LumixEngine/data/pipelines/test.shd
2019-06-30 17:08:00 +02:00

24 lines
454 B
Text

include "pipelines/common.glsl"
fragment_shader [[
layout(location = 0) out vec4 out0;
in vec4 ;
void main() {
float v26 = sin(u_time);
out0 = (vec4(0.881188, 0.348985, 0.348985, 1.000000)) * (v26);
}
]]
vertex_shader [[
out vec2 uv;
in vec3 a0;
void main() {
vec4 v8;
v8.x = (((gl_VertexID) & (1)) * (2.000000)) - (1.000000);
v8.y = ((gl_VertexID) & (2)) - (1.000000);
v8.z = 0.000000;
v8.w = 1.000000;
gl_Position = v8;
}
]]