205 lines
6.3 KiB
C
205 lines
6.3 KiB
C
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//=============================================================================
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// MuseScore
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// Music Composition & Notation
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// $Id: instrument.h 5149 2011-12-29 08:38:43Z wschweer $
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//
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// Copyright (C) 2002-2011 Werner Schweer
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License version 2
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// as published by the Free Software Foundation and appearing in
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// the file LICENCE.GPL
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//=============================================================================
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#ifndef __INSTRUMENT_H__
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#define __INSTRUMENT_H__
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#include "mscore.h"
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#include "event.h"
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#include "interval.h"
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struct InstrumentTemplate;
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class Xml;
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class Drumset;
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class Tablature;
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//---------------------------------------------------------
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// StaffName
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//---------------------------------------------------------
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struct StaffName {
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QString name;
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int pos; // even number -> between staves
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StaffName(const QString& s, int p=0) : name(s), pos(p) {}
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};
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//---------------------------------------------------------
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// StaffNameDoc
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//---------------------------------------------------------
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struct StaffNameDoc {
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QTextDocumentFragment name;
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int pos; // even number -> between staves
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StaffNameDoc(const QTextDocumentFragment& s, int p=0) : name(s), pos(p) {}
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bool operator==(const StaffNameDoc&) const;
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};
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//---------------------------------------------------------
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// NamedEventList
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//---------------------------------------------------------
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struct NamedEventList {
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QString name;
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QString descr;
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EventList events;
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void write(Xml&, const QString& name) const;
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void read(const QDomElement&);
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bool operator==(const NamedEventList& i) const { return i.name == name && i.events == events; }
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};
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//---------------------------------------------------------
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// MidiArticulation
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//---------------------------------------------------------
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struct MidiArticulation {
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QString name;
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QString descr;
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int velocity; // velocity change: -100% - +100%
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int gateTime; // gate time change: -100% - +100%
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void write(Xml&) const;
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void read(const QDomElement&);
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MidiArticulation() {}
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bool operator==(const MidiArticulation& i) const;
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};
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//---------------------------------------------------------
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// Channel
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//---------------------------------------------------------
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// this are the indexes of controllers which are always present in
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// Channel init EventList (maybe zero)
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enum {
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A_HBANK, A_LBANK, A_PROGRAM, A_VOLUME, A_PAN, A_CHORUS, A_REVERB,
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A_INIT_COUNT
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};
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struct Channel {
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QString name;
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QString descr;
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int channel; // mscore channel number, mapped to midi port/channel
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mutable EventList init;
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int synti;
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int program; // current values as shown in mixer
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int bank; // initialized from "init"
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char volume;
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char pan;
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char chorus;
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char reverb;
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bool mute;
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bool solo;
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bool soloMute;
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QList<NamedEventList> midiActions;
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QList<MidiArticulation> articulation;
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Channel();
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void write(Xml&) const;
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void read(const QDomElement&);
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void updateInitList() const;
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bool operator==(const Channel& c) { return (name == c.name) && (channel == c.channel); }
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};
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//---------------------------------------------------------
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// Instrument
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//---------------------------------------------------------
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class InstrumentData;
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class Instrument {
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QSharedDataPointer<InstrumentData> d;
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public:
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Instrument();
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Instrument(const Instrument&);
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~Instrument();
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Instrument& operator=(const Instrument&);
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bool operator==(const Instrument&) const;
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void read(const QDomElement&);
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void write(Xml& xml) const;
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NamedEventList* midiAction(const QString& s, int channel) const;
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int channelIdx(const QString& s) const;
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void updateVelocity(int* velocity, int channel, const QString& name);
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void updateGateTime(int* gateTime, int channel, const QString& name);
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int minPitchP() const;
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int maxPitchP() const;
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int minPitchA() const;
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int maxPitchA() const;
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void setMinPitchP(int v);
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void setMaxPitchP(int v);
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void setMinPitchA(int v);
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void setMaxPitchA(int v);
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Interval transpose() const;
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void setTranspose(const Interval& v);
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void setDrumset(Drumset* ds); // drumset is now owned by Instrument
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Drumset* drumset() const;
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bool useDrumset() const;
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void setUseDrumset(bool val);
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void setAmateurPitchRange(int a, int b);
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void setProfessionalPitchRange(int a, int b);
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Channel& channel(int idx);
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const Channel& channel(int idx) const;
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const QList<NamedEventList>& midiActions() const;
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const QList<MidiArticulation>& articulation() const;
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const QList<Channel>& channel() const;
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void setMidiActions(const QList<NamedEventList>& l);
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void setArticulation(const QList<MidiArticulation>& l);
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void setChannel(const QList<Channel>& l);
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void setChannel(int i, const Channel& c);
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Tablature* tablature() const;
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void setTablature(Tablature* t);
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static Instrument fromTemplate(const InstrumentTemplate*);
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const QList<StaffNameDoc>& longNames() const;
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const QList<StaffNameDoc>& shortNames() const;
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QList<StaffNameDoc>& longNames();
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QList<StaffNameDoc>& shortNames();
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void setLongName(const QTextDocumentFragment&);
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void setShortName(const QTextDocumentFragment&);
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void addLongName(const StaffNameDoc& f);
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void addShortName(const StaffNameDoc& f);
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QString trackName() const;
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void setTrackName(const QString&);
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};
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//---------------------------------------------------------
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// InstrumentList
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//---------------------------------------------------------
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typedef std::map<const int, Instrument>::iterator iInstrument;
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typedef std::map<const int, Instrument>::const_iterator ciInstrument;
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class InstrumentList : public std::map<const int, Instrument> {
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static Instrument defaultInstrument;
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public:
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InstrumentList() {}
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const Instrument& instrument(int tick) const;
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Instrument& instrument(int tick);
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void setInstrument(const Instrument&, int tick);
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};
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#endif
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