx WIP
|
2015-06-06 15:04:58 +02:00 |
model_instance.cpp
|
NULL -> nullptr
|
2015-07-25 19:33:19 +02:00 |
model_instance.h
|
podhashmap and string allocators
|
2014-11-09 00:13:11 +01:00 |
model_manager.cpp
|
map and hashmap allocators
|
2014-11-08 21:12:38 +01:00 |
model_manager.h
|
matching mesh's vertex format with shader's vertex format - closes #390
|
2014-12-21 21:13:00 +01:00 |
pipeline.cpp
|
fixed shadow in direct3d
|
2015-08-11 22:55:17 +02:00 |
pipeline.h
|
Gameview and sceneview do not share renderer views - correct rendering when both are visible - closes #502
|
2015-07-31 22:22:37 +02:00 |
pose.cpp
|
NULL -> nullptr
|
2015-07-25 19:33:19 +02:00 |
pose.h
|
bones are ordered by parent, some recursion removed - closes #257
|
2015-03-22 16:49:07 +01:00 |
ray_cast_model_hit.h
|
unnecessary includes removed and cleaning
|
2015-07-30 09:18:37 +02:00 |
render_scene.cpp
|
refactor
|
2015-08-02 15:36:52 +02:00 |
render_scene.h
|
entity scale - closes #503
|
2015-08-02 10:39:50 +02:00 |
renderer.cpp
|
updated bgfx - fixed texture sampling in vertex shaders
|
2015-08-09 00:01:40 +02:00 |
renderer.h
|
Gameview and sceneview do not share renderer views - correct rendering when both are visible - closes #502
|
2015-07-31 22:22:37 +02:00 |
shader.cpp
|
refactor
|
2015-08-03 19:56:40 +02:00 |
shader.h
|
refactor
|
2015-08-03 09:19:05 +02:00 |
shader_manager.cpp
|
NULL -> nullptr
|
2015-07-25 19:33:19 +02:00 |
shader_manager.h
|
bgfx WIP
|
2015-06-18 01:33:49 +02:00 |
terrain.cpp
|
terrain colormap - closes #500
|
2015-07-31 00:28:06 +02:00 |
terrain.h
|
entity refactor WIP
|
2015-07-24 08:42:35 +02:00 |
texture.cpp
|
refactor
|
2015-08-03 19:56:40 +02:00 |
texture.h
|
refactor
|
2015-08-03 09:19:05 +02:00 |
texture_manager.cpp
|
NULL -> nullptr
|
2015-07-25 19:33:19 +02:00 |
texture_manager.h
|
the allocator is implemented in some more classes
|
2014-11-08 02:55:04 +01:00 |