LumixEngine/src/studio
Mikulas Florek c0c3161b22 some W4 level warnings fixed;
some x64 warnings fixed;
2015-11-14 00:25:08 +01:00
..
ocornut-imgui strlen replaced 2015-11-12 17:26:49 +01:00
pc compile time optimizations 2015-11-12 21:08:02 +01:00
stb strlen replaced 2015-11-12 17:26:49 +01:00
asset_browser.cpp some W4 level warnings fixed; 2015-11-14 00:25:08 +01:00
asset_browser.h compile time optimizations - closes #606 2015-11-13 16:52:42 +01:00
file_system_watcher.h sample app renamed to studio; support for clouds 2015-09-25 02:46:36 +02:00
game_view.cpp Encapsulated platform dependent part of studio in an interface - closes #593 2015-10-25 13:07:53 +01:00
game_view.h Encapsulated platform dependent part of studio in an interface - closes #593 2015-10-25 13:07:53 +01:00
hierarchy_ui.cpp newObject/deleteObject => LUMIX_NEW/LUMIX_DELETE 2015-11-11 23:25:44 +01:00
hierarchy_ui.h no cstdint header necessary - part of #606 2015-11-11 21:54:25 +01:00
imgui_user.h shader editor WIP - #544 2015-10-27 20:40:00 +01:00
imgui_user.inl cleanup 2015-11-13 23:30:02 +01:00
import_asset_dialog.cpp some W4 level warnings fixed; 2015-11-14 00:25:08 +01:00
import_asset_dialog.h compile time optimizations - closes #606 2015-11-13 16:52:42 +01:00
log_ui.cpp strcmp repalced 2015-11-12 17:54:02 +01:00
log_ui.h scene version; particle_system - save/load 2015-11-07 21:34:38 +01:00
main.cpp some W4 level warnings fixed; 2015-11-14 00:25:08 +01:00
metadata.cpp strlen replaced 2015-11-12 17:26:49 +01:00
metadata.h no cstdint header necessary - part of #606 2015-11-11 21:54:25 +01:00
platform_interface.cpp some W4 level warnings fixed; 2015-11-14 00:25:08 +01:00
platform_interface.h refactor - compile time optimizations 2015-11-12 22:35:26 +01:00
profiler_ui.cpp compile time optimizations - closes #606 2015-11-13 16:52:42 +01:00
profiler_ui.h compile time optimizations - closes #606 2015-11-13 16:52:42 +01:00
property_grid.cpp cleanup 2015-11-13 23:30:02 +01:00
property_grid.h particle system - undo/redo; 2015-11-08 11:44:20 +01:00
register_properties.cpp compile time optimizations - closes #606 2015-11-13 16:52:42 +01:00
scene_view.cpp pipeline parameters - closes #604 2015-11-10 22:25:36 +01:00
scene_view.h refactor 2015-10-24 14:28:03 +02:00
settings.cpp no cstdint header necessary - part of #606 2015-11-11 21:54:25 +01:00
settings.h show/hide shader editor from main menu; add node at correct position when canvas is not at 0,0 2015-11-06 16:38:57 +01:00
shader_compiler.cpp some W4 level warnings fixed; 2015-11-14 00:25:08 +01:00
shader_compiler.h compile time optimizations - closes #606 2015-11-13 16:52:42 +01:00
shader_editor.cpp some W4 level warnings fixed; 2015-11-14 00:25:08 +01:00
shader_editor.h some W4 level warnings fixed; 2015-11-14 00:25:08 +01:00
terrain_editor.cpp some W4 level warnings fixed; 2015-11-14 00:25:08 +01:00
terrain_editor.h some W4 level warnings fixed; 2015-11-14 00:25:08 +01:00
utils.cpp no cstdint header necessary - part of #606 2015-11-11 21:54:25 +01:00
utils.h cleanup 2015-11-13 23:30:02 +01:00