.. |
atmo.lua
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refactor
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2023-09-15 17:27:30 +02:00 |
atmo.shd
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fixed dx error when rendering selection
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2021-10-02 18:11:45 +02:00 |
atmo_optical_depth.shd
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autoexposure uses histogram
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2020-09-23 01:09:09 +02:00 |
atmo_scattering.shd
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shader refactor
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2020-10-28 21:33:02 +01:00 |
avg_luminance.shd
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shader refactor
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2020-10-28 21:33:02 +01:00 |
bloom.lua
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refactor
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2023-09-15 17:27:30 +02:00 |
bloom.shd
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autoexposure uses histogram
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2020-09-23 01:09:09 +02:00 |
bloom_blur.shd
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improved bloom
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2020-09-20 14:03:06 +02:00 |
bloom_tonemap.shd
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option to disable rendering of specific renderable types
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2022-04-15 21:13:55 +02:00 |
blur.shd
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improved bloom
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2020-09-20 14:03:06 +02:00 |
clouds.shd
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shader refactor
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2020-10-28 21:33:02 +01:00 |
clouds_noise.shd
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volumetric clouds WIP
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2020-09-09 15:54:50 +02:00 |
common.glsl
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vertex attributes refactor
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2023-09-15 17:27:30 +02:00 |
cubemap_sky.lua
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fixed error at startup
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2023-09-19 18:36:10 +02:00 |
cubemap_sky.shd
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cubemap sky intensity
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2021-09-30 19:19:51 +02:00 |
curve_decal.shd
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alpha cutout is not special
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2022-12-03 13:55:40 +01:00 |
debug_clusters.shd
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shader refactor
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2020-10-28 21:33:02 +01:00 |
debug_shape.shd
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dx warning fixes
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2021-03-30 23:23:30 +02:00 |
decal.shd
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alpha cutout is not special
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2022-12-03 13:55:40 +01:00 |
dof.lua
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new dof
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2023-09-19 18:56:19 +02:00 |
dof.shd
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new dof
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2023-09-19 18:56:19 +02:00 |
draw2d.shd
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water shader
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2022-03-17 18:11:30 +01:00 |
editor_icon.shd
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vertex attributes refactor
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2023-09-15 17:27:30 +02:00 |
field_debug.shd
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motion vectors
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2023-09-15 17:27:30 +02:00 |
film_grain.lua
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refactor
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2023-09-15 17:27:30 +02:00 |
film_grain.shd
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expose film grain properties
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2021-10-09 22:49:03 +02:00 |
flatten_cube.shd
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cleanup
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2020-09-26 02:46:54 +02:00 |
fxaa.lua
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refactor
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2023-09-15 17:27:30 +02:00 |
fxaa.shd
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dx fixes
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2019-11-01 03:16:02 +01:00 |
gui_editor.pln
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pipeline optimizations
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2022-11-20 14:47:55 +01:00 |
ibl_filter.shd
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dx warning fixes
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2021-03-30 23:23:30 +02:00 |
impostor.shd
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impostor shader fixed
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2023-09-20 01:07:14 +02:00 |
impostor_shadow.shd
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fixed impostors on dx
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2022-04-29 16:26:01 +02:00 |
instancing.shd
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optimization
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2022-01-31 23:07:10 +01:00 |
lighting.shd
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motion vectors
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2023-09-15 17:27:30 +02:00 |
lumix.d.lua
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refactor
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2023-09-15 17:27:30 +02:00 |
main.pln
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new dof
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2023-09-19 18:56:19 +02:00 |
parallax.shd
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vertex attributes refactor
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2023-09-15 17:27:30 +02:00 |
particles.shd
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particle system - emission
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2023-07-14 16:24:51 +02:00 |
procedural_geom.inc
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motion vectors
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2023-09-15 17:27:30 +02:00 |
procedural_geom.shd
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materials - normalized floats
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2022-12-15 18:55:52 +01:00 |
rml.shd
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shader refactor
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2020-10-28 21:33:02 +01:00 |
selection_outline.shd
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fixed selection outline artifacts - fixes #1442
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2022-11-20 16:24:05 +01:00 |
ssao.lua
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refactor
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2023-09-15 17:27:30 +02:00 |
ssao.shd
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fixed ssao
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2022-05-05 23:23:22 +02:00 |
ssao_blit.shd
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fixed ssao
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2022-05-08 10:50:31 +02:00 |
ssao_resolve.shd
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motion vectors
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2023-09-15 17:27:30 +02:00 |
sss.lua
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refactor
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2023-09-15 17:27:30 +02:00 |
sss.shd
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bake ao in impostor textures
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2022-05-05 22:35:29 +02:00 |
sss_blit.shd
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motion vectors
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2023-09-15 17:27:30 +02:00 |
standard.shd
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vertex attributes refactor
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2023-09-15 17:27:30 +02:00 |
surface_base.inc
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shader optimization
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2023-09-15 17:27:30 +02:00 |
taa.shd
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motion vectors
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2023-09-15 17:27:30 +02:00 |
terrain.shd
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vertex attributes refactor
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2023-09-15 17:27:30 +02:00 |
textured_quad.shd
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pipeline refactor
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2020-09-15 13:54:33 +02:00 |
tonemap.shd
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aces tonemapper
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2021-05-04 19:31:58 +02:00 |
water.shd
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water tweaks
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2023-09-18 23:21:54 +02:00 |
world_grid.shd
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materials - normalized floats
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2022-12-15 18:55:52 +01:00 |