.. |
frame_buffer.cpp
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lux -> lumix
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2014-06-16 21:18:15 +02:00 |
frame_buffer.h
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lux -> lumix
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2014-06-16 21:18:15 +02:00 |
geometry.cpp
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hit count displayed in the profiler UI
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2014-08-10 23:40:22 +02:00 |
geometry.h
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grass save/load
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2014-08-10 13:52:41 +02:00 |
gl_ext.h
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multisampled grass
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2014-08-10 17:20:32 +02:00 |
irender_device.h
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lux->lumix
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2014-06-25 23:20:33 +02:00 |
material.cpp
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alpha to coverage setting in a material
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2014-08-10 23:17:31 +02:00 |
material.h
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alpha to coverage in the material editor; all of the grass is rendered
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2014-08-11 00:15:48 +02:00 |
material_manager.cpp
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lux->lumix
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2014-06-25 23:20:33 +02:00 |
material_manager.h
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lux->lumix
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2014-06-25 23:20:33 +02:00 |
model.cpp
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animations - WIP
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2014-07-27 18:11:03 +02:00 |
model.h
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animations - WIP
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2014-07-27 18:11:03 +02:00 |
model_instance.cpp
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lux -> lumix
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2014-06-16 21:18:15 +02:00 |
model_instance.h
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crash when more than 8 models added fixed; crash when saving universe fixed
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2014-06-26 20:59:41 +02:00 |
model_manager.cpp
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lux->lumix
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2014-06-25 23:20:33 +02:00 |
model_manager.h
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lux->lumix
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2014-06-25 23:20:33 +02:00 |
pipeline.cpp
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alpha to coverage in the material editor; all of the grass is rendered
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2014-08-11 00:15:48 +02:00 |
pipeline.h
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lux->lumix
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2014-06-25 23:20:33 +02:00 |
pose.cpp
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animation preview play/pause button
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2014-07-30 00:23:51 +02:00 |
pose.h
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animations - WIP
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2014-07-27 18:11:03 +02:00 |
ray_cast_model_hit.h
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terrain splatmap painting - WIP
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2014-08-04 23:09:36 +02:00 |
render_scene.cpp
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hit count displayed in the profiler UI
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2014-08-10 23:40:22 +02:00 |
render_scene.h
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alpha to coverage in the material editor; all of the grass is rendered
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2014-08-11 00:15:48 +02:00 |
renderer.cpp
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alpha to coverage setting in a material
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2014-08-10 23:17:31 +02:00 |
renderer.h
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alpha to coverage setting in a material
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2014-08-10 23:17:31 +02:00 |
shader.cpp
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hit count displayed in the profiler UI
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2014-08-10 23:40:22 +02:00 |
shader.h
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minor improvements
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2014-07-08 22:10:10 +02:00 |
shader_manager.cpp
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lux->lumix
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2014-06-25 23:20:33 +02:00 |
shader_manager.h
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lux->lumix
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2014-06-25 23:20:33 +02:00 |
terrain.cpp
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alpha to coverage in the material editor; all of the grass is rendered
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2014-08-11 00:15:48 +02:00 |
terrain.h
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grass save/load
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2014-08-10 13:52:41 +02:00 |
texture.cpp
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grass WIP
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2014-08-09 14:37:23 +02:00 |
texture.h
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texture saving; save terrain's heightmap and splatmap
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2014-08-06 21:37:03 +02:00 |
texture_manager.cpp
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lux->lumix
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2014-06-25 23:20:33 +02:00 |
texture_manager.h
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lux->lumix
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2014-06-25 23:20:33 +02:00 |