MuseScore/libmscore/tie.h

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//=============================================================================
// MuseScore
// Music Composition & Notation
//
// Copyright (C) 2002-2013 Werner Schweer
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2
// as published by the Free Software Foundation and appearing in
// the file LICENCE.GPL
//=============================================================================
#ifndef __TIE_H__
#define __TIE_H__
#include "mscore.h"
#include "slur.h"
class QPainter;
namespace Ms {
class Note;
class Score;
class MuseScoreView;
struct SlurPos;
//---------------------------------------------------------
// @@ Tie
//! a Tie has a Note as startElement/endElement
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//---------------------------------------------------------
class Tie : public SlurTie {
Q_OBJECT
static Note* editStartNote;
static Note* editEndNote;
public:
Tie(Score* = 0);
virtual Tie* clone() const override { return new Tie(*this); }
virtual Element::Type type() const override { return Element::Type::TIE; }
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void setStartNote(Note* note);
void setEndNote(Note* note) { setEndElement((Element*)note); }
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Note* startNote() const;
Note* endNote() const;
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void calculateDirection();
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virtual void write(Xml& xml) const override;
virtual void read(XmlReader&) override;
virtual void layout() override;
virtual void slurPos(SlurPos*) override;
virtual void computeBezier(SlurSegment*, QPointF so = QPointF());
virtual void startEdit(MuseScoreView*, const QPointF&) override;
virtual void endEdit() override;
};
} // namespace Ms
#endif