LumixEngine/src/renderer
2020-02-03 22:42:13 +01:00
..
editor fixed mouse position 2020-02-03 22:42:13 +01:00
gpu prefab & universe serialization rework WIP 2020-01-28 19:28:25 +01:00
culling_system.cpp cleanup 2019-12-20 19:25:33 +01:00
culling_system.h deferred prefab instantiation 2019-10-14 22:28:06 +02:00
draw2d.cpp cleanup 2019-12-20 19:25:33 +01:00
draw2d.h cleanup 2019-12-20 19:25:33 +01:00
font.cpp build time optimization - roughly 30% faster full rebuild 2019-10-25 19:33:14 +02:00
font.h Freetype (#1272) 2019-07-17 20:38:05 +02:00
material.cpp cleanup 2019-12-20 19:25:33 +01:00
material.h cleanup 2019-12-20 19:25:33 +01:00
model.cpp generate tangents 2019-11-10 17:16:46 +01:00
model.h correctly import fbx animations with tracks with different number of keyframes 2019-12-09 23:25:55 +01:00
occlusion_buffer.cpp ffr is not more :( 2019-10-24 21:53:19 +02:00
occlusion_buffer.h cleanup; variables can be properties 2019-06-13 17:26:52 +02:00
particle_system.cpp new lua API WIP; fixed everything running on single thread; fixed amd gpu opengl error 2020-01-10 22:24:48 +01:00
particle_system.h cleanup 2019-12-20 19:25:33 +01:00
pipeline.cpp cleanup: 2020-01-17 20:56:43 +01:00
pipeline.h fixed dll build 2019-12-02 18:30:39 +01:00
pose.cpp anim system wIP 2019-10-14 22:28:06 +02:00
pose.h anim system wIP 2019-10-14 22:28:06 +02:00
render_scene.cpp prefab & universe serialization rework WIP 2020-01-28 19:28:25 +01:00
render_scene.h cleanup 2019-11-26 16:50:08 +01:00
renderer.cpp cleanup 2020-01-13 20:43:19 +01:00
renderer.h standalone imgui window 2020-01-06 17:25:22 +01:00
shader.cpp generate tangents 2019-11-10 17:16:46 +01:00
shader.h don't have two different structures used for the same uniform buffer 2019-11-06 18:24:19 +01:00
terrain.cpp prefab & universe serialization rework WIP 2020-01-28 19:28:25 +01:00
terrain.h prefab & universe serialization rework WIP 2020-01-28 19:28:25 +01:00
texture.cpp refactor 2019-11-24 23:09:00 +01:00
texture.h refactor 2019-11-24 23:09:00 +01:00