MuseScore/mstyle/progressbardata.h

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#ifndef oxygenprogressbardata_h
#define oxygenprogressbardata_h
//////////////////////////////////////////////////////////////////////////////
// oxygenprogressbardata.h
// data container for progressbar animations
// -------------------
//
// Copyright (c) 2009 Hugo Pereira Da Costa <hugo@oxygen-icons.org>
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//////////////////////////////////////////////////////////////////////////////
#include "genericdata.h"
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//! generic data
class ProgressBarData: public GenericData {
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Q_OBJECT
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public:
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//! constructor
ProgressBarData( QObject* parent, QWidget* widget, int duration );
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//! destructor
virtual ~ProgressBarData( void )
{}
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//! event filter
virtual bool eventFilter( QObject*, QEvent* );
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//! progressbar value (during animation)
virtual int value( void ) const {
return startValue() + opacity() * ( endValue() - startValue() );
}
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protected slots:
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//! triggered by progressBar::valueChanged
void valueChanged( int );
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protected:
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const int& startValue( void ) const {
return startValue_;
}
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void setStartValue( int value ) {
startValue_ = value;
}
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const int& endValue( void ) const {
return endValue_;
}
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void setEndValue( int value ) {
endValue_ = value;
}
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private:
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//! animation starting value
int startValue_;
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//! animation ending value
int endValue_;
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};
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#endif