.. |
editor
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show first texture as material's tile in asset browser
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2020-04-29 21:46:26 +02:00 |
gpu
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fixed loading of some dds
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2020-04-08 21:00:29 +02:00 |
culling_system.cpp
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some linux fixes
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2020-03-14 18:05:30 +01:00 |
culling_system.h
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big refactor
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2020-02-21 22:09:11 +01:00 |
draw2d.cpp
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merge clip rects in ingame gui; improved lua api
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2020-04-16 19:34:33 +02:00 |
draw2d.h
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fixed crash when editing different properties in a row; fixed sprite serialization/deserialization; fixed color on sprites; fixed ui rendering; cleanup
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2020-03-25 21:42:04 +01:00 |
font.cpp
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improved vertical alignment of text in ingame gui
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2020-04-16 22:44:10 +02:00 |
font.h
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improved vertical alignment of text in ingame gui
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2020-04-16 22:44:10 +02:00 |
material.cpp
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big refactor
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2020-02-21 22:09:11 +01:00 |
material.h
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Reflection rework (#1315)
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2020-03-05 01:11:41 +01:00 |
model.cpp
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big refactor
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2020-02-21 22:09:11 +01:00 |
model.h
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big refactor
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2020-02-21 22:09:11 +01:00 |
occlusion_buffer.cpp
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big refactor
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2020-02-21 22:09:11 +01:00 |
occlusion_buffer.h
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big refactor
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2020-02-21 22:09:11 +01:00 |
particle_system.cpp
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Reflection rework (#1315)
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2020-03-05 01:11:41 +01:00 |
particle_system.h
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Reflection rework (#1315)
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2020-03-05 01:11:41 +01:00 |
pipeline.cpp
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fixed pixel holes in terrain
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2020-04-26 15:26:22 +02:00 |
pipeline.h
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big refactor
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2020-02-21 22:09:11 +01:00 |
pose.cpp
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Pose::computeRelative fix (#1316)
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2020-03-22 17:24:36 +01:00 |
pose.h
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big refactor
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2020-02-21 22:09:11 +01:00 |
render_scene.cpp
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optimized prefab instantiation; do not save unnecessary paths in universe
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2020-04-27 22:27:19 +02:00 |
render_scene.h
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gizmos use UniverseView instead of RenderScene or RenderInterface
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2020-03-07 20:56:15 +01:00 |
renderer.cpp
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project file; bugfixes
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2020-04-29 19:13:16 +02:00 |
renderer.h
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big refactor
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2020-02-21 22:09:11 +01:00 |
shader.cpp
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big refactor
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2020-02-21 22:09:11 +01:00 |
shader.h
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big refactor
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2020-02-21 22:09:11 +01:00 |
terrain.cpp
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newly created terrain is more noob-friendly
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2020-03-18 22:59:24 +01:00 |
terrain.h
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project file; bugfixes
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2020-04-29 19:13:16 +02:00 |
texture.cpp
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fixed srgb flag for tga images
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2020-04-26 19:18:01 +02:00 |
texture.h
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big refactor
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2020-02-21 22:09:11 +01:00 |