MuseScore/libmscore/bracket.h

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//=============================================================================
// MuseScore
// Music Composition & Notation
//
// Copyright (C) 2002-2011 Werner Schweer
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2
// as published by the Free Software Foundation and appearing in
// the file LICENCE.GPL
//=============================================================================
#ifndef __BRACKET_H__
#define __BRACKET_H__
#include "element.h"
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class QPainter;
namespace Ms {
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class MuseScoreView;
class System;
//---------------------------------------------------------
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// @@ Bracket
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//---------------------------------------------------------
class Bracket : public Element {
Q_OBJECT
BracketType _bracketType;
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qreal h2;
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int _column;
int _span;
int _firstStaff;
int _lastStaff;
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QPainterPath path;
public:
Bracket(Score*);
virtual Bracket* clone() const override { return new Bracket(*this); }
virtual Element::Type type() const override { return Element::Type::BRACKET; }
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BracketType bracketType() const { return _bracketType; }
void setBracketType(BracketType t) { _bracketType = t; }
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int firstStaff() const { return _firstStaff; }
void setFirstStaff(int val) { _firstStaff = val; }
int lastStaff() const { return _lastStaff; }
void setLastStaff(int val) { _lastStaff = val; }
int level() const { return _column; }
void setLevel(int v) { _column = v; }
int span() const { return _span; }
void setSpan(int v) { _span = v; }
System* system() const { return (System*)parent(); }
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virtual void setHeight(qreal) override;
virtual qreal width() const override;
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virtual void draw(QPainter*) const override;
virtual void write(Xml& xml) const override;
virtual void read(XmlReader&) override;
virtual void layout() override;
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virtual bool isEditable() const override { return true; }
virtual void startEdit(MuseScoreView*, const QPointF&) override;
virtual bool edit(MuseScoreView*, Grip, int, Qt::KeyboardModifiers, const QString&) override;
virtual void endEdit() override;
virtual void editDrag(const EditData&) override;
virtual void endEditDrag() override;
virtual void updateGrips(Grip*, QVector<QRectF>&) const override;
virtual int grips() const override { return 1; }
virtual QPointF gripAnchor(Grip) const override;
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virtual bool acceptDrop(const DropData&) const override;
virtual Element* drop(const DropData&) override;
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};
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} // namespace Ms
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#endif