77 lines
1.6 KiB
C++
77 lines
1.6 KiB
C++
#pragma once
|
|
|
|
#include "engine/hash_map.h"
|
|
#include "engine/math.h"
|
|
#include "engine/resource.h"
|
|
|
|
namespace Lumix
|
|
{
|
|
|
|
class Model;
|
|
struct Pose;
|
|
struct Quat;
|
|
struct Vec3;
|
|
|
|
|
|
struct BoneMask
|
|
{
|
|
BoneMask(IAllocator& allocator) : bones(allocator) {}
|
|
u32 name;
|
|
HashMap<u32, u8> bones;
|
|
};
|
|
|
|
|
|
class Animation final : public Resource
|
|
{
|
|
public:
|
|
static const u32 HEADER_MAGIC = 0x5f4c4146; // '_LAF'
|
|
static const ResourceType TYPE;
|
|
|
|
public:
|
|
struct Header
|
|
{
|
|
u32 magic;
|
|
u32 version;
|
|
u32 fps;
|
|
};
|
|
|
|
public:
|
|
Animation(const Path& path, ResourceManager& resource_manager, IAllocator& allocator);
|
|
|
|
ResourceType getType() const override { return TYPE; }
|
|
|
|
int getRootMotionBoneIdx() const { return m_root_motion_bone_idx; }
|
|
LocalRigidTransform getBoneTransform(float time, int bone_idx) const;
|
|
void getRelativePose(float time, Pose& pose, Model& model, BoneMask* mask) const;
|
|
void getRelativePose(float time, Pose& pose, Model& model, float weight, BoneMask* mask) const;
|
|
int getFrameCount() const { return m_frame_count; }
|
|
float getLength() const { return m_frame_count / (float)m_fps; }
|
|
int getFPS() const { return m_fps; }
|
|
int getBoneCount() const { return m_bones.size(); }
|
|
int getBoneIndex(u32 name) const;
|
|
|
|
private:
|
|
void unload() override;
|
|
bool load(u64 size, const u8* mem) override;
|
|
|
|
private:
|
|
IAllocator& m_allocator;
|
|
int m_frame_count;
|
|
struct Bone
|
|
{
|
|
u32 name;
|
|
int pos_count;
|
|
const u16* pos_times;
|
|
const Vec3* pos;
|
|
int rot_count;
|
|
const u16* rot_times;
|
|
const Quat* rot;
|
|
};
|
|
Array<Bone> m_bones;
|
|
Array<u8> m_mem;
|
|
int m_fps;
|
|
int m_root_motion_bone_idx;
|
|
};
|
|
|
|
|
|
} // namespace Lumix
|