.. |
atmo.lua
|
refactor; profiler ui improvements; atmo postprocess can ignore sky
|
2021-05-27 22:07:56 +02:00 |
atmo.shd
|
fixed dx error when rendering selection
|
2021-10-02 18:11:45 +02:00 |
atmo_optical_depth.shd
|
autoexposure uses histogram
|
2020-09-23 01:09:09 +02:00 |
atmo_scattering.shd
|
shader refactor
|
2020-10-28 21:33:02 +01:00 |
avg_luminance.shd
|
shader refactor
|
2020-10-28 21:33:02 +01:00 |
bloom.lua
|
updated imgui
|
2021-10-09 22:35:21 +02:00 |
bloom.shd
|
autoexposure uses histogram
|
2020-09-23 01:09:09 +02:00 |
bloom_blur.shd
|
improved bloom
|
2020-09-20 14:03:06 +02:00 |
bloom_tonemap.shd
|
autoexposure uses histogram
|
2020-09-23 01:09:09 +02:00 |
blur.shd
|
improved bloom
|
2020-09-20 14:03:06 +02:00 |
clouds.shd
|
shader refactor
|
2020-10-28 21:33:02 +01:00 |
clouds_noise.shd
|
volumetric clouds WIP
|
2020-09-09 15:54:50 +02:00 |
common.glsl
|
cleanup
|
2021-12-12 21:15:55 +01:00 |
cubemap_sky.lua
|
cubemap sky intensity
|
2021-09-30 19:19:51 +02:00 |
cubemap_sky.shd
|
cubemap sky intensity
|
2021-09-30 19:19:51 +02:00 |
curve_decal.shd
|
rgbcx - faster texture import (#1377)
|
2021-04-22 20:32:10 +02:00 |
debug_clusters.shd
|
shader refactor
|
2020-10-28 21:33:02 +01:00 |
debug_shape.shd
|
dx warning fixes
|
2021-03-30 23:23:30 +02:00 |
decal.shd
|
decal projects in y axis - better default
|
2021-02-14 14:48:46 +01:00 |
dof.lua
|
original postprocess lua state is not kept after reload - fixes #1284
|
2021-04-12 20:02:44 +02:00 |
dof.shd
|
dx fixes
|
2019-10-31 22:58:41 +01:00 |
dof_blur.shd
|
shader refactor
|
2020-10-28 21:33:02 +01:00 |
draw2d.shd
|
3d gui - closes #1225
|
2020-11-28 23:33:49 +01:00 |
editor_icon.shd
|
better editor icon shading
|
2021-04-04 17:37:35 +02:00 |
film_grain.lua
|
expose film grain properties
|
2021-10-09 22:49:03 +02:00 |
film_grain.shd
|
expose film grain properties
|
2021-10-09 22:49:03 +02:00 |
flatten_cube.shd
|
cleanup
|
2020-09-26 02:46:54 +02:00 |
fxaa.lua
|
original postprocess lua state is not kept after reload - fixes #1284
|
2021-04-12 20:02:44 +02:00 |
fxaa.shd
|
dx fixes
|
2019-11-01 03:16:02 +01:00 |
gui_editor.pln
|
createRenderbuffer - point filter option
|
2021-01-06 15:07:54 +01:00 |
ibl_filter.shd
|
dx warning fixes
|
2021-03-30 23:23:30 +02:00 |
impostor.shd
|
cleanup
|
2021-12-12 21:15:55 +01:00 |
impostor_shadow.shd
|
impostor improvements
|
2021-05-04 21:34:38 +02:00 |
instancing.shd
|
Instanced model component (#1394)
|
2022-01-21 17:40:00 +01:00 |
lighting.shd
|
Reflection probes (#1353)
|
2021-02-16 21:41:22 +01:00 |
main.pln
|
fixed some dx warnings
|
2022-01-21 23:19:29 +01:00 |
particles.shd
|
particles WIP
|
2021-03-28 16:23:36 +02:00 |
place_grass.shd
|
refactor; raycast filter; particle emitter - autodestroy
|
2021-04-19 23:54:17 +02:00 |
rml.shd
|
shader refactor
|
2020-10-28 21:33:02 +01:00 |
selection_outline.shd
|
shader refactor
|
2020-10-28 21:33:02 +01:00 |
ssao.lua
|
fixed ssao when viewport size is not multiple of 2
|
2021-10-04 22:46:51 +02:00 |
ssao.shd
|
temporal ssao
|
2021-10-03 01:32:55 +02:00 |
ssao_blit.shd
|
ssao influence only indirect lighting
|
2021-02-22 21:19:03 +01:00 |
ssao_resolve.shd
|
fixed ssao when viewport size is not multiple of 2
|
2021-10-04 22:46:51 +02:00 |
standard.shd
|
cleanup
|
2021-12-12 21:15:55 +01:00 |
surface_base.inc
|
cleanup
|
2021-12-12 21:15:55 +01:00 |
terrain.shd
|
different, faster way to texture terrain
|
2021-09-30 19:20:59 +02:00 |
textured_quad.shd
|
pipeline refactor
|
2020-09-15 13:54:33 +02:00 |
tonemap.shd
|
aces tonemapper
|
2021-05-04 19:31:58 +02:00 |
water.shd
|
cleanup
|
2021-12-12 21:15:55 +01:00 |
world_grid.shd
|
surface shaders
|
2021-12-07 23:13:14 +01:00 |