21 lines
No EOL
394 B
Text
21 lines
No EOL
394 B
Text
vertex_shader [[
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out vec2 v_uv;
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void main() {
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v_uv = vec2(gl_VertexID & 1, (gl_VertexID & 2) * 0.5);
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vec4 pos = vec4((gl_VertexID & 1) * 2 - 1, (gl_VertexID & 2) - 1, 0, 1);
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gl_Position = pos;
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}
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]]
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fragment_shader [[
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layout (binding=0) uniform sampler2D u_source;
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in vec2 v_uv;
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out vec4 o_color;
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void main() {
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o_color.rgb = texture(u_source, v_uv).rgb;
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o_color.w = 1;
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}
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]] |