LumixEngine/src/renderer
2020-05-30 13:28:57 +02:00
..
editor Cluster point light shadows WIP (#1327) 2020-05-30 13:28:57 +02:00
gpu Cluster point light shadows WIP (#1327) 2020-05-30 13:28:57 +02:00
culling_system.cpp fixed culling of scaled objects 2020-04-30 21:58:55 +02:00
culling_system.h fixed culling of scaled objects 2020-04-30 21:58:55 +02:00
draw2d.cpp merge clip rects in ingame gui; improved lua api 2020-04-16 19:34:33 +02:00
draw2d.h fixed crash when editing different properties in a row; fixed sprite serialization/deserialization; fixed color on sprites; fixed ui rendering; cleanup 2020-03-25 21:42:04 +01:00
font.cpp clustered shading WIP #1323 2020-05-08 13:00:27 +02:00
font.h faster debug build - closes #1301 2020-05-01 16:14:00 +02:00
material.cpp clustered shading WIP #1323 2020-05-08 13:00:27 +02:00
material.h Reflection rework (#1315) 2020-03-05 01:11:41 +01:00
model.cpp faster debug build - closes #1301 2020-05-01 16:14:00 +02:00
model.h faster debug build - closes #1301 2020-05-01 16:14:00 +02:00
occlusion_buffer.cpp faster debug build - closes #1301 2020-05-01 16:14:00 +02:00
occlusion_buffer.h big refactor 2020-02-21 22:09:11 +01:00
particle_system.cpp faster debug build - closes #1301 2020-05-01 16:14:00 +02:00
particle_system.h Reflection rework (#1315) 2020-03-05 01:11:41 +01:00
pipeline.cpp Cluster point light shadows WIP (#1327) 2020-05-30 13:28:57 +02:00
pipeline.h Cluster point light shadows WIP (#1327) 2020-05-30 13:28:57 +02:00
pose.cpp Pose::computeRelative fix (#1316) 2020-03-22 17:24:36 +01:00
pose.h big refactor 2020-02-21 22:09:11 +01:00
render_scene.cpp Cluster point light shadows WIP (#1327) 2020-05-30 13:28:57 +02:00
render_scene.h Cluster point light shadows WIP (#1327) 2020-05-30 13:28:57 +02:00
renderer.cpp Cluster point light shadows WIP (#1327) 2020-05-30 13:28:57 +02:00
renderer.h Cluster point light shadows WIP (#1327) 2020-05-30 13:28:57 +02:00
shader.cpp Cluster point light shadows WIP (#1327) 2020-05-30 13:28:57 +02:00
shader.h big refactor 2020-02-21 22:09:11 +01:00
terrain.cpp fixed terrain rendering 2020-05-03 19:28:13 +02:00
terrain.h project file; bugfixes 2020-04-29 19:13:16 +02:00
texture.cpp Cluster point light shadows WIP (#1327) 2020-05-30 13:28:57 +02:00
texture.h faster debug build - closes #1301 2020-05-01 16:14:00 +02:00