MuseScore/libmscore/slur.h

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//=============================================================================
// MuseScore
// Music Composition & Notation
//
// Copyright (C) 2002-2011 Werner Schweer
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2
// as published by the Free Software Foundation and appearing in
// the file LICENCE.GPL
//=============================================================================
#ifndef __SLUR_H__
#define __SLUR_H__
#include "mscore.h"
#include "spanner.h"
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class QPainter;
namespace Ms {
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class Note;
class Chord;
class System;
class SlurTie;
class Score;
class MuseScoreView;
class ChordRest;
struct SlurPos;
enum {
GRIP_START, GRIP_BEZIER1, GRIP_SHOULDER, GRIP_BEZIER2, GRIP_DRAG, GRIP_END,
SLUR_GRIPS
};
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//---------------------------------------------------------
// SlurPos
//---------------------------------------------------------
struct SlurPos {
QPointF p1; // start point of slur
System* system1; // start system of slur
QPointF p2; // end point of slur
System* system2; // end system of slur
};
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//---------------------------------------------------------
// UP
//---------------------------------------------------------
struct UP {
QPointF p; // layout position relative to pos()
QPointF off; // user offset in spatium units
bool operator!=(const UP& up) const {
return p != up.p || off != up.off;
}
};
//---------------------------------------------------------
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// @@ SlurSegment
/// also used for Tie
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//---------------------------------------------------------
class SlurSegment : public SpannerSegment {
Q_OBJECT
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protected:
struct UP ups[SLUR_GRIPS];
QPainterPath path;
QPainterPath shapePath;
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QPointF autoAdjustOffset;
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void computeBezier();
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void changeAnchor(MuseScoreView*, int curGrip, Element*);
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void setAutoAdjust(const QPointF& offset);
void setAutoAdjust(qreal x, qreal y) { setAutoAdjust(QPointF(x, y)); }
QPointF getAutoAdjust() const { return autoAdjustOffset; }
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public:
SlurSegment(Score*);
SlurSegment(const SlurSegment&);
virtual SlurSegment* clone() const { return new SlurSegment(*this); }
virtual ElementType type() const { return SLUR_SEGMENT; }
void layout(const QPointF& p1, const QPointF& p2);
virtual QPainterPath shape() const { return shapePath; }
virtual void draw(QPainter*) const;
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bool isEdited() const;
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virtual bool isEditable() const { return true; }
virtual void editDrag(const EditData&);
virtual bool edit(MuseScoreView*, int grip, int key, Qt::KeyboardModifiers, const QString& s);
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virtual void updateGrips(int*, int*, QRectF*) const override;
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virtual QPointF gripAnchor(int grip) const;
virtual QPointF getGrip(int) const;
virtual void setGrip(int, const QPointF&);
virtual void move(qreal xd, qreal yd) { move(QPointF(xd, yd)); }
virtual void move(const QPointF& s);
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virtual QVariant getProperty(P_ID propertyId) const;
virtual bool setProperty(P_ID propertyId, const QVariant&);
virtual QVariant propertyDefault(P_ID id) const;
SlurTie* slurTie() const { return (SlurTie*)spanner(); }
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void write(Xml& xml, int no) const;
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void read(XmlReader&);
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virtual void reset();
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void setSlurOffset(int i, const QPointF& val) { ups[i].off = val; }
QPointF slurOffset(int i) const { return ups[i].off; }
const struct UP* getUps(int idx) const { return &ups[idx]; }
friend class Tie;
friend class Slur;
};
//-------------------------------------------------------------------
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// @@ SlurTie
// @P lineType int (0 - solid, 1 - dotted, 2 - dashed)
// @P slurDirection Direction (AUTO, UP, DOWN)
//-------------------------------------------------------------------
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class SlurTie : public Spanner {
Q_OBJECT
Q_PROPERTY(int lineType READ lineType WRITE undoSetLineType)
Q_PROPERTY(Ms::Direction slurDirection READ slurDirection WRITE undoSetSlurDirection)
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int _lineType; // 0 = solid, 1 = dotted, 2 = dashed
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protected:
bool _up; // actual direction
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QQueue<SlurSegment*> delSegments; // "deleted" segments
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Direction _slurDirection;
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qreal firstNoteRestSegmentX(System* system);
void fixupSegments(unsigned nsegs);
public:
SlurTie(Score*);
SlurTie(const SlurTie&);
~SlurTie();
virtual ElementType type() const = 0;
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bool up() const { return _up; }
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Direction slurDirection() const { return _slurDirection; }
void setSlurDirection(Direction d) { _slurDirection = d; }
void undoSetSlurDirection(Direction d);
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virtual void layout2(const QPointF, int, struct UP&) {}
virtual bool contains(const QPointF&) const { return false; } // not selectable
void writeProperties(Xml& xml) const;
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bool readProperties(XmlReader&);
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virtual void reset();
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int lineType() const { return _lineType; }
void setLineType(int val) { _lineType = val; }
void undoSetLineType(int);
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SlurSegment* frontSegment() const { return (SlurSegment*)spannerSegments().front(); }
SlurSegment* backSegment() const { return (SlurSegment*)spannerSegments().back(); }
SlurSegment* takeLastSegment() { return (SlurSegment*)spannerSegments().takeLast(); }
SlurSegment* segmentAt(int n) const { return (SlurSegment*)spannerSegments().at(n); }
virtual void slurPos(SlurPos*) = 0;
virtual void computeBezier(SlurSegment*, QPointF so = QPointF()) = 0;
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virtual QVariant getProperty(P_ID propertyId) const;
virtual bool setProperty(P_ID propertyId, const QVariant&);
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virtual QVariant propertyDefault(P_ID id) const;
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};
//---------------------------------------------------------
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// @@ Slur
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//---------------------------------------------------------
class Slur : public SlurTie {
Q_OBJECT
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void slurPosChord(SlurPos*);
void layoutChord();
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public:
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Slur(Score* = 0);
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~Slur();
virtual Slur* clone() const { return new Slur(*this); }
virtual ElementType type() const { return SLUR; }
virtual void write(Xml& xml) const;
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virtual void read(XmlReader&);
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virtual void layout();
virtual void setTrack(int val);
virtual void slurPos(SlurPos*);
virtual void computeBezier(SlurSegment*, QPointF so = QPointF());
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friend SlurSegment;
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};
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} // namespace Ms
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#endif