LumixEngine/data/pipelines
2023-09-20 01:07:14 +02:00
..
atmo.lua refactor 2023-09-15 17:27:30 +02:00
atmo.shd fixed dx error when rendering selection 2021-10-02 18:11:45 +02:00
atmo_optical_depth.shd autoexposure uses histogram 2020-09-23 01:09:09 +02:00
atmo_scattering.shd shader refactor 2020-10-28 21:33:02 +01:00
avg_luminance.shd shader refactor 2020-10-28 21:33:02 +01:00
bloom.lua refactor 2023-09-15 17:27:30 +02:00
bloom.shd autoexposure uses histogram 2020-09-23 01:09:09 +02:00
bloom_blur.shd improved bloom 2020-09-20 14:03:06 +02:00
bloom_tonemap.shd option to disable rendering of specific renderable types 2022-04-15 21:13:55 +02:00
blur.shd improved bloom 2020-09-20 14:03:06 +02:00
clouds.shd shader refactor 2020-10-28 21:33:02 +01:00
clouds_noise.shd volumetric clouds WIP 2020-09-09 15:54:50 +02:00
common.glsl vertex attributes refactor 2023-09-15 17:27:30 +02:00
cubemap_sky.lua fixed error at startup 2023-09-19 18:36:10 +02:00
cubemap_sky.shd cubemap sky intensity 2021-09-30 19:19:51 +02:00
curve_decal.shd alpha cutout is not special 2022-12-03 13:55:40 +01:00
debug_clusters.shd shader refactor 2020-10-28 21:33:02 +01:00
debug_shape.shd dx warning fixes 2021-03-30 23:23:30 +02:00
decal.shd alpha cutout is not special 2022-12-03 13:55:40 +01:00
dof.lua new dof 2023-09-19 18:56:19 +02:00
dof.shd new dof 2023-09-19 18:56:19 +02:00
draw2d.shd water shader 2022-03-17 18:11:30 +01:00
editor_icon.shd vertex attributes refactor 2023-09-15 17:27:30 +02:00
field_debug.shd motion vectors 2023-09-15 17:27:30 +02:00
film_grain.lua refactor 2023-09-15 17:27:30 +02:00
film_grain.shd expose film grain properties 2021-10-09 22:49:03 +02:00
flatten_cube.shd cleanup 2020-09-26 02:46:54 +02:00
fxaa.lua refactor 2023-09-15 17:27:30 +02:00
fxaa.shd dx fixes 2019-11-01 03:16:02 +01:00
gui_editor.pln pipeline optimizations 2022-11-20 14:47:55 +01:00
ibl_filter.shd dx warning fixes 2021-03-30 23:23:30 +02:00
impostor.shd impostor shader fixed 2023-09-20 01:07:14 +02:00
impostor_shadow.shd fixed impostors on dx 2022-04-29 16:26:01 +02:00
instancing.shd optimization 2022-01-31 23:07:10 +01:00
lighting.shd motion vectors 2023-09-15 17:27:30 +02:00
lumix.d.lua refactor 2023-09-15 17:27:30 +02:00
main.pln new dof 2023-09-19 18:56:19 +02:00
parallax.shd vertex attributes refactor 2023-09-15 17:27:30 +02:00
particles.shd particle system - emission 2023-07-14 16:24:51 +02:00
procedural_geom.inc motion vectors 2023-09-15 17:27:30 +02:00
procedural_geom.shd materials - normalized floats 2022-12-15 18:55:52 +01:00
rml.shd shader refactor 2020-10-28 21:33:02 +01:00
selection_outline.shd fixed selection outline artifacts - fixes #1442 2022-11-20 16:24:05 +01:00
ssao.lua refactor 2023-09-15 17:27:30 +02:00
ssao.shd fixed ssao 2022-05-05 23:23:22 +02:00
ssao_blit.shd fixed ssao 2022-05-08 10:50:31 +02:00
ssao_resolve.shd motion vectors 2023-09-15 17:27:30 +02:00
sss.lua refactor 2023-09-15 17:27:30 +02:00
sss.shd bake ao in impostor textures 2022-05-05 22:35:29 +02:00
sss_blit.shd motion vectors 2023-09-15 17:27:30 +02:00
standard.shd vertex attributes refactor 2023-09-15 17:27:30 +02:00
surface_base.inc shader optimization 2023-09-15 17:27:30 +02:00
taa.shd motion vectors 2023-09-15 17:27:30 +02:00
terrain.shd vertex attributes refactor 2023-09-15 17:27:30 +02:00
textured_quad.shd pipeline refactor 2020-09-15 13:54:33 +02:00
tonemap.shd aces tonemapper 2021-05-04 19:31:58 +02:00
water.shd water tweaks 2023-09-18 23:21:54 +02:00
world_grid.shd materials - normalized floats 2022-12-15 18:55:52 +01:00