LumixEngine/src/graphics
2014-08-11 00:15:48 +02:00
..
frame_buffer.cpp lux -> lumix 2014-06-16 21:18:15 +02:00
frame_buffer.h lux -> lumix 2014-06-16 21:18:15 +02:00
geometry.cpp hit count displayed in the profiler UI 2014-08-10 23:40:22 +02:00
geometry.h grass save/load 2014-08-10 13:52:41 +02:00
gl_ext.h multisampled grass 2014-08-10 17:20:32 +02:00
irender_device.h lux->lumix 2014-06-25 23:20:33 +02:00
material.cpp alpha to coverage setting in a material 2014-08-10 23:17:31 +02:00
material.h alpha to coverage in the material editor; all of the grass is rendered 2014-08-11 00:15:48 +02:00
material_manager.cpp lux->lumix 2014-06-25 23:20:33 +02:00
material_manager.h lux->lumix 2014-06-25 23:20:33 +02:00
model.cpp animations - WIP 2014-07-27 18:11:03 +02:00
model.h animations - WIP 2014-07-27 18:11:03 +02:00
model_instance.cpp lux -> lumix 2014-06-16 21:18:15 +02:00
model_instance.h crash when more than 8 models added fixed; crash when saving universe fixed 2014-06-26 20:59:41 +02:00
model_manager.cpp lux->lumix 2014-06-25 23:20:33 +02:00
model_manager.h lux->lumix 2014-06-25 23:20:33 +02:00
pipeline.cpp alpha to coverage in the material editor; all of the grass is rendered 2014-08-11 00:15:48 +02:00
pipeline.h lux->lumix 2014-06-25 23:20:33 +02:00
pose.cpp animation preview play/pause button 2014-07-30 00:23:51 +02:00
pose.h animations - WIP 2014-07-27 18:11:03 +02:00
ray_cast_model_hit.h terrain splatmap painting - WIP 2014-08-04 23:09:36 +02:00
render_scene.cpp hit count displayed in the profiler UI 2014-08-10 23:40:22 +02:00
render_scene.h alpha to coverage in the material editor; all of the grass is rendered 2014-08-11 00:15:48 +02:00
renderer.cpp alpha to coverage setting in a material 2014-08-10 23:17:31 +02:00
renderer.h alpha to coverage setting in a material 2014-08-10 23:17:31 +02:00
shader.cpp hit count displayed in the profiler UI 2014-08-10 23:40:22 +02:00
shader.h minor improvements 2014-07-08 22:10:10 +02:00
shader_manager.cpp lux->lumix 2014-06-25 23:20:33 +02:00
shader_manager.h lux->lumix 2014-06-25 23:20:33 +02:00
terrain.cpp alpha to coverage in the material editor; all of the grass is rendered 2014-08-11 00:15:48 +02:00
terrain.h grass save/load 2014-08-10 13:52:41 +02:00
texture.cpp grass WIP 2014-08-09 14:37:23 +02:00
texture.h texture saving; save terrain's heightmap and splatmap 2014-08-06 21:37:03 +02:00
texture_manager.cpp lux->lumix 2014-06-25 23:20:33 +02:00
texture_manager.h lux->lumix 2014-06-25 23:20:33 +02:00