MuseScore/libmscore/glissando.h

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//=============================================================================
// MuseScore
// Music Composition & Notation
// $Id: glissando.h 5500 2012-03-28 16:28:26Z wschweer $
//
// Copyright (C) 2008-2011 Werner Schweer
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2
// as published by the Free Software Foundation and appearing in
// the file LICENCE.GPL
//=============================================================================
#ifndef __GLISSANDO_H__
#define __GLISSANDO_H__
#include "element.h"
class Note;
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//---------------------------------------------------------
// GlissandoType
//---------------------------------------------------------
enum class GlissandoType {
STRAIGHT, WAVY
};
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//---------------------------------------------------------
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// @@ Glissando
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//---------------------------------------------------------
class Glissando : public Element {
Q_OBJECT
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Q_PROPERTY(GlissandoType subtype READ subtype WRITE undoSetSubtype)
Q_PROPERTY(QString text READ text WRITE undoSetText)
Q_PROPERTY(bool showText READ showText WRITE undoSetShowText)
GlissandoType _subtype;
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QLineF line;
QString _text;
bool _showText;
public:
Glissando(Score* s);
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Glissando(const Glissando&);
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virtual Glissando* clone() const { return new Glissando(*this); }
virtual ElementType type() const { return GLISSANDO; }
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GlissandoType subtype() const { return _subtype; }
void setSubtype(GlissandoType v) { _subtype = v; }
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virtual Space space() const;
virtual void draw(QPainter*) const;
virtual void layout();
virtual void write(Xml&) const;
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virtual void read(XmlReader&);
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void setSize(const QSizeF&); // used for palette
QString text() const { return _text; }
void setText(const QString& t) { _text = t; }
bool showText() const { return _showText; }
void setShowText(bool v) { _showText = v; }
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void undoSetSubtype(GlissandoType);
void undoSetText(const QString&);
void undoSetShowText(bool);
virtual QVariant getProperty(P_ID propertyId) const;
virtual bool setProperty(P_ID propertyId, const QVariant&);
virtual QVariant propertyDefault(P_ID) const;
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};
#endif