LumixEngine/data/pipelines
2022-01-21 23:19:29 +01:00
..
atmo.lua refactor; profiler ui improvements; atmo postprocess can ignore sky 2021-05-27 22:07:56 +02:00
atmo.shd fixed dx error when rendering selection 2021-10-02 18:11:45 +02:00
atmo_optical_depth.shd autoexposure uses histogram 2020-09-23 01:09:09 +02:00
atmo_scattering.shd shader refactor 2020-10-28 21:33:02 +01:00
avg_luminance.shd shader refactor 2020-10-28 21:33:02 +01:00
bloom.lua updated imgui 2021-10-09 22:35:21 +02:00
bloom.shd autoexposure uses histogram 2020-09-23 01:09:09 +02:00
bloom_blur.shd improved bloom 2020-09-20 14:03:06 +02:00
bloom_tonemap.shd autoexposure uses histogram 2020-09-23 01:09:09 +02:00
blur.shd improved bloom 2020-09-20 14:03:06 +02:00
clouds.shd shader refactor 2020-10-28 21:33:02 +01:00
clouds_noise.shd volumetric clouds WIP 2020-09-09 15:54:50 +02:00
common.glsl cleanup 2021-12-12 21:15:55 +01:00
cubemap_sky.lua cubemap sky intensity 2021-09-30 19:19:51 +02:00
cubemap_sky.shd cubemap sky intensity 2021-09-30 19:19:51 +02:00
curve_decal.shd rgbcx - faster texture import (#1377) 2021-04-22 20:32:10 +02:00
debug_clusters.shd shader refactor 2020-10-28 21:33:02 +01:00
debug_shape.shd dx warning fixes 2021-03-30 23:23:30 +02:00
decal.shd decal projects in y axis - better default 2021-02-14 14:48:46 +01:00
dof.lua original postprocess lua state is not kept after reload - fixes #1284 2021-04-12 20:02:44 +02:00
dof.shd dx fixes 2019-10-31 22:58:41 +01:00
dof_blur.shd shader refactor 2020-10-28 21:33:02 +01:00
draw2d.shd 3d gui - closes #1225 2020-11-28 23:33:49 +01:00
editor_icon.shd better editor icon shading 2021-04-04 17:37:35 +02:00
film_grain.lua expose film grain properties 2021-10-09 22:49:03 +02:00
film_grain.shd expose film grain properties 2021-10-09 22:49:03 +02:00
flatten_cube.shd cleanup 2020-09-26 02:46:54 +02:00
fxaa.lua original postprocess lua state is not kept after reload - fixes #1284 2021-04-12 20:02:44 +02:00
fxaa.shd dx fixes 2019-11-01 03:16:02 +01:00
gui_editor.pln createRenderbuffer - point filter option 2021-01-06 15:07:54 +01:00
ibl_filter.shd dx warning fixes 2021-03-30 23:23:30 +02:00
impostor.shd cleanup 2021-12-12 21:15:55 +01:00
impostor_shadow.shd impostor improvements 2021-05-04 21:34:38 +02:00
instancing.shd Instanced model component (#1394) 2022-01-21 17:40:00 +01:00
lighting.shd Reflection probes (#1353) 2021-02-16 21:41:22 +01:00
main.pln fixed some dx warnings 2022-01-21 23:19:29 +01:00
particles.shd particles WIP 2021-03-28 16:23:36 +02:00
place_grass.shd refactor; raycast filter; particle emitter - autodestroy 2021-04-19 23:54:17 +02:00
rml.shd shader refactor 2020-10-28 21:33:02 +01:00
selection_outline.shd shader refactor 2020-10-28 21:33:02 +01:00
ssao.lua fixed ssao when viewport size is not multiple of 2 2021-10-04 22:46:51 +02:00
ssao.shd temporal ssao 2021-10-03 01:32:55 +02:00
ssao_blit.shd ssao influence only indirect lighting 2021-02-22 21:19:03 +01:00
ssao_resolve.shd fixed ssao when viewport size is not multiple of 2 2021-10-04 22:46:51 +02:00
standard.shd cleanup 2021-12-12 21:15:55 +01:00
surface_base.inc cleanup 2021-12-12 21:15:55 +01:00
terrain.shd different, faster way to texture terrain 2021-09-30 19:20:59 +02:00
textured_quad.shd pipeline refactor 2020-09-15 13:54:33 +02:00
tonemap.shd aces tonemapper 2021-05-04 19:31:58 +02:00
water.shd cleanup 2021-12-12 21:15:55 +01:00
world_grid.shd surface shaders 2021-12-07 23:13:14 +01:00