937 lines
No EOL
22 KiB
C++
937 lines
No EOL
22 KiB
C++
#include "audio_scene.h"
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#include "animation/animation_scene.h"
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#include "audio_device.h"
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#include "audio_system.h"
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#include "clip_manager.h"
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#include "engine/blob.h"
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#include "engine/crc32.h"
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#include "engine/engine.h"
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#include "engine/iallocator.h"
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#include "engine/lua_wrapper.h"
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#include "engine/matrix.h"
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#include "engine/reflection.h"
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#include "engine/resource_manager.h"
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#include "engine/resource_manager_base.h"
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#include "engine/serializer.h"
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#include "engine/universe/universe.h"
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#include "lua_script/lua_script_system.h"
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namespace Lumix
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{
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static const ComponentType LISTENER_TYPE = Reflection::getComponentType("audio_listener");
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static const ComponentType AMBIENT_SOUND_TYPE = Reflection::getComponentType("ambient_sound");
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static const ComponentType ECHO_ZONE_TYPE = Reflection::getComponentType("echo_zone");
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static const ComponentType CHORUS_ZONE_TYPE = Reflection::getComponentType("chorus_zone");
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static const ResourceType CLIP_RESOURCE_TYPE("clip");
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enum class AudioSceneVersion : int
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{
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CHORUS = 0,
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LAST
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};
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struct Listener
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{
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Entity entity;
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};
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struct EchoZone
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{
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Entity entity;
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float radius;
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float delay;
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};
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struct ChorusZone
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{
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Entity entity;
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float radius;
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float delay;
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float wet_dry_mix;
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float depth;
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float feedback;
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float frequency;
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i32 phase;
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};
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struct AmbientSound
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{
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Entity entity;
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AudioScene::ClipInfo* clip;
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bool is_3d;
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int playing_sound;
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};
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struct PlayingSound
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{
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AudioDevice::BufferHandle buffer_id;
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Entity entity;
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AudioScene::ClipInfo* clip;
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bool is_3d;
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};
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struct AudioSceneImpl LUMIX_FINAL : public AudioScene
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{
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AudioSceneImpl(AudioSystem& system, Universe& context, IAllocator& allocator)
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: m_allocator(allocator)
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, m_universe(context)
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, m_clips(allocator)
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, m_system(system)
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, m_device(system.getDevice())
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, m_ambient_sounds(allocator)
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, m_echo_zones(allocator)
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, m_chorus_zones(allocator)
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{
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m_listener.entity = INVALID_ENTITY;
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for (auto& i : m_playing_sounds)
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{
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i.entity = INVALID_ENTITY;
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i.buffer_id = AudioDevice::INVALID_BUFFER_HANDLE;
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}
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context.registerComponentType(LISTENER_TYPE, this, &AudioSceneImpl::serializeListener, &AudioSceneImpl::deserializeListener);
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context.registerComponentType(AMBIENT_SOUND_TYPE, this, &AudioSceneImpl::serializeAmbientSound, &AudioSceneImpl::deserializeAmbientSound);
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context.registerComponentType(ECHO_ZONE_TYPE, this, &AudioSceneImpl::serializeEchoZone, &AudioSceneImpl::deserializeEchoZone);
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context.registerComponentType(CHORUS_ZONE_TYPE, this, &AudioSceneImpl::serializeChorusZone, &AudioSceneImpl::deserializeChorusZone);
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}
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void serialize(ISerializer& serializer) override
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{
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serializer.write("count", m_clips.size());
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for (ClipInfo* clip : m_clips)
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{
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serializer.write("valid", clip != nullptr);
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if (!clip) continue;
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serializer.write("volume", clip->volume);
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serializer.write("looped", clip->looped);
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serializer.write("name", clip->name);
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serializer.write("path", clip->clip->getPath().c_str());
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}
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}
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void deserialize(IDeserializer& serializer) override
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{
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int count;
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serializer.read(&count);
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m_clips.resize(count);
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for (int i = 0; i < count; ++i)
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{
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bool valid;
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serializer.read(&valid);
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if (!valid)
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{
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m_clips[i] = nullptr;
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continue;
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}
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auto* clip = LUMIX_NEW(m_allocator, ClipInfo);
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m_clips[i] = clip;
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serializer.read(&clip->volume);
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serializer.read(&clip->looped);
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serializer.read(clip->name, lengthOf(clip->name));
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clip->name_hash = crc32(clip->name);
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char path[MAX_PATH_LENGTH];
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serializer.read(path, lengthOf(path));
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clip->clip = path[0] ? static_cast<Clip*>(m_system.getClipManager().load(Path(path))) : nullptr;
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}
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}
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void serializeEchoZone(ISerializer& serializer, ComponentHandle cmp)
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{
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EchoZone& zone = m_echo_zones[{cmp.index}];
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serializer.write("radius", zone.radius);
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serializer.write("delay", zone.delay);
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}
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void deserializeEchoZone(IDeserializer& serializer, Entity entity, int /*scene_version*/)
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{
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EchoZone& zone = m_echo_zones.insert(entity);
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zone.entity = entity;
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serializer.read(&zone.radius);
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serializer.read(&zone.delay);
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m_universe.addComponent(entity, ECHO_ZONE_TYPE, this, {entity.index});
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}
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void serializeChorusZone(ISerializer& serializer, ComponentHandle cmp)
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{
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ChorusZone& zone = m_chorus_zones[{cmp.index}];
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serializer.write("radius", zone.radius);
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serializer.write("delay", zone.delay);
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serializer.write("depth", zone.depth);
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serializer.write("feedback", zone.feedback);
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serializer.write("frequency", zone.frequency);
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serializer.write("phase", zone.phase);
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serializer.write("wet_dry_mix", zone.wet_dry_mix);
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}
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void deserializeChorusZone(IDeserializer& serializer, Entity entity, int /*scene_version*/)
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{
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ChorusZone& zone = m_chorus_zones.insert(entity);
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zone.entity = entity;
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serializer.read(&zone.radius);
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serializer.read(&zone.delay);
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serializer.read(&zone.depth);
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serializer.read(&zone.feedback);
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serializer.read(&zone.frequency);
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serializer.read(&zone.phase);
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serializer.read(&zone.wet_dry_mix);
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m_universe.addComponent(entity, CHORUS_ZONE_TYPE, this, { entity.index });
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}
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void serializeAmbientSound(ISerializer& serializer, ComponentHandle cmp)
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{
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AmbientSound& sound = m_ambient_sounds[{cmp.index}];
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serializer.write("clip", m_clips.indexOf(sound.clip));
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serializer.write("is_3d", sound.is_3d);
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}
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void deserializeAmbientSound(IDeserializer& serializer, Entity entity, int /*scene_version*/)
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{
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AmbientSound& sound = m_ambient_sounds.insert(entity);
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sound.playing_sound = -1;
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sound.entity = entity;
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int clip;
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serializer.read(&clip);
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serializer.read(&sound.is_3d);
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sound.clip = clip >= 0 ? m_clips[clip] : nullptr;
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m_universe.addComponent(entity, AMBIENT_SOUND_TYPE, this, {entity.index});
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}
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void serializeListener(ISerializer&, ComponentHandle) {}
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void deserializeListener(IDeserializer&, Entity entity, int /*scene_version*/)
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{
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m_listener.entity = entity;
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m_universe.addComponent(entity, LISTENER_TYPE, this, {0});
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}
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int getVersion() const override { return (int)AudioSceneVersion::LAST; }
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void clear() override
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{
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for (auto* clip : m_clips)
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{
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clip->clip->getResourceManager().unload(*clip->clip);
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LUMIX_DELETE(m_allocator, clip);
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}
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m_clips.clear();
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m_ambient_sounds.clear();
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m_echo_zones.clear();
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m_chorus_zones.clear();
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}
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int playSound(Entity entity, const char* clip_name, bool is_3d)
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{
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auto* clip = getClipInfo(clip_name);
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if (clip) return play(entity, clip, is_3d);
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return -1;
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}
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void updateAnimationEvents()
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{
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if (!m_animation_scene) return;
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InputBlob blob(m_animation_scene->getEventStream());
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u32 sound_type = crc32("sound");
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while (blob.getPosition() < blob.getSize())
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{
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u32 type;
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u8 size;
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ComponentHandle cmp;
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blob.read(type);
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blob.read(cmp);
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blob.read(size);
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if (type == sound_type)
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{
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SoundAnimationEvent event;
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blob.read(event);
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ClipInfo* clip = getClipInfo(event.clip);
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Entity entity = m_animation_scene->getControllerEntity(cmp);
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if (clip)
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{
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play(entity, clip, event.is_3d);
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}
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}
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else
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{
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blob.skip(size);
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}
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}
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}
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void update(float time_delta, bool paused) override
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{
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if (m_listener.entity != INVALID_ENTITY)
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{
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auto pos = m_universe.getPosition(m_listener.entity);
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m_device.setListenerPosition(pos.x, pos.y, pos.z);
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Matrix orientation = m_universe.getRotation(m_listener.entity).toMatrix();
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auto front = orientation.getZVector();
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auto up = orientation.getYVector();
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m_device.setListenerOrientation(front.x, front.y, front.z, up.x, up.y, up.z);
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}
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for (int i = 0; i < lengthOf(m_playing_sounds); ++i)
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{
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auto& sound = m_playing_sounds[i];
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if (sound.buffer_id == AudioDevice::INVALID_BUFFER_HANDLE) continue;
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if (sound.is_3d)
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{
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auto pos = m_universe.getPosition(sound.entity);
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m_device.setSourcePosition(sound.buffer_id, pos.x, pos.y, pos.z);
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}
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auto* clip_info = sound.clip;
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if (!clip_info->looped && m_device.isEnd(sound.buffer_id))
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{
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m_device.stop(sound.buffer_id);
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m_playing_sounds[i].buffer_id = AudioDevice::INVALID_BUFFER_HANDLE;
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}
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}
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m_device.update(time_delta);
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updateAnimationEvents();
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}
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bool isAmbientSound3D(ComponentHandle cmp) override
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{
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return m_ambient_sounds[{cmp.index}].is_3d;
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}
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void setAmbientSound3D(ComponentHandle cmp, bool is_3d) override
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{
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m_ambient_sounds[{cmp.index}].is_3d = is_3d;
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}
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void startGame() override
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{
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m_animation_scene = (AnimationScene*)m_universe.getScene(crc32("animation"));
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for (AmbientSound& sound : m_ambient_sounds)
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{
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if (sound.clip) sound.playing_sound = play(sound.entity, sound.clip, sound.is_3d);
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}
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}
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void stopGame() override
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{
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m_animation_scene = nullptr;
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for (auto& i : m_playing_sounds)
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{
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if (i.buffer_id != AudioDevice::INVALID_BUFFER_HANDLE)
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{
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m_device.stop(i.buffer_id);
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i.buffer_id = AudioDevice::INVALID_BUFFER_HANDLE;
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}
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}
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for (AmbientSound& sound : m_ambient_sounds)
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{
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sound.playing_sound = -1;
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}
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}
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ComponentHandle createListener(Entity entity)
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{
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if (m_listener.entity != INVALID_ENTITY)
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{
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g_log_warning.log("Audio") << "Listener already exists";
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return INVALID_COMPONENT;
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}
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m_listener.entity = entity;
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m_universe.addComponent(entity, LISTENER_TYPE, this, {0});
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return {0};
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}
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ClipInfo* getAmbientSoundClip(ComponentHandle cmp) override
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{
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return m_ambient_sounds[{cmp.index}].clip;
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}
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int getClipInfoIndex(ClipInfo* info) override
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{
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for (int i = 0; i < m_clips.size(); ++i)
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{
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if (m_clips[i] == info) return i;
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}
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return -1;
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}
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int getAmbientSoundClipIndex(ComponentHandle cmp) override
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{
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return m_clips.indexOf(m_ambient_sounds[{cmp.index}].clip);
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}
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void setAmbientSoundClipIndex(ComponentHandle cmp, int index) override
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{
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m_ambient_sounds[{cmp.index}].clip = m_clips[index];
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}
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void setAmbientSoundClip(ComponentHandle cmp, ClipInfo* clip) override
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{
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m_ambient_sounds[{cmp.index}].clip = clip;
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}
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ComponentHandle createEchoZone(Entity entity)
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{
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EchoZone& zone = m_echo_zones.insert(entity);
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zone.entity = entity;
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zone.delay = 500.0f;
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zone.radius = 10;
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ComponentHandle cmp = {entity.index};
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m_universe.addComponent(entity, ECHO_ZONE_TYPE, this, cmp);
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return cmp;
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}
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float getEchoZoneDelay(ComponentHandle cmp) override
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{
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return m_echo_zones[{cmp.index}].delay;
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}
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void setEchoZoneDelay(ComponentHandle cmp, float delay) override
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{
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m_echo_zones[{cmp.index}].delay = delay;
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}
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float getEchoZoneRadius(ComponentHandle cmp) override
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{
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return m_echo_zones[{cmp.index}].radius;
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}
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void setEchoZoneRadius(ComponentHandle cmp, float radius) override
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{
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m_echo_zones[{cmp.index}].radius = radius;
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}
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void destroyEchoZone(ComponentHandle component)
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{
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Entity entity = {component.index};
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int idx = m_echo_zones.find(entity);
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m_echo_zones.eraseAt(idx);
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m_universe.destroyComponent(entity, ECHO_ZONE_TYPE, this, component);
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}
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ComponentHandle createChorusZone(Entity entity)
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{
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ChorusZone& zone = m_chorus_zones.insert(entity);
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zone.entity = entity;
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zone.delay = 500.0f;
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zone.radius = 10;
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zone.depth = 1;
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zone.feedback = 0;
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zone.frequency = 1;
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zone.phase = 0;
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zone.wet_dry_mix = 0.5f;
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ComponentHandle cmp = { entity.index };
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m_universe.addComponent(entity, CHORUS_ZONE_TYPE, this, cmp);
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return cmp;
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}
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float getChorusZoneDelay(ComponentHandle cmp) override
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{
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return m_chorus_zones[{cmp.index}].delay;
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}
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void setChorusZoneDelay(ComponentHandle cmp, float delay) override
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{
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m_chorus_zones[{cmp.index}].delay = delay;
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}
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float getChorusZoneRadius(ComponentHandle cmp) override
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{
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return m_chorus_zones[{cmp.index}].radius;
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}
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void setChorusZoneRadius(ComponentHandle cmp, float radius) override
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{
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m_chorus_zones[{cmp.index}].radius = radius;
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}
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void destroyChorusZone(ComponentHandle component)
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{
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Entity entity = { component.index };
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int idx = m_chorus_zones.find(entity);
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m_chorus_zones.eraseAt(idx);
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m_universe.destroyComponent(entity, CHORUS_ZONE_TYPE, this, component);
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}
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ComponentHandle createAmbientSound(Entity entity)
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{
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AmbientSound& sound = m_ambient_sounds.insert(entity);
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sound.entity = entity;
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sound.clip = nullptr;
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sound.playing_sound = -1;
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ComponentHandle cmp = {entity.index};
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m_universe.addComponent(entity, AMBIENT_SOUND_TYPE, this, cmp);
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return cmp;
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}
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ComponentHandle createComponent(ComponentType type, Entity entity) override;
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void destroyListener(ComponentHandle component)
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{
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ASSERT(component.index == 0);
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auto entity = m_listener.entity;
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m_listener.entity = INVALID_ENTITY;
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m_universe.destroyComponent(entity, LISTENER_TYPE, this, component);
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}
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void destroyAmbientSound(ComponentHandle component)
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{
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Entity entity = {component.index};
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m_ambient_sounds.erase(entity);
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m_universe.destroyComponent(entity, AMBIENT_SOUND_TYPE, this, component);
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}
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void destroyComponent(ComponentHandle component, ComponentType type) override;
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void serialize(OutputBlob& serializer) override
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{
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serializer.write(m_listener.entity);
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serializer.write(m_clips.size());
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for (auto* clip : m_clips)
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{
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serializer.write(clip != nullptr);
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if (!clip) continue;
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serializer.write(clip->volume);
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serializer.write(clip->looped);
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serializer.writeString(clip->name);
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serializer.writeString(clip->clip->getPath().c_str());
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}
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serializer.write(m_ambient_sounds.size());
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for (const AmbientSound& sound : m_ambient_sounds)
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{
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serializer.write(m_clips.indexOf(sound.clip));
|
|
serializer.write(sound.entity);
|
|
serializer.write(sound.is_3d);
|
|
}
|
|
|
|
serializer.write(m_echo_zones.size());
|
|
for (EchoZone& zone : m_echo_zones)
|
|
{
|
|
serializer.write(zone);
|
|
}
|
|
|
|
serializer.write(m_chorus_zones.size());
|
|
for (ChorusZone& zone : m_chorus_zones)
|
|
{
|
|
serializer.write(zone);
|
|
}
|
|
}
|
|
|
|
|
|
void deserialize(InputBlob& serializer) override
|
|
{
|
|
clear();
|
|
|
|
serializer.read(m_listener.entity);
|
|
if (m_listener.entity != INVALID_ENTITY)
|
|
{
|
|
m_universe.addComponent(m_listener.entity, LISTENER_TYPE, this, {0});
|
|
}
|
|
|
|
int count = 0;
|
|
serializer.read(count);
|
|
m_clips.resize(count);
|
|
for (int i = 0; i < count; ++i)
|
|
{
|
|
bool is_valid;
|
|
serializer.read(is_valid);
|
|
if (!is_valid)
|
|
{
|
|
m_clips[i] = nullptr;
|
|
continue;
|
|
}
|
|
|
|
auto* clip = LUMIX_NEW(m_allocator, ClipInfo);
|
|
m_clips[i] = clip;
|
|
clip->volume = 1;
|
|
serializer.read(clip->volume);
|
|
serializer.read(clip->looped);
|
|
serializer.readString(clip->name, lengthOf(clip->name));
|
|
clip->name_hash = crc32(clip->name);
|
|
char path[MAX_PATH_LENGTH];
|
|
serializer.readString(path, lengthOf(path));
|
|
|
|
clip->clip = static_cast<Clip*>(m_system.getClipManager().load(Path(path)));
|
|
}
|
|
|
|
serializer.read(count);
|
|
for (int i = 0; i < count; ++i)
|
|
{
|
|
AmbientSound sound;
|
|
int clip_idx;
|
|
serializer.read(clip_idx);
|
|
if (clip_idx >= 0) sound.clip = m_clips[clip_idx];
|
|
serializer.read(sound.entity);
|
|
serializer.read(sound.is_3d);
|
|
|
|
ComponentHandle cmp = {sound.entity.index};
|
|
m_ambient_sounds.insert(sound.entity, sound);
|
|
m_universe.addComponent(sound.entity, AMBIENT_SOUND_TYPE, this, cmp);
|
|
}
|
|
|
|
serializer.read(count);
|
|
|
|
for (int i = 0; i < count; ++i)
|
|
{
|
|
EchoZone zone;
|
|
serializer.read(zone);
|
|
|
|
m_echo_zones.insert(zone.entity, zone);
|
|
m_universe.addComponent(zone.entity, ECHO_ZONE_TYPE, this, {zone.entity.index});
|
|
}
|
|
|
|
serializer.read(count);
|
|
|
|
for (int i = 0; i < count; ++i)
|
|
{
|
|
ChorusZone zone;
|
|
serializer.read(zone);
|
|
|
|
m_chorus_zones.insert(zone.entity, zone);
|
|
m_universe.addComponent(zone.entity, CHORUS_ZONE_TYPE, this, { zone.entity.index });
|
|
}
|
|
}
|
|
|
|
|
|
ComponentHandle getComponent(Entity entity, ComponentType type) override
|
|
{
|
|
if (type == LISTENER_TYPE)
|
|
{
|
|
ComponentHandle listener_cmp = { 0 };
|
|
return m_listener.entity == entity ? listener_cmp : INVALID_COMPONENT;
|
|
}
|
|
|
|
if (type == AMBIENT_SOUND_TYPE)
|
|
{
|
|
if (m_ambient_sounds.find(entity) < 0) return INVALID_COMPONENT;
|
|
return {entity.index};
|
|
}
|
|
if (type == ECHO_ZONE_TYPE)
|
|
{
|
|
int idx = m_echo_zones.find(entity);
|
|
if (idx < 0) return INVALID_COMPONENT;
|
|
return {entity.index};
|
|
}
|
|
if (type == CHORUS_ZONE_TYPE)
|
|
{
|
|
int idx = m_chorus_zones.find(entity);
|
|
if (idx < 0) return INVALID_COMPONENT;
|
|
return { entity.index };
|
|
}
|
|
return INVALID_COMPONENT;
|
|
}
|
|
|
|
|
|
int getClipCount() const override { return m_clips.size(); }
|
|
|
|
|
|
const char* getClipName(int index) override { return m_clips[index]->name; }
|
|
|
|
|
|
void addClip(const char* name, const Path& path) override
|
|
{
|
|
auto* clip = LUMIX_NEW(m_allocator, ClipInfo);
|
|
copyString(clip->name, name);
|
|
clip->name_hash = crc32(name);
|
|
clip->clip = static_cast<Clip*>(m_system.getClipManager().load(path));
|
|
clip->looped = false;
|
|
clip->volume = 1;
|
|
m_clips.push(clip);
|
|
}
|
|
|
|
|
|
void removeClip(ClipInfo* info) override
|
|
{
|
|
for (auto& i : m_playing_sounds)
|
|
{
|
|
if (i.clip == info && i.buffer_id != AudioDevice::INVALID_BUFFER_HANDLE)
|
|
{
|
|
m_device.stop(i.buffer_id);
|
|
i.buffer_id = AudioDevice::INVALID_BUFFER_HANDLE;
|
|
}
|
|
}
|
|
|
|
for (AmbientSound& sound : m_ambient_sounds)
|
|
{
|
|
if (sound.clip == info)
|
|
{
|
|
sound.clip = nullptr;
|
|
sound.playing_sound = -1;
|
|
}
|
|
}
|
|
|
|
auto* clip = info->clip;
|
|
if (clip)
|
|
{
|
|
clip->getResourceManager().unload(*clip);
|
|
}
|
|
LUMIX_DELETE(m_allocator, info);
|
|
m_clips.eraseItem(info);
|
|
}
|
|
|
|
|
|
ClipInfo* getClipInfo(const char* name) override
|
|
{
|
|
auto hash = crc32(name);
|
|
for (auto* i : m_clips)
|
|
{
|
|
if (i->name_hash == hash) return i;
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
|
|
ClipInfo* getClipInfo(u32 hash) override
|
|
{
|
|
for (auto* i : m_clips)
|
|
{
|
|
if (i->name_hash == hash) return i;
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
|
|
ClipInfo* getClipInfo(int index) override
|
|
{
|
|
if (index >= m_clips.size()) return nullptr;
|
|
return m_clips[index];
|
|
}
|
|
|
|
|
|
void setClip(int clip_id, const Path& path) override
|
|
{
|
|
auto* clip = m_clips[clip_id]->clip;
|
|
if (clip)
|
|
{
|
|
clip->getResourceManager().unload(*clip);
|
|
}
|
|
auto* new_res = m_system.getClipManager().load(path);
|
|
m_clips[clip_id]->clip = static_cast<Clip*>(new_res);
|
|
}
|
|
|
|
|
|
SoundHandle play(Entity entity, ClipInfo* clip_info, bool is_3d) override
|
|
{
|
|
for (int i = 0; i < lengthOf(m_playing_sounds); ++i)
|
|
{
|
|
if (m_playing_sounds[i].buffer_id == AudioDevice::INVALID_BUFFER_HANDLE)
|
|
{
|
|
auto* clip = clip_info->clip;
|
|
if (!clip->isReady()) return -1;
|
|
|
|
int flags = is_3d ? (int)AudioDevice::BufferFlags::IS3D : 0;
|
|
auto buffer = m_device.createBuffer(
|
|
clip->getData(), clip->getSize(), clip->getChannels(), clip->getSampleRate(), flags);
|
|
if (buffer == AudioDevice::INVALID_BUFFER_HANDLE) return -1;
|
|
m_device.play(buffer, clip_info->looped);
|
|
m_device.setVolume(buffer, clip_info->volume);
|
|
|
|
Vec3 pos = m_universe.getPosition(entity);
|
|
m_device.setSourcePosition(buffer, pos.x, pos.y, pos.z);
|
|
|
|
auto& sound = m_playing_sounds[i];
|
|
sound.is_3d = is_3d;
|
|
sound.buffer_id = buffer;
|
|
sound.entity = entity;
|
|
sound.clip = clip_info;
|
|
|
|
for (const EchoZone& zone : m_echo_zones)
|
|
{
|
|
float dist2 = (pos - m_universe.getPosition(zone.entity)).squaredLength();
|
|
float r2 = zone.radius * zone.radius;
|
|
if (dist2 > r2) continue;
|
|
|
|
float w = dist2 / r2;
|
|
m_device.setEcho(buffer, 1, 1 - w, zone.delay, zone.delay);
|
|
break;
|
|
}
|
|
|
|
for (const ChorusZone& zone : m_chorus_zones)
|
|
{
|
|
float dist2 = (pos - m_universe.getPosition(zone.entity)).squaredLength();
|
|
float r2 = zone.radius * zone.radius;
|
|
if (dist2 > r2) continue;
|
|
|
|
float w = dist2 / r2;
|
|
m_device.setChorus(buffer, 1, 1, 0, 1, zone.delay, 0);
|
|
break;
|
|
}
|
|
|
|
return i;
|
|
}
|
|
}
|
|
|
|
return INVALID_SOUND_HANDLE;
|
|
}
|
|
|
|
|
|
void stop(SoundHandle sound_id) override
|
|
{
|
|
ASSERT(sound_id >= 0 && sound_id < lengthOf(m_playing_sounds));
|
|
m_device.stop(m_playing_sounds[sound_id].buffer_id);
|
|
m_playing_sounds[sound_id].buffer_id = AudioDevice::INVALID_BUFFER_HANDLE;
|
|
}
|
|
|
|
|
|
void setMasterVolume(float volume) { m_device.setMasterVolume(volume); }
|
|
|
|
|
|
void setVolume(SoundHandle sound_id, float volume) override
|
|
{
|
|
if (sound_id == AudioScene::INVALID_SOUND_HANDLE) return;
|
|
ASSERT(sound_id >= 0 && sound_id < lengthOf(m_playing_sounds));
|
|
m_device.setVolume(m_playing_sounds[sound_id].buffer_id, volume);
|
|
}
|
|
|
|
|
|
void setEcho(SoundHandle sound_id, float wet_dry_mix, float feedback, float left_delay, float right_delay) override
|
|
{
|
|
ASSERT(sound_id >= 0 && sound_id < lengthOf(m_playing_sounds));
|
|
m_device.setEcho(m_playing_sounds[sound_id].buffer_id, wet_dry_mix, feedback, left_delay, right_delay);
|
|
}
|
|
|
|
Universe& getUniverse() override { return m_universe; }
|
|
IPlugin& getPlugin() const override { return m_system; }
|
|
|
|
AssociativeArray<Entity, AmbientSound> m_ambient_sounds;
|
|
AssociativeArray<Entity, EchoZone> m_echo_zones;
|
|
AssociativeArray<Entity, ChorusZone> m_chorus_zones;
|
|
AudioDevice& m_device;
|
|
Listener m_listener;
|
|
IAllocator& m_allocator;
|
|
Universe& m_universe;
|
|
Array<ClipInfo*> m_clips;
|
|
AudioSystem& m_system;
|
|
PlayingSound m_playing_sounds[AudioDevice::MAX_PLAYING_SOUNDS];
|
|
AnimationScene* m_animation_scene = nullptr;
|
|
};
|
|
|
|
|
|
static struct
|
|
{
|
|
ComponentType type;
|
|
ComponentHandle(AudioSceneImpl::*creator)(Entity);
|
|
void (AudioSceneImpl::*destroyer)(ComponentHandle);
|
|
} COMPONENT_INFOS[] = {
|
|
{ LISTENER_TYPE, &AudioSceneImpl::createListener, &AudioSceneImpl::destroyListener },
|
|
{ AMBIENT_SOUND_TYPE, &AudioSceneImpl::createAmbientSound, &AudioSceneImpl::destroyAmbientSound },
|
|
{ ECHO_ZONE_TYPE, &AudioSceneImpl::createEchoZone, &AudioSceneImpl::destroyEchoZone },
|
|
{ CHORUS_ZONE_TYPE, &AudioSceneImpl::createChorusZone, &AudioSceneImpl::destroyChorusZone }
|
|
};
|
|
|
|
|
|
ComponentHandle AudioSceneImpl::createComponent(ComponentType type, Entity entity)
|
|
{
|
|
for(auto& i : COMPONENT_INFOS)
|
|
{
|
|
if(i.type == type)
|
|
{
|
|
return (this->*i.creator)(entity);
|
|
}
|
|
}
|
|
|
|
return INVALID_COMPONENT;
|
|
}
|
|
|
|
|
|
void AudioSceneImpl::destroyComponent(ComponentHandle component, ComponentType type)
|
|
{
|
|
for(auto& i : COMPONENT_INFOS)
|
|
{
|
|
if(i.type == type)
|
|
{
|
|
(this->*i.destroyer)(component);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
AudioScene* AudioScene::createInstance(AudioSystem& system,
|
|
Universe& universe,
|
|
IAllocator& allocator)
|
|
{
|
|
return LUMIX_NEW(allocator, AudioSceneImpl)(system, universe, allocator);
|
|
}
|
|
|
|
|
|
void AudioScene::destroyInstance(AudioScene* scene)
|
|
{
|
|
LUMIX_DELETE(static_cast<AudioSceneImpl*>(scene)->m_allocator, scene);
|
|
}
|
|
|
|
|
|
void AudioScene::registerLuaAPI(lua_State* L)
|
|
{
|
|
#define REGISTER_FUNCTION(F) \
|
|
do { \
|
|
auto f = &LuaWrapper::wrapMethod<AudioSceneImpl, decltype(&AudioSceneImpl::F), &AudioSceneImpl::F>; \
|
|
LuaWrapper::createSystemFunction(L, "Audio", #F, f); \
|
|
} while(false) \
|
|
|
|
REGISTER_FUNCTION(setEcho);
|
|
REGISTER_FUNCTION(playSound);
|
|
REGISTER_FUNCTION(setVolume);
|
|
REGISTER_FUNCTION(setMasterVolume);
|
|
|
|
#undef REGISTER_FUNCTION
|
|
}
|
|
|
|
|
|
|
|
|
|
} // namespace Lumix
|