LumixEngine/src/studio
2015-11-11 23:25:44 +01:00
..
ocornut-imgui updated imgui - closes #600 2015-11-09 23:06:15 +01:00
pc newObject/deleteObject => LUMIX_NEW/LUMIX_DELETE 2015-11-11 23:25:44 +01:00
stb no cstdint header necessary - part of #606 2015-11-11 21:54:25 +01:00
asset_browser.cpp no cstdint header necessary - part of #606 2015-11-11 21:54:25 +01:00
asset_browser.h no cstdint header necessary - part of #606 2015-11-11 21:54:25 +01:00
file_system_watcher.h sample app renamed to studio; support for clouds 2015-09-25 02:46:36 +02:00
game_view.cpp Encapsulated platform dependent part of studio in an interface - closes #593 2015-10-25 13:07:53 +01:00
game_view.h Encapsulated platform dependent part of studio in an interface - closes #593 2015-10-25 13:07:53 +01:00
hierarchy_ui.cpp newObject/deleteObject => LUMIX_NEW/LUMIX_DELETE 2015-11-11 23:25:44 +01:00
hierarchy_ui.h no cstdint header necessary - part of #606 2015-11-11 21:54:25 +01:00
imgui_user.h shader editor WIP - #544 2015-10-27 20:40:00 +01:00
imgui_user.inl shader editor WIP 2015-10-28 02:32:13 +01:00
import_asset_dialog.cpp newObject/deleteObject => LUMIX_NEW/LUMIX_DELETE 2015-11-11 23:25:44 +01:00
import_asset_dialog.h material can reference texture relative to root - closes #573 2015-10-25 15:52:00 +01:00
log_ui.cpp scene version; particle_system - save/load 2015-11-07 21:34:38 +01:00
log_ui.h scene version; particle_system - save/load 2015-11-07 21:34:38 +01:00
main.cpp newObject/deleteObject => LUMIX_NEW/LUMIX_DELETE 2015-11-11 23:25:44 +01:00
metadata.cpp no cstdint header necessary - part of #606 2015-11-11 21:54:25 +01:00
metadata.h no cstdint header necessary - part of #606 2015-11-11 21:54:25 +01:00
platform_interface.cpp ImGui : it is possible to enter decimal mark in DragFloat - closes #603 2015-11-11 20:17:02 +01:00
platform_interface.h blind fix of crash during startup 2015-11-04 23:00:34 +01:00
profiler_ui.cpp newObject/deleteObject => LUMIX_NEW/LUMIX_DELETE 2015-11-11 23:25:44 +01:00
profiler_ui.h resource system reworked - fixes #339 2015-10-03 01:14:38 +02:00
property_grid.cpp newObject/deleteObject => LUMIX_NEW/LUMIX_DELETE 2015-11-11 23:25:44 +01:00
property_grid.h particle system - undo/redo; 2015-11-08 11:44:20 +01:00
register_properties.cpp refactor - properties moved from engine to editor 2015-11-08 16:40:07 +01:00
scene_view.cpp pipeline parameters - closes #604 2015-11-10 22:25:36 +01:00
scene_view.h refactor 2015-10-24 14:28:03 +02:00
settings.cpp no cstdint header necessary - part of #606 2015-11-11 21:54:25 +01:00
settings.h show/hide shader editor from main menu; add node at correct position when canvas is not at 0,0 2015-11-06 16:38:57 +01:00
shader_compiler.cpp reparse shader dependencies after compilation - they could get outdated otherwise 2015-10-29 00:09:49 +01:00
shader_compiler.h Detect whether imgui shader failed to compile and display an OS message box if it fails - closes #548 2015-09-30 21:31:24 +02:00
shader_editor.cpp no cstdint header necessary - part of #606 2015-11-11 21:54:25 +01:00
shader_editor.h shader editor - vertex output automatically detected 2015-11-10 20:26:50 +01:00
terrain_editor.cpp newObject/deleteObject => LUMIX_NEW/LUMIX_DELETE 2015-11-11 23:25:44 +01:00
terrain_editor.h no cstdint header necessary - part of #606 2015-11-11 21:54:25 +01:00
utils.cpp no cstdint header necessary - part of #606 2015-11-11 21:54:25 +01:00
utils.h Encapsulated platform dependent part of studio in an interface - closes #593 2015-10-25 13:07:53 +01:00