5f16ca5f69
log ui properly handles messages from different threads;
715 lines
17 KiB
C++
715 lines
17 KiB
C++
#include "renderer/material.h"
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#include "core/crc32.h"
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#include "core/fs/file_system.h"
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#include "core/fs/ifile.h"
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#include "core/json_serializer.h"
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#include "core/log.h"
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#include "core/path_utils.h"
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#include "core/profiler.h"
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#include "core/resource_manager.h"
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#include "core/resource_manager_base.h"
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#include "core/timer.h"
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#include "renderer/frame_buffer.h"
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#include "renderer/material_manager.h"
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#include "renderer/pipeline.h"
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#include "renderer/renderer.h"
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#include "renderer/shader.h"
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#include "renderer/texture.h"
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namespace Lumix
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{
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static const uint32 SHADOWMAP_HASH = crc32("shadowmap");
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int Material::s_alpha_cutout_define_idx = -1;
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int Material::s_shadow_receiver_define_idx = -1;
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Material::Material(const Path& path, ResourceManager& resource_manager, IAllocator& allocator)
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: Resource(path, resource_manager, allocator)
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, m_shader(nullptr)
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, m_uniforms(allocator)
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, m_allocator(allocator)
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, m_texture_count(0)
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, m_render_states(0)
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, m_specular(1, 1, 1)
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, m_shininess(4)
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, m_shader_instance(nullptr)
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, m_shader_mask(0)
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{
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auto* manager = resource_manager.get(ResourceManager::MATERIAL);
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auto* mat_manager = static_cast<MaterialManager*>(manager);
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s_alpha_cutout_define_idx = mat_manager->getRenderer().getShaderDefineIdx("ALPHA_CUTOUT");
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s_shadow_receiver_define_idx = mat_manager->getRenderer().getShaderDefineIdx("SHADOW_RECEIVER");
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enableZTest(true);
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enableBackfaceCulling(true);
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enableShadowReceiving(true);
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for (int i = 0; i < MAX_TEXTURE_COUNT; ++i)
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{
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m_textures[i] = nullptr;
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}
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}
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Material::~Material()
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{
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ASSERT(isEmpty());
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}
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void Material::setUserDefine(int define_idx)
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{
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if (!isReady()) return;
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if (!m_shader) return;
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uint32 old_mask = m_shader_mask;
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m_shader_mask |= m_shader->getDefineMask(define_idx);
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if (old_mask != m_shader_mask)
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{
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m_shader_instance = &m_shader->getInstance(m_shader_mask);
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}
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}
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void Material::unsetUserDefine(int define_idx)
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{
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if (!isReady()) return;
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if (!m_shader) return;
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uint32 old_mask = m_shader_mask;
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m_shader_mask &= ~m_shader->getDefineMask(define_idx);
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if (old_mask != m_shader_mask)
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{
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m_shader_instance = &m_shader->getInstance(m_shader_mask);
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}
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}
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bool Material::isAlphaCutout() const
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{
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if (!isReady()) return false;
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if (!m_shader) return false;
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return (m_shader_mask & m_shader->getDefineMask(s_alpha_cutout_define_idx)) != 0;
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}
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bool Material::hasAlphaCutoutDefine() const
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{
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return m_shader->getDefineMask(s_alpha_cutout_define_idx) != 0;
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}
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void Material::enableAlphaCutout(bool enable)
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{
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if (!isReady()) return;
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if (!m_shader) return;
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uint32 mask = m_shader->getDefineMask(s_alpha_cutout_define_idx);
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if (enable)
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{
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m_shader_mask |= mask;
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}
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else
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{
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m_shader_mask &= ~mask;
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}
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m_shader_instance = &m_shader->getInstance(m_shader_mask);
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}
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bool Material::isShadowReceiver() const
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{
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if (!isReady()) return false;
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if (!m_shader) return false;
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return (m_shader_mask & m_shader->getDefineMask(s_shadow_receiver_define_idx)) != 0;
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}
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bool Material::hasShadowReceivingDefine() const
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{
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return m_shader->getDefineMask(s_shadow_receiver_define_idx) != 0;
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}
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void Material::enableShadowReceiving(bool enable)
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{
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if (!isReady()) return;
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if (!m_shader) return;
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uint32 mask = m_shader->getDefineMask(s_shadow_receiver_define_idx);
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if (enable)
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{
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m_shader_mask |= mask;
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}
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else
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{
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m_shader_mask &= ~mask;
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}
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m_shader_instance = &m_shader->getInstance(m_shader_mask);
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}
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void Material::unload(void)
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{
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clearUniforms();
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setShader(nullptr);
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ResourceManagerBase* texture_manager = m_resource_manager.get(ResourceManager::TEXTURE);
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for (int i = 0; i < m_texture_count; i++)
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{
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if (m_textures[i])
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{
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removeDependency(*m_textures[i]);
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texture_manager->unload(*m_textures[i]);
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}
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}
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m_texture_count = 0;
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}
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bool Material::save(JsonSerializer& serializer)
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{
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serializer.beginObject();
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serializer.serialize("shader", m_shader ? m_shader->getPath().c_str() : "");
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for (int i = 0; i < m_texture_count; ++i)
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{
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char path[MAX_PATH_LENGTH];
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int flags = 0;
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int atlas_size = -1;
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if (m_textures[i])
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{
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flags = m_textures[i]->getFlags();
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path[0] = '/';
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Lumix::copyString(path + 1, MAX_PATH_LENGTH - 1, m_textures[i]->getPath().c_str());
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atlas_size = m_textures[i]->getAtlasSize();
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}
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else
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{
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path[0] = '\0';
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}
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serializer.beginObject("texture");
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serializer.serialize("source", path);
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if (atlas_size > 0) serializer.serialize("atlas_size", atlas_size);
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if (flags & BGFX_TEXTURE_U_CLAMP) serializer.serialize("u_clamp", true);
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if (flags & BGFX_TEXTURE_V_CLAMP) serializer.serialize("v_clamp", true);
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if (flags & BGFX_TEXTURE_W_CLAMP) serializer.serialize("w_clamp", true);
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if (flags & BGFX_TEXTURE_MIN_POINT) serializer.serialize("min_filter", "point");
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if (flags & BGFX_TEXTURE_MIN_ANISOTROPIC) serializer.serialize("min_filter", "anisotropic");
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if (flags & BGFX_TEXTURE_MAG_POINT) serializer.serialize("mag_filter", "point");
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if (flags & BGFX_TEXTURE_MAG_ANISOTROPIC) serializer.serialize("mag_filter", "anisotropic");
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if (m_textures[i] && m_textures[i]->getData()) serializer.serialize("keep_data", true);
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serializer.endObject();
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}
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serializer.beginArray("uniforms");
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for (int i = 0; i < m_uniforms.size(); ++i)
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{
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serializer.beginObject();
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serializer.serialize("name", m_uniforms[i].m_name);
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switch (m_uniforms[i].m_type)
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{
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case Uniform::FLOAT:
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serializer.serialize("float_value", m_uniforms[i].m_float);
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break;
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case Uniform::TIME:
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serializer.serialize("time", m_uniforms[i].m_float);
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break;
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case Uniform::INT:
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serializer.serialize("int_value", m_uniforms[i].m_int);
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break;
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case Uniform::MATRIX:
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serializer.beginArray("matrix_value");
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for (int j = 0; j < 16; ++j)
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{
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serializer.serializeArrayItem(m_uniforms[i].m_matrix[j]);
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}
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serializer.endArray();
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break;
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default:
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ASSERT(false);
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break;
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}
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serializer.endObject();
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}
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serializer.endArray();
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serializer.serialize("backface_culling", isBackfaceCulling());
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serializer.serialize("alpha_cutout", isAlphaCutout());
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serializer.serialize("shadow_receiver", isShadowReceiver());
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serializer.serialize("shininess", m_shininess);
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serializer.beginArray("specular");
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serializer.serializeArrayItem(m_specular.x);
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serializer.serializeArrayItem(m_specular.y);
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serializer.serializeArrayItem(m_specular.z);
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serializer.endArray();
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serializer.serialize("z_test", isZTest());
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serializer.endObject();
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return true;
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}
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void Material::clearUniforms()
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{
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for (auto& uniform : m_uniforms)
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{
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bgfx::destroyUniform(uniform.m_handle);
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}
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m_uniforms.clear();
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}
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void Material::deserializeUniforms(JsonSerializer& serializer)
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{
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serializer.deserializeArrayBegin();
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clearUniforms();
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while (!serializer.isArrayEnd())
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{
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Uniform& uniform = m_uniforms.pushEmpty();
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serializer.nextArrayItem();
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serializer.deserializeObjectBegin();
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char label[256];
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auto uniform_type = bgfx::UniformType::End;
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while (!serializer.isObjectEnd())
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{
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serializer.deserializeLabel(label, 255);
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if (compareString(label, "name") == 0)
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{
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serializer.deserialize(uniform.m_name, Uniform::MAX_NAME_LENGTH, "");
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uniform.m_name_hash = crc32(uniform.m_name);
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}
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else if (compareString(label, "int_value") == 0)
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{
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uniform_type = bgfx::UniformType::Int1;
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uniform.m_type = Uniform::INT;
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serializer.deserialize(uniform.m_int, 0);
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}
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else if (compareString(label, "float_value") == 0)
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{
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uniform.m_type = Uniform::FLOAT;
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serializer.deserialize(uniform.m_float, 0);
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}
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else if (compareString(label, "matrix_value") == 0)
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{
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uniform_type = bgfx::UniformType::Mat4;
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uniform.m_type = Uniform::MATRIX;
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serializer.deserializeArrayBegin();
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for (int i = 0; i < 16; ++i)
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{
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serializer.deserializeArrayItem(uniform.m_matrix[i], 0);
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ASSERT(i == 15 || !serializer.isArrayEnd());
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}
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serializer.deserializeArrayEnd();
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}
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else if (compareString(label, "time") == 0)
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{
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uniform.m_type = Uniform::TIME;
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serializer.deserialize(uniform.m_float, 0);
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}
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else
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{
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g_log_warning.log("material") << "Unknown label \"" << label << "\"";
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}
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}
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uniform.m_handle = bgfx::createUniform(uniform.m_name, uniform_type);
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serializer.deserializeObjectEnd();
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}
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serializer.deserializeArrayEnd();
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}
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void Material::setTexturePath(int i, const Path& path)
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{
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if (path.length() == 0)
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{
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setTexture(i, nullptr);
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}
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else
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{
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Texture* texture =
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static_cast<Texture*>(m_resource_manager.get(ResourceManager::TEXTURE)->load(path));
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setTexture(i, texture);
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}
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}
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void Material::setTexture(int i, Texture* texture)
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{
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Texture* old_texture = i < m_texture_count ? m_textures[i] : nullptr;
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if (texture) addDependency(*texture);
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m_textures[i] = texture;
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if (i >= m_texture_count) m_texture_count = i + 1;
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if (old_texture)
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{
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if (texture) texture->setAtlasSize(old_texture->getAtlasSize());
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removeDependency(*old_texture);
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m_resource_manager.get(ResourceManager::TEXTURE)->unload(*old_texture);
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}
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if (isReady() && m_shader)
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{
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int define_idx = m_shader->getTextureSlot(i).m_define_idx;
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if (define_idx >= 0 && m_textures[i])
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{
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m_shader_mask |= m_shader->getDefineMask(define_idx);
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}
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else
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{
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m_shader_mask &= ~m_shader->getDefineMask(define_idx);
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}
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m_shader_instance = &m_shader->getInstance(m_shader_mask);
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}
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}
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void Material::setShader(const Path& path)
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{
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Shader* shader = static_cast<Shader*>(m_resource_manager.get(ResourceManager::SHADER)->load(path));
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setShader(shader);
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}
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void Material::onBeforeReady()
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{
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if (!m_shader) return;
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for (int i = 0; i < m_shader->getTextureSlotCount(); ++i)
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{
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if (m_shader->getTextureSlot(i).m_define_idx >= 0 && m_textures[i])
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{
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m_shader_mask |= m_shader->getDefineMask(
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m_shader->getTextureSlot(i).m_define_idx);
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}
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}
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m_shader_instance = &m_shader->getInstance(m_shader_mask);
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}
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void Material::setShader(Shader* shader)
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{
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bool is_alpha = isAlphaCutout();
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bool is_receiver = isShadowReceiver();
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if (m_shader)
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{
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Shader* shader = m_shader;
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m_shader = nullptr;
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removeDependency(*shader);
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m_resource_manager.get(ResourceManager::SHADER)->unload(*shader);
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}
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m_shader = shader;
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if (m_shader)
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{
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addDependency(*m_shader);
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if (m_shader->isReady())
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{
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m_shader_mask = 0;
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enableShadowReceiving(is_receiver);
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enableAlphaCutout(is_alpha);
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for (int i = 0; i < m_shader->getTextureSlotCount(); ++i)
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{
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if (m_shader->getTextureSlot(i).m_define_idx >= 0 && m_textures[i])
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{
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m_shader_mask |= m_shader->getDefineMask(
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m_shader->getTextureSlot(i).m_define_idx);
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}
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}
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m_shader_instance = &m_shader->getInstance(m_shader_mask);
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}
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}
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}
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const char* Material::getTextureUniform(int i)
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{
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if (i < m_shader->getTextureSlotCount())
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{
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return m_shader->getTextureSlot(i).m_uniform;
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}
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return "";
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}
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Texture* Material::getTextureByUniform(const char* uniform) const
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{
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if (!m_shader)
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{
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return nullptr;
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}
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for (int i = 0, c = m_shader->getTextureSlotCount(); i < c; ++i)
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{
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if (compareString(m_shader->getTextureSlot(i).m_uniform, uniform) == 0)
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{
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return m_textures[i];
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}
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}
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return nullptr;
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}
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bool Material::deserializeTexture(JsonSerializer& serializer, const char* material_dir)
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{
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char path[MAX_PATH_LENGTH];
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serializer.deserializeObjectBegin();
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char label[256];
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bool keep_data = false;
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uint32 flags = 0;
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int atlas_size = -1;
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while (!serializer.isObjectEnd())
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{
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serializer.deserializeLabel(label, sizeof(label));
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if (compareString(label, "source") == 0)
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{
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serializer.deserialize(path, MAX_PATH_LENGTH, "");
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if (path[0] != '\0')
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{
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char texture_path[MAX_PATH_LENGTH];
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if (path[0] != '/' && path[0] != '\\')
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{
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copyString(texture_path, material_dir);
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catString(texture_path, path);
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}
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else
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{
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copyString(texture_path, path);
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}
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m_textures[m_texture_count] = static_cast<Texture*>(
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m_resource_manager.get(ResourceManager::TEXTURE)->load(Path(texture_path)));
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addDependency(*m_textures[m_texture_count]);
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}
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}
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else if (compareString(label, "atlas_size") == 0)
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{
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serializer.deserialize(atlas_size, -1);
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}
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else if (compareString(label, "min_filter") == 0)
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{
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serializer.deserialize(label, sizeof(label), "");
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if (compareString(label, "point") == 0)
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{
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flags |= BGFX_TEXTURE_MIN_POINT;
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}
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else if (compareString(label, "anisotropic") == 0)
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{
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flags |= BGFX_TEXTURE_MIN_ANISOTROPIC;
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}
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else
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{
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g_log_error.log("Renderer") << "Unknown texture filter \"" << label
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<< "\" in material " << getPath().c_str();
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}
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}
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else if (compareString(label, "mag_filter") == 0)
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{
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serializer.deserialize(label, sizeof(label), "");
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if (compareString(label, "point") == 0)
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{
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flags |= BGFX_TEXTURE_MAG_POINT;
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}
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else if (compareString(label, "anisotropic") == 0)
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{
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flags |= BGFX_TEXTURE_MAG_ANISOTROPIC;
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}
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else
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{
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g_log_error.log("Renderer") << "Unknown texture filter \"" << label
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<< "\" in material " << getPath().c_str();
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}
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}
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else if (compareString(label, "u_clamp") == 0)
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{
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bool b;
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|
serializer.deserialize(b, false);
|
|
if (b)
|
|
{
|
|
flags |= BGFX_TEXTURE_U_CLAMP;
|
|
}
|
|
}
|
|
else if (compareString(label, "v_clamp") == 0)
|
|
{
|
|
bool b;
|
|
serializer.deserialize(b, false);
|
|
if (b)
|
|
{
|
|
flags |= BGFX_TEXTURE_V_CLAMP;
|
|
}
|
|
}
|
|
else if (compareString(label, "w_clamp") == 0)
|
|
{
|
|
bool b;
|
|
serializer.deserialize(b, false);
|
|
if (b)
|
|
{
|
|
flags |= BGFX_TEXTURE_W_CLAMP;
|
|
}
|
|
}
|
|
else if (compareString(label, "keep_data") == 0)
|
|
{
|
|
serializer.deserialize(keep_data, false);
|
|
}
|
|
else
|
|
{
|
|
g_log_warning.log("Renderer") << "Unknown data \"" << label << "\" in material "
|
|
<< getPath().c_str();
|
|
return false;
|
|
}
|
|
}
|
|
if (m_textures[m_texture_count])
|
|
{
|
|
m_textures[m_texture_count]->setAtlasSize(atlas_size);
|
|
m_textures[m_texture_count]->setFlags(flags);
|
|
|
|
if (keep_data)
|
|
{
|
|
m_textures[m_texture_count]->addDataReference();
|
|
}
|
|
}
|
|
serializer.deserializeObjectEnd();
|
|
++m_texture_count;
|
|
return true;
|
|
}
|
|
|
|
|
|
void Material::setRenderState(bool value, uint64 state, uint64 mask)
|
|
{
|
|
if (value)
|
|
{
|
|
m_render_states |= state;
|
|
}
|
|
else
|
|
{
|
|
m_render_states &= ~mask;
|
|
}
|
|
}
|
|
|
|
|
|
bool Material::load(FS::IFile& file)
|
|
{
|
|
PROFILE_FUNCTION();
|
|
|
|
m_render_states = BGFX_STATE_DEPTH_TEST_LEQUAL | BGFX_STATE_CULL_CW;
|
|
m_uniforms.clear();
|
|
JsonSerializer serializer(file, JsonSerializer::READ, getPath().c_str(), m_allocator);
|
|
serializer.deserializeObjectBegin();
|
|
char path[MAX_PATH_LENGTH];
|
|
char label[256];
|
|
char material_dir[MAX_PATH_LENGTH];
|
|
PathUtils::getDir(material_dir, MAX_PATH_LENGTH, getPath().c_str());
|
|
bool b_value;
|
|
while (!serializer.isObjectEnd())
|
|
{
|
|
serializer.deserializeLabel(label, 255);
|
|
if (compareString(label, "uniforms") == 0)
|
|
{
|
|
deserializeUniforms(serializer);
|
|
}
|
|
else if (compareString(label, "texture") == 0)
|
|
{
|
|
if (!deserializeTexture(serializer, material_dir))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
else if (compareString(label, "alpha_cutout") == 0)
|
|
{
|
|
bool b;
|
|
serializer.deserialize(b, false);
|
|
enableAlphaCutout(b);
|
|
}
|
|
else if (compareString(label, "alpha_blending") == 0)
|
|
{
|
|
if (serializer.isNextBoolean())
|
|
{
|
|
bool is_alpha_blending;
|
|
serializer.deserialize(is_alpha_blending, false);
|
|
if (is_alpha_blending)
|
|
{
|
|
m_render_states |= BGFX_STATE_BLEND_ADD;
|
|
}
|
|
else
|
|
{
|
|
m_render_states &= ~BGFX_STATE_BLEND_MASK;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
serializer.deserialize(label, 255, "alpha");
|
|
if (compareString(label, "alpha") == 0)
|
|
{
|
|
m_render_states |= BGFX_STATE_BLEND_ALPHA;
|
|
}
|
|
else if (compareString(label, "add") == 0)
|
|
{
|
|
m_render_states |= BGFX_STATE_BLEND_ADD;
|
|
}
|
|
else if (compareString(label, "disabled") == 0)
|
|
{
|
|
m_render_states &= ~BGFX_STATE_BLEND_MASK;
|
|
}
|
|
}
|
|
}
|
|
else if (compareString(label, "specular") == 0)
|
|
{
|
|
serializer.deserializeArrayBegin();
|
|
serializer.deserializeArrayItem(m_specular.x, 1.0f);
|
|
serializer.deserializeArrayItem(m_specular.y, 1.0f);
|
|
serializer.deserializeArrayItem(m_specular.z, 1.0f);
|
|
serializer.deserializeArrayEnd();
|
|
}
|
|
else if (compareString(label, "shininess") == 0)
|
|
{
|
|
serializer.deserialize(m_shininess, 4.0f);
|
|
}
|
|
else if (compareString(label, "shadow_receiver") == 0)
|
|
{
|
|
bool b;
|
|
serializer.deserialize(b, true);
|
|
enableShadowReceiving(b);
|
|
}
|
|
else if (compareString(label, "shader") == 0)
|
|
{
|
|
serializer.deserialize(path, MAX_PATH_LENGTH, "");
|
|
setShader(static_cast<Shader*>(
|
|
m_resource_manager.get(ResourceManager::SHADER)->load(Path(path))));
|
|
}
|
|
else if (compareString(label, "z_test") == 0)
|
|
{
|
|
serializer.deserialize(b_value, true);
|
|
enableZTest(b_value);
|
|
}
|
|
else if (compareString(label, "backface_culling") == 0)
|
|
{
|
|
serializer.deserialize(b_value, true);
|
|
enableBackfaceCulling(b_value);
|
|
}
|
|
else
|
|
{
|
|
g_log_warning.log("renderer") << "Unknown parameter " << label << " in material "
|
|
<< getPath().c_str();
|
|
}
|
|
}
|
|
serializer.deserializeObjectEnd();
|
|
|
|
if (!m_shader)
|
|
{
|
|
g_log_error.log("renderer") << "Material " << getPath().c_str() << " without a shader";
|
|
return false;
|
|
}
|
|
|
|
m_size = file.size();
|
|
return true;
|
|
}
|
|
|
|
|
|
} // ~namespace Lumix
|