.. |
ocornut-imgui
|
updated imgui - closes #600
|
2015-11-09 23:06:15 +01:00 |
pc
|
newObject/deleteObject => LUMIX_NEW/LUMIX_DELETE
|
2015-11-11 23:25:44 +01:00 |
stb
|
no cstdint header necessary - part of #606
|
2015-11-11 21:54:25 +01:00 |
asset_browser.cpp
|
no cstdint header necessary - part of #606
|
2015-11-11 21:54:25 +01:00 |
asset_browser.h
|
no cstdint header necessary - part of #606
|
2015-11-11 21:54:25 +01:00 |
file_system_watcher.h
|
sample app renamed to studio; support for clouds
|
2015-09-25 02:46:36 +02:00 |
game_view.cpp
|
Encapsulated platform dependent part of studio in an interface - closes #593
|
2015-10-25 13:07:53 +01:00 |
game_view.h
|
Encapsulated platform dependent part of studio in an interface - closes #593
|
2015-10-25 13:07:53 +01:00 |
hierarchy_ui.cpp
|
newObject/deleteObject => LUMIX_NEW/LUMIX_DELETE
|
2015-11-11 23:25:44 +01:00 |
hierarchy_ui.h
|
no cstdint header necessary - part of #606
|
2015-11-11 21:54:25 +01:00 |
imgui_user.h
|
shader editor WIP - #544
|
2015-10-27 20:40:00 +01:00 |
imgui_user.inl
|
shader editor WIP
|
2015-10-28 02:32:13 +01:00 |
import_asset_dialog.cpp
|
newObject/deleteObject => LUMIX_NEW/LUMIX_DELETE
|
2015-11-11 23:25:44 +01:00 |
import_asset_dialog.h
|
material can reference texture relative to root - closes #573
|
2015-10-25 15:52:00 +01:00 |
log_ui.cpp
|
scene version; particle_system - save/load
|
2015-11-07 21:34:38 +01:00 |
log_ui.h
|
scene version; particle_system - save/load
|
2015-11-07 21:34:38 +01:00 |
main.cpp
|
newObject/deleteObject => LUMIX_NEW/LUMIX_DELETE
|
2015-11-11 23:25:44 +01:00 |
metadata.cpp
|
no cstdint header necessary - part of #606
|
2015-11-11 21:54:25 +01:00 |
metadata.h
|
no cstdint header necessary - part of #606
|
2015-11-11 21:54:25 +01:00 |
platform_interface.cpp
|
ImGui : it is possible to enter decimal mark in DragFloat - closes #603
|
2015-11-11 20:17:02 +01:00 |
platform_interface.h
|
blind fix of crash during startup
|
2015-11-04 23:00:34 +01:00 |
profiler_ui.cpp
|
newObject/deleteObject => LUMIX_NEW/LUMIX_DELETE
|
2015-11-11 23:25:44 +01:00 |
profiler_ui.h
|
resource system reworked - fixes #339
|
2015-10-03 01:14:38 +02:00 |
property_grid.cpp
|
newObject/deleteObject => LUMIX_NEW/LUMIX_DELETE
|
2015-11-11 23:25:44 +01:00 |
property_grid.h
|
particle system - undo/redo;
|
2015-11-08 11:44:20 +01:00 |
register_properties.cpp
|
refactor - properties moved from engine to editor
|
2015-11-08 16:40:07 +01:00 |
scene_view.cpp
|
pipeline parameters - closes #604
|
2015-11-10 22:25:36 +01:00 |
scene_view.h
|
refactor
|
2015-10-24 14:28:03 +02:00 |
settings.cpp
|
no cstdint header necessary - part of #606
|
2015-11-11 21:54:25 +01:00 |
settings.h
|
show/hide shader editor from main menu; add node at correct position when canvas is not at 0,0
|
2015-11-06 16:38:57 +01:00 |
shader_compiler.cpp
|
reparse shader dependencies after compilation - they could get outdated otherwise
|
2015-10-29 00:09:49 +01:00 |
shader_compiler.h
|
Detect whether imgui shader failed to compile and display an OS message box if it fails - closes #548
|
2015-09-30 21:31:24 +02:00 |
shader_editor.cpp
|
no cstdint header necessary - part of #606
|
2015-11-11 21:54:25 +01:00 |
shader_editor.h
|
shader editor - vertex output automatically detected
|
2015-11-10 20:26:50 +01:00 |
terrain_editor.cpp
|
newObject/deleteObject => LUMIX_NEW/LUMIX_DELETE
|
2015-11-11 23:25:44 +01:00 |
terrain_editor.h
|
no cstdint header necessary - part of #606
|
2015-11-11 21:54:25 +01:00 |
utils.cpp
|
no cstdint header necessary - part of #606
|
2015-11-11 21:54:25 +01:00 |
utils.h
|
Encapsulated platform dependent part of studio in an interface - closes #593
|
2015-10-25 13:07:53 +01:00 |