MuseScore/mu4/notation/inotationnoteinput.h

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//=============================================================================
// MuseScore
// Music Composition & Notation
//
// Copyright (C) 2020 MuseScore BVBA and others
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//=============================================================================
#ifndef MU_NOTATION_INOTATIONNOTEINPUT_H
#define MU_NOTATION_INOTATIONNOTEINPUT_H
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#include "async/notification.h"
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#include "notationtypes.h"
namespace mu::notation {
class INotationNoteInput
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{
public:
virtual ~INotationNoteInput() = default;
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virtual bool isNoteInputMode() const = 0;
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virtual NoteInputState state() const = 0;
virtual void startNoteInput() = 0;
virtual void endNoteInput() = 0;
virtual void toggleNoteInputMethod(NoteInputMethod method) = 0;
virtual void addNote(NoteName noteName, NoteAddingMode addingMode) = 0;
virtual void padNote(const Pad& pad) = 0;
virtual void putNote(const QPointF& pos, bool replace, bool insert) = 0;
virtual void toogleAccidental(AccidentalType accidentalType) = 0;
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virtual void addSlur(Ms::Slur* slur) = 0;
virtual void resetSlur() = 0;
virtual async::Notification noteAdded() const = 0;
virtual async::Notification stateChanged() const = 0;
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};
using INotationNoteInputPtr = std::shared_ptr<INotationNoteInput>;
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}
#endif // MU_NOTATION_INOTATIONNOTEINPUT_H