560 lines
16 KiB
Batchfile
560 lines
16 KiB
Batchfile
@echo off
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REM detect paths
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set msbuild_cmd=msbuild.exe
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set devenv_cmd=devenv.exe
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where /q devenv.exe
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if not %errorlevel%==0 set devenv_cmd="C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\Common7\IDE\devenv.exe"
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where /q msbuild.exe
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if not %errorlevel%==0 set msbuild_cmd="C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Current\Bin\MSBuild.exe"
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:begin
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cls
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echo Wut?
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echo ===============================
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echo 1. Exit
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echo 2. Create project
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echo 3. Run Studio
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echo 4. Open in VS
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echo 5. Create bundle
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echo 6. Open live help / discord chat
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echo 7. 3rd party
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echo 8. Plugins
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echo ===============================
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choice /C 12345678 /N /M "Your choice:"
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echo.
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if %errorlevel%==1 goto :EOF
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if %errorlevel%==2 call :create_project
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if %errorlevel%==3 call :run_studio
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if %errorlevel%==4 call :open_in_vs
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if %errorlevel%==5 call :create_bundle
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if %errorlevel%==6 call :open_discord
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if %errorlevel%==7 call :third_party
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if %errorlevel%==8 call :plugins
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goto :begin
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:plugins
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cls
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echo Wut?
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echo ===============================
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echo 1. Go back
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echo 2. Empty plugin template
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echo 3. Maps
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echo 4. Shader editor
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echo 5. GLTF importer
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echo 6. DX11 and DX12
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echo 7. Rml UI
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echo 8. Network
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echo 9. JS
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echo A. C#
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echo ===============================
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choice /C 123456789A /N /M "Your choice:"
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echo.
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if %errorlevel%==1 exit /B 0
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if %errorlevel%==2 call :empty_plugin
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if %errorlevel%==3 call :map_plugin
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if %errorlevel%==4 call :shader_editor_plugin
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if %errorlevel%==5 call :glft_import_plugin
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if %errorlevel%==6 call :dx_plugin
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if %errorlevel%==7 call :rml_ui_plugin
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if %errorlevel%==8 call :network_plugin
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if %errorlevel%==9 call :js_plugin
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if %errorlevel%==10 call :cs_plugin
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call :create_project
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goto :plugins
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:dx_plugin
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if not exist ..\plugins mkdir ..\plugins
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pushd ..\plugins
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if not exist dx (
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git.exe clone https://github.com/nem0/lumixengine_dx.git dx
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) else (
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cd dx
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git pull
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)
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popd
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exit /B 0
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:glft_import_plugin
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if not exist ..\plugins mkdir ..\plugins
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pushd ..\plugins
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if not exist gltf_import (
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git.exe clone https://github.com/nem0/lumixengine_gltf.git gltf_import
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) else (
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cd gltf_import
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git pull
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)
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popd
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exit /B 0
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:rml_ui_plugin
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if not exist ..\plugins mkdir ..\plugins
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pushd ..\plugins
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if not exist rml (
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git.exe clone https://github.com/nem0/lumixengine_rml.git rml
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) else (
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cd rml
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git pull
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)
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popd
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exit /B 0
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:network_plugin
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if not exist ..\plugins mkdir ..\plugins
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pushd ..\plugins
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if not exist net (
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git.exe clone https://github.com/nem0/lumixengine_net.git net
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) else (
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cd net
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git pull
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)
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popd
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exit /B 0
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:js_plugin
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if not exist ..\plugins mkdir ..\plugins
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pushd ..\plugins
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if not exist js (
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git.exe clone https://github.com/nem0/lumixengine_js.git js
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) else (
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cd js
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git pull
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)
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popd
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exit /B 0
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:cs_plugin
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if not exist ..\plugins mkdir ..\plugins
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pushd ..\plugins
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if not exist csharp (
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git.exe clone https://github.com/nem0/lumixengine_csharp.git csharp
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) else (
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cd csharp
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git pull
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)
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popd
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exit /B 0
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:shader_editor_plugin
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if not exist ..\plugins mkdir ..\plugins
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pushd ..\plugins
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if not exist shader_editor (
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git.exe clone https://github.com/nem0/lumixengine_shader_editor.git shader_editor
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) else (
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cd shader_editor
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git pull
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)
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popd
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exit /B 0
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:map_plugin
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if not exist ..\plugins mkdir ..\plugins
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pushd ..\plugins
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if not exist maps (
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git.exe clone https://github.com/nem0/lumixengine_maps.git maps
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) else (
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cd maps
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git pull
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)
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popd
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exit /B 0
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:empty_plugin
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if not exist ..\plugins mkdir ..\plugins
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pushd ..\plugins
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if not exist myplugin (
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git.exe clone https://github.com/nem0/lumix_plugin_template.git myplugin
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) else (
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cd myplugin
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git pull
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)
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popd
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exit /B 0
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:third_party
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REM we should use specific 3rd party revision
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cls
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echo Wut2?
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echo ===============================
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echo 1. Go back
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echo 2. Download, build and deploy all
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echo 3. Recast navigation
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echo 4. PhysX
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echo 5. LuaJIT
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echo 6. FreeType2
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echo 7. Basis Universal
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echo ===============================
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choice /C 1234567 /N /M "Your choice:"
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echo.
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if %errorlevel%==1 exit /B 0
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if %errorlevel%==2 call :all_3rdparty
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if %errorlevel%==3 call :recast
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if %errorlevel%==4 call :physx
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if %errorlevel%==5 call :luajit
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if %errorlevel%==6 call :freetype
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if %errorlevel%==7 call :basisu
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goto :third_party
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:all_3rdparty
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call :download_physx
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call :download_recast
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call :download_luajit
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call :download_freetype
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call :download_basisu
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call :build_physx
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call :build_recast
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call :build_luajit
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call :build_freetype
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call :build_basisu
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call :deploy_physx
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call :deploy_recast
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call :deploy_luajit
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call :deploy_freetype
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call :deploy_basisu
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pause
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exit /B 0
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:luajit
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cls
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echo LuaJIT
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echo ===============================
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echo 1. Go back
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echo 2. Download
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if exist "3rdparty\luajit\" (
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echo 3. Build
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echo 4. Deploy
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)
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echo ===============================
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choice /C 1234 /N /M "Your choice:"
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echo.
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if %errorlevel%==1 exit /B 0
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if %errorlevel%==2 call :download_luajit
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if %errorlevel%==3 call :build_luajit
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if %errorlevel%==4 call :deploy_luajit
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pause
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goto :luajit
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:deploy_luajit
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del /Q ..\external\luajit\lib\win64_vs2017\release\*
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del /Q ..\external\luajit\include\*
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copy 3rdparty\luajit\src\lua51.lib ..\external\luajit\lib\win64_vs2017\release\
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copy 3rdparty\luajit\src\luajit.lib ..\external\luajit\lib\win64_vs2017\release\
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copy 3rdparty\luajit\src\lauxlib.h ..\external\luajit\include
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copy 3rdparty\luajit\src\lua.h ..\external\luajit\include
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copy 3rdparty\luajit\src\lua.hpp ..\external\luajit\include
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copy 3rdparty\luajit\src\luaconf.h ..\external\luajit\include
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copy 3rdparty\luajit\src\luajit.h ..\external\luajit\include
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copy 3rdparty\luajit\src\lualib.h ..\external\luajit\include
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exit /B 0
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:build_luajit
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pushd 3rdparty\luajit\src
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call msvcbuild.bat static
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popd
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exit /B 0
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:download_luajit
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if not exist 3rdparty mkdir 3rdparty
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cd 3rdparty
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if not exist luajit (
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git.exe clone https://github.com/nem0/LuaJIT.git luajit
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) else (
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cd luajit
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git pull
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cd ..
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)
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cd ..
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exit /B 0
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:basisu
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cls
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echo Basis Universal
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echo ===============================
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echo 1. Go back
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echo 2. Download
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if exist "3rdparty\basisu\" (
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echo 3. Build
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echo 4. Deploy
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echo 5. Open in VS
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)
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echo ===============================
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choice /C 12345 /N /M "Your choice:"
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echo.
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if %errorlevel%==1 exit /B 0
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if %errorlevel%==2 call :download_basisu
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if %errorlevel%==3 call :build_basisu
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if %errorlevel%==4 call :deploy_basisu
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if %errorlevel%==5 start "" %devenv_cmd% "3rdparty\basisu\lumix\vs2019\basis_lumix.sln"
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pause
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goto :basisu
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:freetype
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cls
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echo FreeType2
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echo ===============================
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echo 1. Go back
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echo 2. Download
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if exist "3rdparty\freetype\" (
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echo 3. Build
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echo 4. Deploy
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echo 5. Open in VS
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)
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echo ===============================
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choice /C 12345 /N /M "Your choice:"
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echo.
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if %errorlevel%==1 exit /B 0
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if %errorlevel%==2 call :download_freetype
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if %errorlevel%==3 call :build_freetype
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if %errorlevel%==4 call :deploy_freetype
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if %errorlevel%==5 start "" %devenv_cmd% "3rdparty\freetype\builds\windows\vc2010\freetype.sln"
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pause
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goto :freetype
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:build_freetype
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%msbuild_cmd% 3rdparty\freetype\builds\windows\vc2010\freetype.sln /p:Configuration="Release Static" /p:Platform=x64
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exit /B 0
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:build_basisu
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pushd 3rdparty\basisu\lumix\
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..\..\..\genie.exe vs2019
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popd
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%msbuild_cmd% 3rdparty\basisu\lumix\vs2019\basis_lumix.sln /p:Configuration="Release" /p:Platform=x64
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exit /B 0
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:deploy_freetype
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echo %CD%
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del /Q ..\external\freetype\lib\win64_vs2017\release\*
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copy "3rdparty\freetype\objs\x64\Release Static\freetype.lib" ..\external\freetype\lib\win64_vs2017\release\
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copy "3rdparty\freetype\objs\x64\Release Static\freetype.pdb" ..\external\freetype\lib\win64_vs2017\release\
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del /Q ..\external\freetype\include\*
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xcopy /E /Y "3rdparty\freetype\include\*" ..\external\freetype\include\
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exit /B 0
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:deploy_basisu
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echo %CD%
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del /Q ..\external\basisu\lib\win64_vs2017\release\*
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xcopy /E /Y "3rdparty\basisu\lumix\vs2019\bin\*.*" ..\external\basisu\lib\win64_vs2017\release\
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del /Q ..\external\basisu\include\*
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xcopy /E /Y "3rdparty\basisu\transcoder\*.h" ..\external\basisu\include\transcoder
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xcopy /E /Y "3rdparty\basisu\encoder\*.h" ..\external\basisu\include\encoder
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exit /B 0
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:physx
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cls
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echo PhysX
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echo ===============================
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echo 1. Go back
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echo 2. Download
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if exist "3rdparty\PhysX\" (
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echo 3. Build
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echo 4. Build and deploy static
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echo 5. Deploy
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echo 6. Open in VS
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)
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echo ===============================
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choice /C 123456 /N /M "Your choice:"
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echo.
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if %errorlevel%==1 exit /B 0
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if %errorlevel%==2 call :download_physx
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if %errorlevel%==3 call :build_physx
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if %errorlevel%==4 call :build_deploy_physx_static
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if %errorlevel%==5 call :deploy_physx
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if %errorlevel%==6 start "" %devenv_cmd% "3rdparty\PhysX\physx\compiler\vc15win64\PhysXSDK.sln"
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pause
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goto :physx
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:deploy_physx
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REM lib
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del /Q ..\external\physx\lib\vs2017\win64\release\*
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copy 3rdparty\PhysX\physx\compiler\vc15win64\sdk_source_bin\FastXml.dir\release\FastXml.lib ..\external\physx\lib\vs2017\win64\release\FastXml_static_64.lib
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copy 3rdparty\PhysX\physx\bin\win.x86_64.vc141.md\release\LowLevelAABB_static_64.lib ..\external\physx\lib\vs2017\win64\release\
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copy 3rdparty\PhysX\physx\bin\win.x86_64.vc141.md\release\LowLevelDynamics_static_64.lib ..\external\physx\lib\vs2017\win64\release\
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copy 3rdparty\PhysX\physx\bin\win.x86_64.vc141.md\release\LowLevel_static_64.lib ..\external\physx\lib\vs2017\win64\release\
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copy 3rdparty\PhysX\physx\bin\win.x86_64.vc141.md\release\PhysXCharacterKinematic_static_64.lib ..\external\physx\lib\vs2017\win64\release\
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copy 3rdparty\PhysX\physx\bin\win.x86_64.vc141.md\release\PhysXCommon_64.lib ..\external\physx\lib\vs2017\win64\release\
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copy 3rdparty\PhysX\physx\bin\win.x86_64.vc141.md\release\PhysXCooking_64.lib ..\external\physx\lib\vs2017\win64\release\
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copy 3rdparty\PhysX\physx\bin\win.x86_64.vc141.md\release\PhysXExtensions_static_64.lib ..\external\physx\lib\vs2017\win64\release\
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copy 3rdparty\PhysX\physx\bin\win.x86_64.vc141.md\release\PhysXFoundation_64.lib ..\external\physx\lib\vs2017\win64\release\
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copy 3rdparty\PhysX\physx\bin\win.x86_64.vc141.md\release\PhysXPvdSDK_static_64.lib ..\external\physx\lib\vs2017\win64\release\
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copy 3rdparty\PhysX\physx\bin\win.x86_64.vc141.md\release\PhysXTask_static_64.lib ..\external\physx\lib\vs2017\win64\release\
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copy 3rdparty\PhysX\physx\bin\win.x86_64.vc141.md\release\PhysXVehicle_static_64.lib ..\external\physx\lib\vs2017\win64\release\
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copy 3rdparty\PhysX\physx\bin\win.x86_64.vc141.md\release\PhysX_64.lib ..\external\physx\lib\vs2017\win64\release\
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copy 3rdparty\PhysX\physx\bin\win.x86_64.vc141.md\release\SceneQuery_static_64.lib ..\external\physx\lib\vs2017\win64\release\
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copy 3rdparty\PhysX\physx\bin\win.x86_64.vc141.md\release\SimulationController_static_64.lib ..\external\physx\lib\vs2017\win64\release\
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REM include
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for /D %%e in (..\external\physx\include\*) do rmdir /Q /S %%e
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del /Q ..\external\physx\include\*
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xcopy /E /Y 3rdparty\PhysX\physx\include\* ..\external\physx\include\
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xcopy /E /Y 3rdparty\PhysX\pxshared\include\* ..\external\physx\include\
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REM dll
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del /Q ..\external\physx\dll\vs2017\win64\release\*
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copy 3rdparty\PhysX\physx\bin\win.x86_64.vc141.md\release\PhysXCommon_64.dll ..\external\physx\dll\vs2017\win64\release\
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copy 3rdparty\PhysX\physx\bin\win.x86_64.vc141.md\release\PhysXCooking_64.dll ..\external\physx\dll\vs2017\win64\release\
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copy 3rdparty\PhysX\physx\bin\win.x86_64.vc141.md\release\PhysXFoundation_64.dll ..\external\physx\dll\vs2017\win64\release\
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copy 3rdparty\PhysX\physx\bin\win.x86_64.vc141.md\release\PhysX_64.dll ..\external\physx\dll\vs2017\win64\release\
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exit /B 0
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:build_physx
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cd 3rdparty\PhysX\physx
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call generate_projects.bat lumix_vc15win64
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%msbuild_cmd% "compiler\vc15win64\PhysXSDK.sln" /p:Configuration=Release /p:Platform=x64
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cd ..\..\..\
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exit /B 0
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:build_deploy_physx_static
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cd 3rdparty\PhysX\physx
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call generate_projects.bat lumix_vc16win64_static
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%msbuild_cmd% "compiler\vc16win64\PhysXSDK.sln" /p:Configuration=Release /p:Platform=x64
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cd ..\..\..\
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if not exist "..\external\physx\lib\vs2017\win64\release_static\" mkdir ..\external\physx\lib\vs2017\win64\release_static\
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del /Q ..\external\physx\lib\vs2017\win64\release_static\*
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copy 3rdparty\PhysX\physx\bin\win.x86_64.vc141.md\release\PhysXCharacterKinematic_static_64.lib ..\external\physx\lib\vs2017\win64\release_static\
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copy 3rdparty\PhysX\physx\bin\win.x86_64.vc141.md\release\PhysXCommon_static_64.lib ..\external\physx\lib\vs2017\win64\release_static\
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copy 3rdparty\PhysX\physx\bin\win.x86_64.vc141.md\release\PhysXCooking_static_64.lib ..\external\physx\lib\vs2017\win64\release_static\
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copy 3rdparty\PhysX\physx\bin\win.x86_64.vc141.md\release\PhysXExtensions_static_64.lib ..\external\physx\lib\vs2017\win64\release_static\
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copy 3rdparty\PhysX\physx\bin\win.x86_64.vc141.md\release\PhysXFoundation_static_64.lib ..\external\physx\lib\vs2017\win64\release_static\
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copy 3rdparty\PhysX\physx\bin\win.x86_64.vc141.md\release\PhysXPvdSDK_static_64.lib ..\external\physx\lib\vs2017\win64\release_static\
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copy 3rdparty\PhysX\physx\bin\win.x86_64.vc141.md\release\PhysXVehicle_static_64.lib ..\external\physx\lib\vs2017\win64\release_static\
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copy 3rdparty\PhysX\physx\bin\win.x86_64.vc141.md\release\PhysX_static_64.lib ..\external\physx\lib\vs2017\win64\release_static\
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exit /B 0
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:recast
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cls
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echo Recast ^& Detour
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echo ===============================
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echo 1. Go back
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echo 2. Download
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if exist "3rdparty\recast\" (
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echo 3. Build
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echo 4. Deploy
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echo 5. Open in VS
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)
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echo ===============================
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choice /C 12345 /N /M "Your choice:"
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echo.
|
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if %errorlevel%==1 exit /B 0
|
|
if %errorlevel%==2 call :download_recast
|
|
if %errorlevel%==3 call :build_recast
|
|
if %errorlevel%==4 call :deploy_recast
|
|
if %errorlevel%==5 start "" %devenv_cmd% "3rdparty\recast\_project\RecastDetour.sln"
|
|
pause
|
|
goto :recast
|
|
|
|
:deploy_recast
|
|
del /Q ..\external\recast\include\*
|
|
del /Q ..\external\recast\src\*
|
|
copy 3rdparty\recast\Recast\Include\* ..\external\recast\include\
|
|
copy 3rdparty\recast\Detour\Include\* ..\external\recast\include\
|
|
copy 3rdparty\recast\DetourCrowd\Include\* ..\external\recast\include\
|
|
copy 3rdparty\recast\DetourCrowd\Source\* ..\external\recast\src\
|
|
copy 3rdparty\recast\DebugUtils\Include\* ..\external\recast\include\
|
|
copy 3rdparty\recast\_build\Recast.lib ..\external\recast\lib\win64_vs2017\release\recast.lib
|
|
copy 3rdparty\recast\_build\Recast.pdb ..\external\recast\lib\win64_vs2017\release\recast.pdb
|
|
exit /B 0
|
|
|
|
:build_recast
|
|
genie.exe --file=recastnavigation.lua vs2019
|
|
%msbuild_cmd% 3rdparty\recast\_project\RecastDetour.sln /p:Configuration=Release /p:Platform=x64
|
|
exit /B 0
|
|
|
|
:create_project
|
|
echo Creating project...
|
|
genie.exe --with-app vs2019
|
|
pause
|
|
exit /B 0
|
|
|
|
:build
|
|
if not exist "tmp/vs2019/LumixEngine.sln" call :create_project
|
|
echo Building...
|
|
%msbuild_cmd% tmp/vs2019/LumixEngine.sln /p:Configuration=RelWithDebInfo
|
|
pause
|
|
exit /B 0
|
|
|
|
:run_studio
|
|
if not exist "tmp/vs2019/bin/RelWithDebInfo/studio.exe" call :build
|
|
cd ..\data
|
|
start "" "../projects/tmp/vs2019/bin/RelWithDebInfo/studio.exe"
|
|
cd ..\projects
|
|
pause
|
|
exit /B 0
|
|
|
|
:open_in_vs
|
|
start "" %devenv_cmd% "tmp/vs2019/LumixEngine.sln"
|
|
exit /B 0
|
|
|
|
:create_bundle
|
|
echo Creating bundle...
|
|
genie.exe --embed-resources --static-physx vs2019
|
|
cd ..\data
|
|
tar -cvf data.tar .
|
|
move data.tar ../src/studio
|
|
cd ..\projects\
|
|
%msbuild_cmd% tmp/vs2019/LumixEngine.sln /p:Configuration=RelWithDebInfo
|
|
del ..\src\studio\data.tar
|
|
pause
|
|
exit /B 0
|
|
|
|
:download_freetype
|
|
if not exist 3rdparty mkdir 3rdparty
|
|
cd 3rdparty
|
|
if not exist freetype (
|
|
git.exe clone --depth=1 https://github.com/nem0/freetype2.git freetype
|
|
) else (
|
|
cd freetype
|
|
git pull
|
|
cd ..
|
|
)
|
|
cd ..
|
|
exit /B 0
|
|
|
|
:download_basisu
|
|
if not exist 3rdparty mkdir 3rdparty
|
|
cd 3rdparty
|
|
if not exist basisu (
|
|
git.exe clone --depth=1 https://github.com/nem0/basis_universal.git basisu
|
|
) else (
|
|
cd basisu
|
|
git pull
|
|
cd ..
|
|
)
|
|
cd ..
|
|
exit /B 0
|
|
|
|
:download_recast
|
|
if not exist 3rdparty mkdir 3rdparty
|
|
cd 3rdparty
|
|
if not exist recast (
|
|
git.exe clone --depth=1 https://github.com/nem0/recastnavigation.git recast
|
|
) else (
|
|
cd recast
|
|
git pull
|
|
cd ..
|
|
)
|
|
cd ..
|
|
exit /B 0
|
|
|
|
:download_physx
|
|
if not exist 3rdparty mkdir 3rdparty
|
|
cd 3rdparty
|
|
if not exist physx (
|
|
git.exe clone --depth=1 https://github.com/nem0/PhysX.git physx
|
|
) else (
|
|
cd physx
|
|
git pull
|
|
cd ..
|
|
)
|
|
cd ..
|
|
exit /B 0
|
|
|
|
:open_discord
|
|
start "" "https://discord.gg/RgFybs6"
|
|
pause
|
|
exit /B 0
|
|
|