MuseScore/libmscore/undo.h

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2012-05-26 14:26:10 +02:00
//=============================================================================
// MuseScore
// Music Composition & Notation
// $Id: undo.h 5628 2012-05-15 07:46:43Z wschweer $
//
// Copyright (C) 2002-2011 Werner Schweer
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2
// as published by the Free Software Foundation and appearing in
// the file LICENCE.GPL
//=============================================================================
#ifndef __UNDO_H__
#define __UNDO_H__
/**
\file
Definition of undo-releated classes and structs.
*/
#include "spatium.h"
#include "mscore.h"
#include "sig.h"
#include "tempo.h"
#include "input.h"
#include "style.h"
#include "key.h"
#include "select.h"
#include "instrument.h"
#include "midipatch.h"
#include "pitchvalue.h"
#include "timesig.h"
class ElementList;
class Element;
class Instrument;
class System;
class Measure;
class Segment;
class Staff;
class Part;
class Volta;
class Score;
class Note;
class Chord;
class ChordRest;
class Harmony;
class SlurTie;
struct MStaff;
class MeasureBase;
class Dynamic;
class Selection;
class Text;
struct Channel;
class PageFormat;
class TextStyle;
class Tuplet;
class KeySig;
class StaffType;
class TimeSig;
class Clef;
class Image;
class Hairpin;
class Bend;
class TremoloBar;
class NoteEvent;
class SlurSegment;
class InstrumentChange;
class Box;
class Accidental;
class Spanner;
// #define DEBUG_UNDO
#ifdef DEBUG_UNDO
#define UNDO_NAME(a) virtual const char* name() const { return a; }
#else
#define UNDO_NAME(a)
#endif
//---------------------------------------------------------
// UndoCommand
//---------------------------------------------------------
class UndoCommand {
QList<UndoCommand*> childList;
public:
virtual ~UndoCommand();
virtual void undo();
virtual void redo();
void appendChild(UndoCommand* cmd) { childList.append(cmd); }
UndoCommand* removeChild() { return childList.takeLast(); }
int childCount() const { return childList.size(); }
void unwind();
#ifdef DEBUG_UNDO
virtual const char* name() const { return "UndoCommand"; }
#endif
};
//---------------------------------------------------------
// UndoStack
//---------------------------------------------------------
class UndoStack {
UndoCommand* curCmd;
QList<UndoCommand*> list;
int curIdx;
int cleanIdx;
public:
UndoStack();
~UndoStack();
bool active() const { return curCmd != 0; }
void beginMacro();
void endMacro(bool rollback);
void push(UndoCommand*);
void pop();
void setClean();
bool canUndo() const { return curIdx > 0; }
bool canRedo() const { return curIdx < list.size(); }
bool isClean() const { return cleanIdx == curIdx; }
UndoCommand* current() const { return curCmd; }
void undo();
void redo();
};
//---------------------------------------------------------
// SaveState
//---------------------------------------------------------
class SaveState : public UndoCommand {
InputState undoInputState;
InputState redoInputState;
Selection undoSelection;
Selection redoSelection;
Score* score;
public:
SaveState(Score*);
virtual void undo();
virtual void redo();
UNDO_NAME("SaveState");
};
//---------------------------------------------------------
// InsertPart
//---------------------------------------------------------
class InsertPart : public UndoCommand {
Part* part;
int idx;
public:
InsertPart(Part* p, int i);
virtual void undo();
virtual void redo();
UNDO_NAME("InsertPart");
};
//---------------------------------------------------------
// RemovePart
//---------------------------------------------------------
class RemovePart : public UndoCommand {
Part* part;
int idx;
public:
RemovePart(Part*, int idx);
virtual void undo();
virtual void redo();
UNDO_NAME("RemovePart");
};
//---------------------------------------------------------
// InsertStaff
//---------------------------------------------------------
class InsertStaff : public UndoCommand {
Staff* staff;
int idx;
public:
InsertStaff(Staff*, int idx);
virtual void undo();
virtual void redo();
UNDO_NAME("InsertStaff");
};
//---------------------------------------------------------
// RemoveStaff
//---------------------------------------------------------
class RemoveStaff : public UndoCommand {
Staff* staff;
int idx;
public:
RemoveStaff(Staff*, int idx);
virtual void undo();
virtual void redo();
UNDO_NAME("RemoveStaff");
};
//---------------------------------------------------------
// InsertMStaff
//---------------------------------------------------------
class InsertMStaff : public UndoCommand {
Measure* measure;
MStaff* mstaff;
int idx;
public:
InsertMStaff(Measure*, MStaff*, int);
virtual void undo();
virtual void redo();
UNDO_NAME("InsertMStaff");
};
//---------------------------------------------------------
// RemoveMStaff
//---------------------------------------------------------
class RemoveMStaff : public UndoCommand {
Measure* measure;
MStaff* mstaff;
int idx;
public:
RemoveMStaff(Measure*, MStaff*, int);
virtual void undo();
virtual void redo();
UNDO_NAME("RemoveMStaff");
};
//---------------------------------------------------------
// InsertMeasure
//---------------------------------------------------------
class InsertMeasure : public UndoCommand {
MeasureBase* measure;
MeasureBase* pos;
public:
InsertMeasure(MeasureBase* nm, MeasureBase* p) : measure(nm), pos(p) {}
virtual void undo();
virtual void redo();
UNDO_NAME("InsertMeasure");
};
//---------------------------------------------------------
// InsertStaves
//---------------------------------------------------------
class InsertStaves : public UndoCommand {
Measure* measure;
int a;
int b;
public:
InsertStaves(Measure*, int, int);
virtual void undo();
virtual void redo();
UNDO_NAME("InsertStaves");
};
//---------------------------------------------------------
// RemoveStaves
//---------------------------------------------------------
class RemoveStaves : public UndoCommand {
Measure* measure;
int a;
int b;
public:
RemoveStaves(Measure*, int, int);
virtual void undo();
virtual void redo();
UNDO_NAME("RemoveStaves");
};
//---------------------------------------------------------
// SortStaves
//---------------------------------------------------------
class SortStaves : public UndoCommand {
Score* score;
QList<int> list;
QList<int> rlist;
public:
SortStaves(Score*, QList<int>);
virtual void undo();
virtual void redo();
UNDO_NAME("SortStaves");
};
//---------------------------------------------------------
// ChangePitch
//---------------------------------------------------------
class ChangePitch : public UndoCommand {
Note* note;
int pitch;
int tpc;
int line;
void flip();
public:
ChangePitch(Note* note, int pitch, int tpc, int l/*, int f, int string*/);
virtual void undo() { flip(); }
virtual void redo() { flip(); }
UNDO_NAME("ChangePitch");
};
//---------------------------------------------------------
// ChangeKeySig
//---------------------------------------------------------
class ChangeKeySig : public UndoCommand {
KeySig* keysig;
KeySigEvent ks;
bool showCourtesy;
bool showNaturals;
void flip();
public:
ChangeKeySig(KeySig*, KeySigEvent newKeySig, bool sc, bool sn);
virtual void undo() { flip(); }
virtual void redo() { flip(); }
UNDO_NAME("ChangeKeySig");
};
//---------------------------------------------------------
// FlipNoteDotDirection
//---------------------------------------------------------
class FlipNoteDotDirection : public UndoCommand {
Note* note;
void flip();
public:
FlipNoteDotDirection(Note* n) : note(n) {}
virtual void undo() { flip(); }
virtual void redo() { flip(); }
UNDO_NAME("FlipNoteDotDirection");
};
//---------------------------------------------------------
// ChangeMeasureLen
//---------------------------------------------------------
class ChangeMeasureLen : public UndoCommand {
Measure* measure;
Fraction len;
void flip();
public:
ChangeMeasureLen(Measure*, Fraction);
virtual void undo() { flip(); }
virtual void redo() { flip(); }
UNDO_NAME("ChangeMeasureLen");
};
//---------------------------------------------------------
// ChangeElement
//---------------------------------------------------------
class ChangeElement : public UndoCommand {
Element* oldElement;
Element* newElement;
void flip();
public:
ChangeElement(Element* oldElement, Element* newElement);
virtual void undo() { flip(); }
virtual void redo() { flip(); }
UNDO_NAME("ChangeElement");
};
//---------------------------------------------------------
// ChangeRepeatFlags
//---------------------------------------------------------
class ChangeRepeatFlags : public UndoCommand {
Measure* measure;
int flags;
void flip();
public:
ChangeRepeatFlags(Measure*, int flags);
virtual void undo() { flip(); }
virtual void redo() { flip(); }
UNDO_NAME("ChangeRepeatFlags");
};
//---------------------------------------------------------
// ChangeVoltaEnding
//---------------------------------------------------------
class ChangeVoltaEnding : public UndoCommand {
Volta* volta;
QList<int> list;
void flip();
public:
ChangeVoltaEnding(Volta*, const QList<int>&);
virtual void undo() { flip(); }
virtual void redo() { flip(); }
UNDO_NAME("ChangeVoltaEnding");
};
//---------------------------------------------------------
// ChangeVoltaText
//---------------------------------------------------------
class ChangeVoltaText : public UndoCommand {
Volta* volta;
QString text;
void flip();
public:
ChangeVoltaText(Volta*, const QString&);
virtual void undo() { flip(); }
virtual void redo() { flip(); }
UNDO_NAME("ChangeVoltaText");
};
//---------------------------------------------------------
// ChangeChordRestSize
//---------------------------------------------------------
class ChangeChordRestSize : public UndoCommand {
ChordRest* cr;
bool small;
void flip();
public:
ChangeChordRestSize(ChordRest*, bool small);
virtual void undo() { flip(); }
virtual void redo() { flip(); }
UNDO_NAME("ChangeChordRestSize");
};
//---------------------------------------------------------
// ChangeChordNoStem
//---------------------------------------------------------
class ChangeChordNoStem : public UndoCommand {
Chord* chord;
bool noStem;
void flip();
public:
ChangeChordNoStem(Chord*, bool noStem);
virtual void undo() { flip(); }
virtual void redo() { flip(); }
UNDO_NAME("ChangeChordNoStem");
};
//---------------------------------------------------------
// ChangeEndBarLineType
//---------------------------------------------------------
class ChangeEndBarLineType : public UndoCommand {
Measure* measure;
BarLineType subtype;
void flip();
public:
ChangeEndBarLineType(Measure*, BarLineType subtype);
virtual void undo() { flip(); }
virtual void redo() { flip(); }
UNDO_NAME("ChangeEndBarLineType");
};
//---------------------------------------------------------
// ChangeBarLineSpan
//---------------------------------------------------------
class ChangeBarLineSpan : public UndoCommand {
Staff* staff;
int span;
void flip();
public:
ChangeBarLineSpan(Staff*, int span);
virtual void undo() { flip(); }
virtual void redo() { flip(); }
UNDO_NAME("ChangeBarLineSpan");
};
//---------------------------------------------------------
// ChangeSlurOffsets
//---------------------------------------------------------
class ChangeSlurOffsets : public UndoCommand {
SlurSegment* slur;
QPointF off[4];
void flip();
public:
ChangeSlurOffsets(SlurSegment* s, const QPointF& o1, const QPointF& o2,
const QPointF& o3, const QPointF& o4) : slur(s) {
off[0] = o1;
off[1] = o2;
off[2] = o3;
off[3] = o4;
}
virtual void undo() { flip(); }
virtual void redo() { flip(); }
UNDO_NAME("ChangeSlurOffsets");
};
//---------------------------------------------------------
// ChangeDynamic
//---------------------------------------------------------
class ChangeDynamic : public UndoCommand {
Dynamic* dynamic;
int velocity;
DynamicType dynType;
void flip();
public:
ChangeDynamic(Dynamic*, int velocity, DynamicType dt);
virtual void undo() { flip(); }
virtual void redo() { flip(); }
UNDO_NAME("ChangeDynamic");
};
//---------------------------------------------------------
// SigInsertTime
//---------------------------------------------------------
class SigInsertTime : public UndoCommand {
Score* score;
int tick;
int len;
void flip();
public:
SigInsertTime(Score*, int tick, int len);
virtual void undo() { flip(); }
virtual void redo() { flip(); }
UNDO_NAME("SigInsertTime");
};
#if 0
//---------------------------------------------------------
// ChangeCopyright
//---------------------------------------------------------
class ChangeCopyright : public UndoCommand {
Score* score;
QString text;
void flip();
public:
ChangeCopyright(Score*, const QString&);
virtual void undo() { flip(); }
virtual void redo() { flip(); }
UNDO_NAME("ChangeCopyright");
};
#endif
//---------------------------------------------------------
// TransposeHarmony
//---------------------------------------------------------
class TransposeHarmony : public UndoCommand {
Harmony* harmony;
int rootTpc, baseTpc;
void flip();
public:
TransposeHarmony(Harmony*, int rootTpc, int baseTpc);
virtual void undo() { flip(); }
virtual void redo() { flip(); }
UNDO_NAME("TransposeHarmony");
};
//---------------------------------------------------------
// ExchangeVoice
//---------------------------------------------------------
class ExchangeVoice : public UndoCommand {
Measure* measure;
int val1, val2;
int staff1, staff2;
public:
ExchangeVoice(Measure*, int val1, int val2, int staff1, int staff2);
virtual void undo();
virtual void redo();
UNDO_NAME("ExchangeVoice");
};
//---------------------------------------------------------
// ChangeInstrumentShort
//---------------------------------------------------------
class ChangeInstrumentShort : public UndoCommand {
Part* part;
int tick;
QList<StaffNameDoc> text;
void flip();
public:
ChangeInstrumentShort(int, Part*, QList<StaffNameDoc>);
virtual void undo() { flip(); }
virtual void redo() { flip(); }
UNDO_NAME("ChangeInstrumentShort");
};
//---------------------------------------------------------
// ChangeInstrumentLong
//---------------------------------------------------------
class ChangeInstrumentLong : public UndoCommand {
Part* part;
int tick;
QList<StaffNameDoc> text;
void flip();
public:
const QList<StaffNameDoc>& longNames() const;
ChangeInstrumentLong(int, Part*, QList<StaffNameDoc>);
virtual void undo() { flip(); }
virtual void redo() { flip(); }
UNDO_NAME("ChangeInstrumentLong");
};
//---------------------------------------------------------
// ChangeChordRestLen
//---------------------------------------------------------
class ChangeChordRestLen : public UndoCommand {
ChordRest* cr;
TDuration d;
void flip();
public:
ChangeChordRestLen(ChordRest*, const TDuration& d);
virtual void undo() { flip(); }
virtual void redo() { flip(); }
UNDO_NAME("ChangeChordRestLen");
};
//---------------------------------------------------------
// MoveElement
//---------------------------------------------------------
class MoveElement : public UndoCommand {
Element* element;
QPointF offset;
void flip();
public:
MoveElement(Element*, const QPointF&);
virtual void undo() { flip(); }
virtual void redo() { flip(); }
UNDO_NAME("MoveElement");
};
//---------------------------------------------------------
// ChangeBracketSpan
//---------------------------------------------------------
class ChangeBracketSpan : public UndoCommand {
Staff* staff;
int column;
int span;
void flip();
public:
ChangeBracketSpan(Staff*, int column, int span);
virtual void undo() { flip(); }
virtual void redo() { flip(); }
UNDO_NAME("ChangeBracketSpan");
};
//---------------------------------------------------------
// AddElement
//---------------------------------------------------------
class AddElement : public UndoCommand {
Element* element;
public:
AddElement(Element*);
virtual void undo();
virtual void redo();
#ifdef DEBUG_UNDO
virtual const char* name() const;
#endif
};
//---------------------------------------------------------
// RemoveElement
//---------------------------------------------------------
class RemoveElement : public UndoCommand {
Element* element;
public:
RemoveElement(Element*);
virtual void undo();
virtual void redo();
#ifdef DEBUG_UNDO
virtual const char* name() const;
#endif
};
//---------------------------------------------------------
// ChangeConcertPitch
//---------------------------------------------------------
class ChangeConcertPitch : public UndoCommand {
Score* score;
bool val;
void flip();
public:
ChangeConcertPitch(Score* s, bool val);
virtual void undo() { flip(); }
virtual void redo() { flip(); }
UNDO_NAME("ChangeConcertPitch");
};
//---------------------------------------------------------
// EditText
//---------------------------------------------------------
class EditText : public UndoCommand {
Text* text;
QString oldText;
int undoLevel;
void undoRedo();
public:
EditText(Text* t, const QString& ot, int l) : text(t), oldText(ot), undoLevel(l) {}
virtual void undo();
virtual void redo();
UNDO_NAME("EditText");
};
//---------------------------------------------------------
// ChangePatch
//---------------------------------------------------------
class ChangePatch : public UndoCommand {
Channel* channel;
MidiPatch patch;
void flip();
public:
ChangePatch(Channel* c, const MidiPatch* pt)
: channel(c), patch(*pt) {}
virtual void undo() { flip(); }
virtual void redo() { flip(); }
UNDO_NAME("ChangePitch");
};
//---------------------------------------------------------
// ChangePageFormat
//---------------------------------------------------------
class ChangePageFormat : public UndoCommand {
Score* score;
PageFormat* pf;
qreal spatium;
int pageOffset;
void flip();
public:
ChangePageFormat(Score*, PageFormat*, qreal sp, int po);
~ChangePageFormat();
virtual void undo() { flip(); }
virtual void redo() { flip(); }
UNDO_NAME("ChangePageFormat");
};
//---------------------------------------------------------
// ChangeStaff
//---------------------------------------------------------
class ChangeStaff : public UndoCommand {
Staff* staff;
bool small;
bool invisible;
StaffType* staffType;
void flip();
public:
ChangeStaff(Staff*, bool small, bool invisible, StaffType*);
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virtual void undo() { flip(); }
virtual void redo() { flip(); }
UNDO_NAME("ChangeStaff");
};
//---------------------------------------------------------
// ChangePart
//---------------------------------------------------------
class ChangePart : public UndoCommand {
Part* part;
Instrument instrument;
QString partName;
void flip();
public:
ChangePart(Part*, const Instrument&, const QString& name);
virtual void undo() { flip(); }
virtual void redo() { flip(); }
UNDO_NAME("ChangePart");
};
//---------------------------------------------------------
// ChangePartProperty
//---------------------------------------------------------
class ChangePartProperty : public UndoCommand {
Part* part;
int id;
QVariant property;
void flip();
public:
ChangePartProperty(Part* e, int i, const QVariant& v)
: part(e), id(i), property(v) {}
virtual void undo() { flip(); }
virtual void redo() { flip(); }
UNDO_NAME("ChangePartProperty");
};
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//---------------------------------------------------------
// ChangeTextStyle
//---------------------------------------------------------
class ChangeTextStyle : public UndoCommand {
Score* score;
TextStyle style;
void flip();
public:
ChangeTextStyle(Score*, const TextStyle& style);
virtual void undo() { flip(); }
virtual void redo() { flip(); }
UNDO_NAME("ChangeTextStyle");
};
//---------------------------------------------------------
// AddTextStyle
//---------------------------------------------------------
class AddTextStyle : public UndoCommand {
Score* score;
TextStyle style;
public:
AddTextStyle(Score* s, const TextStyle& st) : score(s), style(st) {}
virtual void undo();
virtual void redo();
UNDO_NAME("AddTextStyle");
};
//---------------------------------------------------------
// ChangeStretch
//---------------------------------------------------------
class ChangeStretch : public UndoCommand {
Measure* measure;
qreal stretch;
void flip();
public:
ChangeStretch(Measure*, qreal);
virtual void undo() { flip(); }
virtual void redo() { flip(); }
UNDO_NAME("ChangeStretch");
};
//---------------------------------------------------------
// ChangeStyle
//---------------------------------------------------------
class ChangeStyle : public UndoCommand {
Score* score;
MStyle style;
void flip();
public:
ChangeStyle(Score*, const MStyle&);
virtual void undo() { flip(); }
virtual void redo() { flip(); }
UNDO_NAME("ChangeStyle");
};
//---------------------------------------------------------
// ChangeChordStaffMove
//---------------------------------------------------------
class ChangeChordStaffMove : public UndoCommand {
Chord* chord;
int staffMove;
void flip();
public:
ChangeChordStaffMove(Chord*, int);
virtual void undo() { flip(); }
virtual void redo() { flip(); }
UNDO_NAME("ChangeChordStaffMove");
};
//---------------------------------------------------------
// ChangeVelocity
//---------------------------------------------------------
class ChangeVelocity : public UndoCommand {
Note* note;
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MScore::ValueType veloType;
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int veloOffset;
void flip();
public:
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ChangeVelocity(Note*, MScore::ValueType, int);
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virtual void undo() { flip(); }
virtual void redo() { flip(); }
UNDO_NAME("ChangeVelocity");
};
//---------------------------------------------------------
// ChangeMStaffProperties
//---------------------------------------------------------
class ChangeMStaffProperties : public UndoCommand {
MStaff* mstaff;
bool visible;
bool slashStyle;
void flip();
public:
ChangeMStaffProperties(MStaff*, bool visible, bool slashStyle);
virtual void undo() { flip(); }
virtual void redo() { flip(); }
UNDO_NAME("ChangeMStaffProperties");
};
//---------------------------------------------------------
// ChangeMeasureProperties
//---------------------------------------------------------
class ChangeMeasureProperties : public UndoCommand {
Measure* measure;
bool breakMM;
int repeatCount;
qreal stretch;
int noOffset;
bool irregular;
void flip();
public:
ChangeMeasureProperties(Measure*, bool breakMM,
int repeatCount, qreal stretch, int noOffset, bool irregular);
virtual void undo() { flip(); }
virtual void redo() { flip(); }
UNDO_NAME("ChangeMeasureProperties");
};
//---------------------------------------------------------
// ChangeNoteProperties
//---------------------------------------------------------
class ChangeNoteProperties : public UndoCommand {
Note* note;
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MScore::ValueType _veloType;
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int _veloOffset; ///< velocity user offset in promille
int _onTimeUserOffset; ///< start note user offset
int _offTimeUserOffset; ///< stop note user offset
void flip();
public:
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ChangeNoteProperties(Note*, MScore::ValueType, int, int, int);
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virtual void undo() { flip(); }
virtual void redo() { flip(); }
UNDO_NAME("ChangeNoteProperties");
};
//---------------------------------------------------------
// ChangeTimesig
//---------------------------------------------------------
class ChangeTimesig : public UndoCommand {
TimeSig* timesig;
bool showCourtesy;
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Fraction sig;
Fraction stretch;
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TimeSigType subtype;
void flip();
public:
ChangeTimesig(TimeSig* _timesig, bool sc, const Fraction&,
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const Fraction&, TimeSigType subtype);
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virtual void undo() { flip(); }
virtual void redo() { flip(); }
UNDO_NAME("ChangeTimesig");
};
//---------------------------------------------------------
// RemoveMeasures
//---------------------------------------------------------
class RemoveMeasures : public UndoCommand {
Measure* fm;
Measure* lm;
public:
RemoveMeasures(Measure*, Measure*);
virtual void undo();
virtual void redo();
UNDO_NAME("RemoveMeasures");
};
//---------------------------------------------------------
// InsertMeasures
//---------------------------------------------------------
class InsertMeasures : public UndoCommand {
Measure* fm;
Measure* lm;
public:
InsertMeasures(Measure* m1, Measure* m2) : fm(m1), lm(m2) {}
virtual void undo();
virtual void redo();
UNDO_NAME("InsertMeasures");
};
//---------------------------------------------------------
// ChangeImage
//---------------------------------------------------------
class ChangeImage : public UndoCommand {
Image* image;
bool lockAspectRatio;
bool autoScale;
int z;
void flip();
public:
ChangeImage(Image* i, bool l, bool a, int _z)
: image(i), lockAspectRatio(l), autoScale(a), z(_z) {}
virtual void undo() { flip(); }
virtual void redo() { flip(); }
UNDO_NAME("ChangeImage");
};
//---------------------------------------------------------
// ChangeHairpin
//---------------------------------------------------------
class ChangeHairpin : public UndoCommand {
Hairpin* hairpin;
int veloChange;
DynamicType dynType;
bool diagonal;
void flip();
public:
ChangeHairpin(Hairpin* h, int c, DynamicType t, bool dg)
: hairpin(h), veloChange(c), dynType(t), diagonal(dg) {}
virtual void undo() { flip(); }
virtual void redo() { flip(); }
UNDO_NAME("ChangeHairpin");
};
//---------------------------------------------------------
// ChangeDuration
//---------------------------------------------------------
class ChangeDuration : public UndoCommand {
ChordRest* cr;
Fraction d;
void flip();
public:
ChangeDuration(ChordRest* _cr, Fraction _d) : cr(_cr), d(_d) {}
virtual void undo() { flip(); }
virtual void redo() { flip(); }
UNDO_NAME("ChangeDuration");
};
//---------------------------------------------------------
// AddExcerpt
//---------------------------------------------------------
class AddExcerpt : public UndoCommand {
Score* score;
public:
AddExcerpt(Score* s) : score(s) {}
virtual void undo();
virtual void redo();
UNDO_NAME("AddExcerpt");
};
//---------------------------------------------------------
// RemoveExcerpt
//---------------------------------------------------------
class RemoveExcerpt : public UndoCommand {
Score* score;
public:
RemoveExcerpt(Score* s) : score(s) {}
virtual void undo();
virtual void redo();
UNDO_NAME("RemoveExcerpt");
};
//---------------------------------------------------------
// ChangeBend
//---------------------------------------------------------
class ChangeBend : public UndoCommand {
Bend* bend;
QList<PitchValue> points;
void flip();
public:
ChangeBend(Bend* b, QList<PitchValue> p) : bend(b), points(p) {}
virtual void undo() { flip(); }
virtual void redo() { flip(); }
UNDO_NAME("ChangeBend");
};
//---------------------------------------------------------
// ChangeTremoloBar
//---------------------------------------------------------
class ChangeTremoloBar : public UndoCommand {
TremoloBar* bend;
QList<PitchValue> points;
void flip();
public:
ChangeTremoloBar(TremoloBar* b, QList<PitchValue> p) : bend(b), points(p) {}
virtual void undo() { flip(); }
virtual void redo() { flip(); }
UNDO_NAME("ChangeTremoloBar");
};
//---------------------------------------------------------
// ChangeNoteEvents
//---------------------------------------------------------
class ChangeNoteEvents : public UndoCommand {
Chord* chord;
QList<NoteEvent*> events;
void flip();
public:
ChangeNoteEvents(Chord* n, const QList<NoteEvent*>& l) : chord(n), events(l) {}
virtual void undo() { flip(); }
virtual void redo() { flip(); }
UNDO_NAME("ChangeNoteEvents");
};
//---------------------------------------------------------
// ChangeInstrument
//---------------------------------------------------------
class ChangeInstrument : public UndoCommand {
InstrumentChange* is;
Instrument instrument;
void flip();
public:
ChangeInstrument(InstrumentChange* _is, const Instrument& i) : is(_is), instrument(i) {}
virtual void undo() { flip(); }
virtual void redo() { flip(); }
UNDO_NAME("ChangeInstrument");
};
extern void updateNoteLines(Segment* segment, int track);
//---------------------------------------------------------
// ChangeBoxProperties
//---------------------------------------------------------
class ChangeBoxProperties : public UndoCommand {
Box* _box;
qreal _marginLeft, _marginTop, _marginRight, _marginBottom;
Spatium _height, _width;
qreal _topGap, _bottomGap;
void flip();
public:
ChangeBoxProperties(Box *, qreal, qreal, qreal, qreal,
Spatium, Spatium,
qreal, qreal);
virtual void undo() { flip(); }
virtual void redo() { flip(); }
UNDO_NAME("ChangeBoxProperties");
};
//---------------------------------------------------------
// SwapCR
//---------------------------------------------------------
class SwapCR : public UndoCommand {
ChordRest* cr1;
ChordRest* cr2;
void flip();
public:
SwapCR(ChordRest* a, ChordRest* b) : cr1(a), cr2(b) {}
virtual void undo() { flip(); }
virtual void redo() { flip(); }
UNDO_NAME("SwapCR");
};
//---------------------------------------------------------
// ChangeClefType
//---------------------------------------------------------
class ChangeClefType : public UndoCommand {
Clef* clef;
ClefType concertClef;
ClefType transposingClef;
void flip();
public:
ChangeClefType(Clef*, ClefType cl, ClefType tc);
virtual void undo() { flip(); }
virtual void redo() { flip(); }
UNDO_NAME("ChangeClef");
};
//---------------------------------------------------------
// MoveStaff
//---------------------------------------------------------
class MoveStaff : public UndoCommand {
Staff* staff;
Part* part;
int rstaff;
void flip();
public:
MoveStaff(Staff* s, Part* p, int idx) : staff(s), part(p), rstaff(idx) {}
virtual void undo() { flip(); }
virtual void redo() { flip(); }
UNDO_NAME("MoveStaff");
};
//---------------------------------------------------------
// ChangeDurationType
//---------------------------------------------------------
class ChangeDurationType : public UndoCommand {
ChordRest* cr;
TDuration t;
void flip();
public:
ChangeDurationType(ChordRest* _cr, TDuration _t)
: cr(_cr), t(_t) {}
virtual void undo() { flip(); }
virtual void redo() { flip(); }
UNDO_NAME("ChangeDurationType");
};
//---------------------------------------------------------
// ChangeSpannerAnchor
//---------------------------------------------------------
class ChangeSpannerAnchor : public UndoCommand {
Spanner* spanner;
Element* startElement;
Element* endElement;
void flip();
public:
ChangeSpannerAnchor(Spanner* s, Element* se, Element* ee)
: spanner(s), startElement(se), endElement(ee) {}
virtual void undo() { flip(); }
virtual void redo() { flip(); }
UNDO_NAME("ChangeSpannerAnchor");
};
//---------------------------------------------------------
// ChangeStaffUserDist
//---------------------------------------------------------
class ChangeStaffUserDist : public UndoCommand {
Staff* staff;
qreal dist;
void flip();
public:
ChangeStaffUserDist(Staff* s, qreal d)
: staff(s), dist(d) {}
virtual void undo() { flip(); }
virtual void redo() { flip(); }
UNDO_NAME("ChangeStaffUserDist");
};
//---------------------------------------------------------
// ChangeProperty
//---------------------------------------------------------
class ChangeProperty : public UndoCommand {
Element* element;
P_ID id;
QVariant property;
void flip();
public:
ChangeProperty(Element* e, P_ID i, const QVariant& v)
: element(e), id(i), property(v) {}
virtual void undo() { flip(); }
virtual void redo() { flip(); }
P_ID getId() const { return id; }
2012-05-26 14:26:10 +02:00
UNDO_NAME("ChangeProperty");
};
//---------------------------------------------------------
// ChangeMetaText
//---------------------------------------------------------
class ChangeMetaText : public UndoCommand {
Score* score;
QString id;
QString text;
void flip();
public:
ChangeMetaText(Score* s, const QString& i, const QString& t) : score(s), id(i), text(t) {}
virtual void undo() { flip(); }
virtual void redo() { flip(); }
UNDO_NAME("ChangeMetaText");
};
#endif