MuseScore/libmscore/undo.h

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//=============================================================================
// MuseScore
// Music Composition & Notation
//
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// Copyright (C) 2002-2013 Werner Schweer
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//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2
// as published by the Free Software Foundation and appearing in
// the file LICENCE.GPL
//=============================================================================
#ifndef __UNDO_H__
#define __UNDO_H__
/**
\file
Definition of undo-releated classes and structs.
*/
#include "spatium.h"
#include "mscore.h"
#include "sig.h"
#include "tempo.h"
#include "input.h"
#include "style.h"
#include "key.h"
#include "select.h"
#include "instrument.h"
#include "synthesizer/midipatch.h"
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#include "pitchvalue.h"
#include "timesig.h"
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#include "noteevent.h"
#include "synthesizerstate.h"
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#include "bracket.h"
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#include "stafftype.h"
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#include "cleflist.h"
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namespace Ms {
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class ElementList;
class Element;
class Instrument;
class System;
class Measure;
class Segment;
class Staff;
class Part;
class Volta;
class Score;
class Note;
class Chord;
class ChordRest;
class Harmony;
class SlurTie;
struct MStaff;
class MeasureBase;
class Dynamic;
class Selection;
class Text;
struct Channel;
class PageFormat;
class TextStyle;
class Tuplet;
class KeySig;
class TimeSig;
class Clef;
class Image;
class Hairpin;
class Bend;
class TremoloBar;
class NoteEvent;
class SlurSegment;
class InstrumentChange;
class Box;
class Accidental;
class Spanner;
class BarLine;
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enum class ClefType : signed char;
enum class PlayEventType : char;
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// #define DEBUG_UNDO
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#ifdef DEBUG_UNDO
#define UNDO_NAME(a) virtual const char* name() const { return a; }
#else
#define UNDO_NAME(a)
#endif
//---------------------------------------------------------
// UndoCommand
//---------------------------------------------------------
class UndoCommand {
QList<UndoCommand*> childList;
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protected:
virtual void flip() {}
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public:
virtual ~UndoCommand();
virtual void undo();
virtual void redo();
void appendChild(UndoCommand* cmd) { childList.append(cmd); }
UndoCommand* removeChild() { return childList.takeLast(); }
int childCount() const { return childList.size(); }
void unwind();
#ifdef DEBUG_UNDO
virtual const char* name() const { return "UndoCommand"; }
#endif
};
//---------------------------------------------------------
// UndoStack
//---------------------------------------------------------
class UndoStack {
UndoCommand* curCmd;
QList<UndoCommand*> list;
int curIdx;
int cleanIdx;
public:
UndoStack();
~UndoStack();
bool active() const { return curCmd != 0; }
void beginMacro();
void endMacro(bool rollback);
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void push(UndoCommand*); // push & execute
void push1(UndoCommand*);
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void pop();
void setClean();
bool canUndo() const { return curIdx > 0; }
bool canRedo() const { return curIdx < list.size(); }
bool isClean() const { return cleanIdx == curIdx; }
UndoCommand* current() const { return curCmd; }
void undo();
void redo();
};
//---------------------------------------------------------
// SaveState
//---------------------------------------------------------
class SaveState : public UndoCommand {
InputState undoInputState;
InputState redoInputState;
Selection undoSelection;
Selection redoSelection;
Score* score;
public:
SaveState(Score*);
virtual void undo();
virtual void redo();
UNDO_NAME("SaveState")
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};
//---------------------------------------------------------
// InsertPart
//---------------------------------------------------------
class InsertPart : public UndoCommand {
Part* part;
int idx;
public:
InsertPart(Part* p, int i);
virtual void undo();
virtual void redo();
UNDO_NAME("InsertPart")
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};
//---------------------------------------------------------
// RemovePart
//---------------------------------------------------------
class RemovePart : public UndoCommand {
Part* part;
int idx;
public:
RemovePart(Part*, int idx);
virtual void undo();
virtual void redo();
UNDO_NAME("RemovePart")
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};
//---------------------------------------------------------
// InsertStaff
//---------------------------------------------------------
class InsertStaff : public UndoCommand {
Staff* staff;
int idx;
public:
InsertStaff(Staff*, int idx);
virtual void undo();
virtual void redo();
UNDO_NAME("InsertStaff")
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};
//---------------------------------------------------------
// RemoveStaff
//---------------------------------------------------------
class RemoveStaff : public UndoCommand {
Staff* staff;
int idx;
public:
RemoveStaff(Staff*, int idx);
virtual void undo();
virtual void redo();
UNDO_NAME("RemoveStaff")
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};
//---------------------------------------------------------
// InsertMStaff
//---------------------------------------------------------
class InsertMStaff : public UndoCommand {
Measure* measure;
MStaff* mstaff;
int idx;
public:
InsertMStaff(Measure*, MStaff*, int);
virtual void undo();
virtual void redo();
UNDO_NAME("InsertMStaff")
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};
//---------------------------------------------------------
// RemoveMStaff
//---------------------------------------------------------
class RemoveMStaff : public UndoCommand {
Measure* measure;
MStaff* mstaff;
int idx;
public:
RemoveMStaff(Measure*, MStaff*, int);
virtual void undo();
virtual void redo();
UNDO_NAME("RemoveMStaff")
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};
//---------------------------------------------------------
// InsertMeasure
//---------------------------------------------------------
class InsertMeasure : public UndoCommand {
MeasureBase* measure;
MeasureBase* pos;
public:
InsertMeasure(MeasureBase* nm, MeasureBase* p) : measure(nm), pos(p) {}
virtual void undo();
virtual void redo();
UNDO_NAME("InsertMeasure")
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};
//---------------------------------------------------------
// InsertStaves
//---------------------------------------------------------
class InsertStaves : public UndoCommand {
Measure* measure;
int a;
int b;
public:
InsertStaves(Measure*, int, int);
virtual void undo();
virtual void redo();
UNDO_NAME("InsertStaves")
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};
//---------------------------------------------------------
// RemoveStaves
//---------------------------------------------------------
class RemoveStaves : public UndoCommand {
Measure* measure;
int a;
int b;
public:
RemoveStaves(Measure*, int, int);
virtual void undo();
virtual void redo();
UNDO_NAME("RemoveStaves")
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};
//---------------------------------------------------------
// SortStaves
//---------------------------------------------------------
class SortStaves : public UndoCommand {
Score* score;
QList<int> list;
QList<int> rlist;
public:
SortStaves(Score*, QList<int>);
virtual void undo();
virtual void redo();
UNDO_NAME("SortStaves")
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};
//---------------------------------------------------------
// ChangePitch
//---------------------------------------------------------
class ChangePitch : public UndoCommand {
Note* note;
int pitch;
int tpc1;
int tpc2;
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void flip();
public:
ChangePitch(Note* note, int pitch, int tpc1, int tpc2);
UNDO_NAME("ChangePitch")
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};
//---------------------------------------------------------
// ChangeKeySig
//---------------------------------------------------------
class ChangeKeySig : public UndoCommand {
KeySig* keysig;
KeySigEvent ks;
bool showCourtesy;
void flip();
public:
ChangeKeySig(KeySig*, KeySigEvent newKeySig, bool sc /*, bool sn*/);
UNDO_NAME("ChangeKeySig")
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};
//---------------------------------------------------------
// ChangeMeasureLen
//---------------------------------------------------------
class ChangeMeasureLen : public UndoCommand {
Measure* measure;
Fraction len;
void flip();
public:
ChangeMeasureLen(Measure*, Fraction);
UNDO_NAME("ChangeMeasureLen")
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};
//---------------------------------------------------------
// ChangeElement
//---------------------------------------------------------
class ChangeElement : public UndoCommand {
Element* oldElement;
Element* newElement;
void flip();
public:
ChangeElement(Element* oldElement, Element* newElement);
UNDO_NAME("ChangeElement")
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};
//---------------------------------------------------------
// ChangeVoltaEnding
//---------------------------------------------------------
class ChangeVoltaEnding : public UndoCommand {
Volta* volta;
QList<int> list;
void flip();
public:
ChangeVoltaEnding(Volta*, const QList<int>&);
UNDO_NAME("ChangeVoltaEnding")
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};
//---------------------------------------------------------
// ChangeVoltaText
//---------------------------------------------------------
class ChangeVoltaText : public UndoCommand {
Volta* volta;
QString text;
void flip();
public:
ChangeVoltaText(Volta*, const QString&);
UNDO_NAME("ChangeVoltaText");
};
//---------------------------------------------------------
// ChangeChordRestSize
//---------------------------------------------------------
class ChangeChordRestSize : public UndoCommand {
ChordRest* cr;
bool small;
void flip();
public:
ChangeChordRestSize(ChordRest*, bool small);
UNDO_NAME("ChangeChordRestSize")
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};
//---------------------------------------------------------
// ChangeChordNoStem
//---------------------------------------------------------
class ChangeChordNoStem : public UndoCommand {
Chord* chord;
bool noStem;
void flip();
public:
ChangeChordNoStem(Chord*, bool noStem);
UNDO_NAME("ChangeChordNoStem")
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};
//---------------------------------------------------------
// ChangeEndBarLineType
//---------------------------------------------------------
class ChangeEndBarLineType : public UndoCommand {
Measure* measure;
BarLineType subtype;
void flip();
public:
ChangeEndBarLineType(Measure*, BarLineType subtype);
UNDO_NAME("ChangeEndBarLineType")
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};
//---------------------------------------------------------
// ChangeBarLineSpan
//---------------------------------------------------------
class ChangeBarLineSpan : public UndoCommand {
Staff* staff;
int span;
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int spanFrom;
int spanTo;
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void flip();
public:
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ChangeBarLineSpan(Staff*, int span, int spanFrom, int spanTo);
UNDO_NAME("ChangeBarLineSpan")
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};
//---------------------------------------------------------
// ChangeSingleBarLineSpan
//---------------------------------------------------------
class ChangeSingleBarLineSpan : public UndoCommand {
BarLine* barLine;
int span;
int spanFrom;
int spanTo;
void flip();
public:
ChangeSingleBarLineSpan(BarLine* barLine, int span, int spanFrom, int spanTo);
UNDO_NAME("ChangeSingleBarLineSpan")
};
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//---------------------------------------------------------
// ChangeSlurOffsets
//---------------------------------------------------------
class ChangeSlurOffsets : public UndoCommand {
SlurSegment* slur;
QPointF off[4];
void flip();
public:
ChangeSlurOffsets(SlurSegment* s, const QPointF& o1, const QPointF& o2,
const QPointF& o3, const QPointF& o4) : slur(s) {
off[0] = o1;
off[1] = o2;
off[2] = o3;
off[3] = o4;
}
UNDO_NAME("ChangeSlurOffsets")
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};
//---------------------------------------------------------
// SigInsertTime
//---------------------------------------------------------
class SigInsertTime : public UndoCommand {
Score* score;
int tick;
int len;
void flip();
public:
SigInsertTime(Score*, int tick, int len);
UNDO_NAME("SigInsertTime")
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};
//---------------------------------------------------------
// TransposeHarmony
//---------------------------------------------------------
class TransposeHarmony : public UndoCommand {
Harmony* harmony;
int rootTpc, baseTpc;
void flip();
public:
TransposeHarmony(Harmony*, int rootTpc, int baseTpc);
UNDO_NAME("TransposeHarmony")
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};
//---------------------------------------------------------
// ExchangeVoice
//---------------------------------------------------------
class ExchangeVoice : public UndoCommand {
Measure* measure;
int val1, val2;
int staff1, staff2;
public:
ExchangeVoice(Measure*, int val1, int val2, int staff1, int staff2);
virtual void undo();
virtual void redo();
UNDO_NAME("ExchangeVoice")
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};
//---------------------------------------------------------
// ChangeInstrumentShort
//---------------------------------------------------------
class ChangeInstrumentShort : public UndoCommand {
Part* part;
int tick;
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QList<StaffName> text;
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void flip();
public:
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ChangeInstrumentShort(int, Part*, QList<StaffName>);
UNDO_NAME("ChangeInstrumentShort")
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};
//---------------------------------------------------------
// ChangeInstrumentLong
//---------------------------------------------------------
class ChangeInstrumentLong : public UndoCommand {
Part* part;
int tick;
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QList<StaffName> text;
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void flip();
public:
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const QList<StaffName>& longNames() const;
ChangeInstrumentLong(int, Part*, QList<StaffName>);
UNDO_NAME("ChangeInstrumentLong")
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};
//---------------------------------------------------------
// ChangeChordRestLen
//---------------------------------------------------------
class ChangeChordRestLen : public UndoCommand {
ChordRest* cr;
TDuration d;
void flip();
public:
ChangeChordRestLen(ChordRest*, const TDuration& d);
UNDO_NAME("ChangeChordRestLen")
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};
//---------------------------------------------------------
// ChangeChordRestDuration
//---------------------------------------------------------
class ChangeChordRestDuration : public UndoCommand {
ChordRest* cr;
Fraction f;
void flip();
public:
ChangeChordRestDuration(ChordRest*, const Fraction& f);
UNDO_NAME("ChangeChordRestDuration")
};
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//---------------------------------------------------------
// MoveElement
//---------------------------------------------------------
class MoveElement : public UndoCommand {
Element* element;
QPointF offset;
void flip();
public:
MoveElement(Element*, const QPointF&);
UNDO_NAME("MoveElement")
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};
//---------------------------------------------------------
// ChangeBracketSpan
//---------------------------------------------------------
class ChangeBracketSpan : public UndoCommand {
Staff* staff;
int column;
int span;
void flip();
public:
ChangeBracketSpan(Staff*, int column, int span);
UNDO_NAME("ChangeBracketSpan")
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};
//---------------------------------------------------------
// AddElement
//---------------------------------------------------------
class AddElement : public UndoCommand {
Element* element;
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void endUndoRedo(bool) const;
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public:
AddElement(Element*);
virtual void undo();
virtual void redo();
#ifdef DEBUG_UNDO
virtual const char* name() const;
#endif
};
//---------------------------------------------------------
// RemoveElement
//---------------------------------------------------------
class RemoveElement : public UndoCommand {
Element* element;
public:
RemoveElement(Element*);
virtual void undo();
virtual void redo();
#ifdef DEBUG_UNDO
virtual const char* name() const;
#endif
};
//---------------------------------------------------------
// ChangeConcertPitch
//---------------------------------------------------------
class ChangeConcertPitch : public UndoCommand {
Score* score;
bool val;
void flip();
public:
ChangeConcertPitch(Score* s, bool val);
UNDO_NAME("ChangeConcertPitch")
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};
//---------------------------------------------------------
// EditText
//---------------------------------------------------------
class EditText : public UndoCommand {
Text* text;
QString oldText;
int undoLevel;
void undoRedo();
public:
EditText(Text* t, const QString& ot, int l) : text(t), oldText(ot), undoLevel(l) {}
virtual void undo();
virtual void redo();
UNDO_NAME("EditText")
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};
//---------------------------------------------------------
// ChangePatch
//---------------------------------------------------------
class ChangePatch : public UndoCommand {
Channel* channel;
MidiPatch patch;
void flip();
public:
ChangePatch(Channel* c, const MidiPatch* pt)
: channel(c), patch(*pt) {}
UNDO_NAME("ChangePitch")
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};
//---------------------------------------------------------
// ChangePageFormat
//---------------------------------------------------------
class ChangePageFormat : public UndoCommand {
Score* score;
PageFormat* pf;
qreal spatium;
int pageOffset;
void flip();
public:
ChangePageFormat(Score*, PageFormat*, qreal sp, int po);
~ChangePageFormat();
virtual void undo() { flip(); }
virtual void redo() { flip(); }
UNDO_NAME("ChangePageFormat")
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};
//---------------------------------------------------------
// ChangeStaff
//---------------------------------------------------------
class ChangeStaff : public UndoCommand {
Staff* staff;
bool small;
bool invisible;
qreal userDist;
QColor color;
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void flip();
public:
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ChangeStaff(Staff*, bool small, bool invisible, qreal userDist, QColor _color);
UNDO_NAME("ChangeStaff")
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};
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//---------------------------------------------------------
// ChangeStaffType
//---------------------------------------------------------
class ChangeStaffType : public UndoCommand {
ClefTypeList initialClef;
Staff* staff;
StaffType staffType;
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public:
ChangeStaffType(Staff* s, const StaffType& t) : staff(s), staffType(t) {}
virtual void undo();
virtual void redo();
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UNDO_NAME("ChangeStaffType")
};
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//---------------------------------------------------------
// ChangePart
//---------------------------------------------------------
class ChangePart : public UndoCommand {
Part* part;
Instrument instrument;
QString partName;
void flip();
public:
ChangePart(Part*, const Instrument&, const QString& name);
UNDO_NAME("ChangePart")
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};
//---------------------------------------------------------
// ChangePartProperty
//---------------------------------------------------------
class ChangePartProperty : public UndoCommand {
Part* part;
int id;
QVariant property;
void flip();
public:
ChangePartProperty(Part* e, int i, const QVariant& v)
: part(e), id(i), property(v) {}
UNDO_NAME("ChangePartProperty")
};
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//---------------------------------------------------------
// ChangeTextStyle
//---------------------------------------------------------
class ChangeTextStyle : public UndoCommand {
Score* score;
TextStyle style;
void flip();
public:
ChangeTextStyle(Score*, const TextStyle& style);
UNDO_NAME("ChangeTextStyle")
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};
//---------------------------------------------------------
// AddTextStyle
//---------------------------------------------------------
class AddTextStyle : public UndoCommand {
Score* score;
TextStyle style;
public:
AddTextStyle(Score* s, const TextStyle& st) : score(s), style(st) {}
virtual void undo();
virtual void redo();
UNDO_NAME("AddTextStyle")
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};
//---------------------------------------------------------
// ChangeStretch
//---------------------------------------------------------
class ChangeStretch : public UndoCommand {
Measure* measure;
qreal stretch;
void flip();
public:
ChangeStretch(Measure*, qreal);
UNDO_NAME("ChangeStretch")
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};
//---------------------------------------------------------
// ChangeStyle
//---------------------------------------------------------
class ChangeStyle : public UndoCommand {
Score* score;
MStyle style;
void flip();
public:
ChangeStyle(Score*, const MStyle&);
UNDO_NAME("ChangeStyle")
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};
//---------------------------------------------------------
// ChangeStyleVal
//---------------------------------------------------------
class ChangeStyleVal : public UndoCommand {
Score* score;
StyleIdx idx;
QVariant value;
void flip();
public:
ChangeStyleVal(Score* s, StyleIdx i, const QVariant& v) : score(s), idx(i), value(v) {}
UNDO_NAME("ChangeStyleVal")
};
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//---------------------------------------------------------
// ChangeChordStaffMove
//---------------------------------------------------------
class ChangeChordStaffMove : public UndoCommand {
Chord* chord;
int staffMove;
void flip();
public:
ChangeChordStaffMove(Chord*, int);
UNDO_NAME("ChangeChordStaffMove")
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};
//---------------------------------------------------------
// ChangeVelocity
//---------------------------------------------------------
class ChangeVelocity : public UndoCommand {
Note* note;
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ValueType veloType;
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int veloOffset;
void flip();
public:
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ChangeVelocity(Note*, ValueType, int);
UNDO_NAME("ChangeVelocity")
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};
//---------------------------------------------------------
// ChangeMStaffProperties
//---------------------------------------------------------
class ChangeMStaffProperties : public UndoCommand {
MStaff* mstaff;
bool visible;
bool slashStyle;
void flip();
public:
ChangeMStaffProperties(MStaff*, bool visible, bool slashStyle);
UNDO_NAME("ChangeMStaffProperties")
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};
//---------------------------------------------------------
// ChangeTimesig
//---------------------------------------------------------
class ChangeTimesig : public UndoCommand {
TimeSig* timesig;
bool showCourtesy;
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Fraction sig;
Fraction stretch;
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TimeSigType subtype;
QString numeratorString;
QString denominatorString;
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void flip();
public:
ChangeTimesig(TimeSig* _timesig, bool sc, const Fraction&,
const Fraction&, QString, QString, TimeSigType subtype);
UNDO_NAME("ChangeTimesig")
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};
//---------------------------------------------------------
// RemoveMeasures
//---------------------------------------------------------
class RemoveMeasures : public UndoCommand {
Measure* fm;
Measure* lm;
public:
RemoveMeasures(Measure*, Measure*);
virtual void undo();
virtual void redo();
UNDO_NAME("RemoveMeasures")
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};
//---------------------------------------------------------
// InsertMeasures
//---------------------------------------------------------
class InsertMeasures : public UndoCommand {
Measure* fm;
Measure* lm;
public:
InsertMeasures(Measure* m1, Measure* m2) : fm(m1), lm(m2) {}
virtual void undo();
virtual void redo();
UNDO_NAME("InsertMeasures")
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};
//---------------------------------------------------------
// ChangeImage
//---------------------------------------------------------
class ChangeImage : public UndoCommand {
Image* image;
bool lockAspectRatio;
bool autoScale;
int z;
void flip();
public:
ChangeImage(Image* i, bool l, bool a, int _z)
: image(i), lockAspectRatio(l), autoScale(a), z(_z) {}
UNDO_NAME("ChangeImage")
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};
//---------------------------------------------------------
// ChangeHairpin
//---------------------------------------------------------
class ChangeHairpin : public UndoCommand {
Hairpin* hairpin;
int veloChange;
Element::DynamicRange dynRange;
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bool diagonal;
void flip();
public:
ChangeHairpin(Hairpin* h, int c, Element::DynamicRange t, bool dg)
: hairpin(h), veloChange(c), dynRange(t), diagonal(dg) {}
UNDO_NAME("ChangeHairpin")
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};
//---------------------------------------------------------
// ChangeDuration
//---------------------------------------------------------
class ChangeDuration : public UndoCommand {
ChordRest* cr;
Fraction d;
void flip();
public:
ChangeDuration(ChordRest* _cr, Fraction _d) : cr(_cr), d(_d) {}
UNDO_NAME("ChangeDuration")
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};
//---------------------------------------------------------
// AddExcerpt
//---------------------------------------------------------
class AddExcerpt : public UndoCommand {
Score* score;
public:
AddExcerpt(Score* s) : score(s) {}
virtual void undo();
virtual void redo();
UNDO_NAME("AddExcerpt")
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};
//---------------------------------------------------------
// RemoveExcerpt
//---------------------------------------------------------
class RemoveExcerpt : public UndoCommand {
Score* score;
public:
RemoveExcerpt(Score* s) : score(s) {}
virtual void undo();
virtual void redo();
UNDO_NAME("RemoveExcerpt")
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};
//---------------------------------------------------------
// ChangeBend
//---------------------------------------------------------
class ChangeBend : public UndoCommand {
Bend* bend;
QList<PitchValue> points;
void flip();
public:
ChangeBend(Bend* b, QList<PitchValue> p) : bend(b), points(p) {}
UNDO_NAME("ChangeBend")
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};
//---------------------------------------------------------
// ChangeTremoloBar
//---------------------------------------------------------
class ChangeTremoloBar : public UndoCommand {
TremoloBar* bend;
QList<PitchValue> points;
void flip();
public:
ChangeTremoloBar(TremoloBar* b, QList<PitchValue> p) : bend(b), points(p) {}
UNDO_NAME("ChangeTremoloBar")
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};
//---------------------------------------------------------
// ChangeNoteEvents
//---------------------------------------------------------
class ChangeNoteEvents : public UndoCommand {
Chord* chord;
QList<NoteEvent*> events;
void flip();
public:
ChangeNoteEvents(Chord* n, const QList<NoteEvent*>& l) : chord(n), events(l) {}
UNDO_NAME("ChangeNoteEvents")
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};
//---------------------------------------------------------
// ChangeInstrument
//---------------------------------------------------------
class ChangeInstrument : public UndoCommand {
InstrumentChange* is;
Instrument instrument;
void flip();
public:
ChangeInstrument(InstrumentChange* _is, const Instrument& i) : is(_is), instrument(i) {}
UNDO_NAME("ChangeInstrument")
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};
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extern void updateNoteLines(Segment*, int track);
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//---------------------------------------------------------
// ChangeBoxProperties
//---------------------------------------------------------
class ChangeBoxProperties : public UndoCommand {
Box* _box;
qreal _marginLeft, _marginTop, _marginRight, _marginBottom;
Spatium _height, _width;
qreal _topGap, _bottomGap;
void flip();
public:
ChangeBoxProperties(Box *, qreal, qreal, qreal, qreal,
Spatium, Spatium,
qreal, qreal);
UNDO_NAME("ChangeBoxProperties")
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};
//---------------------------------------------------------
// SwapCR
//---------------------------------------------------------
class SwapCR : public UndoCommand {
ChordRest* cr1;
ChordRest* cr2;
void flip();
public:
SwapCR(ChordRest* a, ChordRest* b) : cr1(a), cr2(b) {}
UNDO_NAME("SwapCR")
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};
//---------------------------------------------------------
// ChangeClefType
//---------------------------------------------------------
class ChangeClefType : public UndoCommand {
Clef* clef;
ClefType concertClef;
ClefType transposingClef;
void flip();
public:
ChangeClefType(Clef*, ClefType cl, ClefType tc);
UNDO_NAME("ChangeClef")
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};
//---------------------------------------------------------
// MoveStaff
//---------------------------------------------------------
class MoveStaff : public UndoCommand {
Staff* staff;
Part* part;
int rstaff;
void flip();
public:
MoveStaff(Staff* s, Part* p, int idx) : staff(s), part(p), rstaff(idx) {}
UNDO_NAME("MoveStaff")
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};
//---------------------------------------------------------
// ChangeDurationType
//---------------------------------------------------------
class ChangeDurationType : public UndoCommand {
ChordRest* cr;
TDuration t;
void flip();
public:
ChangeDurationType(ChordRest* _cr, TDuration _t)
: cr(_cr), t(_t) {}
UNDO_NAME("ChangeDurationType")
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};
//---------------------------------------------------------
// ChangeStaffUserDist
//---------------------------------------------------------
class ChangeStaffUserDist : public UndoCommand {
Staff* staff;
qreal dist;
void flip();
public:
ChangeStaffUserDist(Staff* s, qreal d)
: staff(s), dist(d) {}
UNDO_NAME("ChangeStaffUserDist")
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};
//---------------------------------------------------------
// ChangeProperty
//---------------------------------------------------------
class ChangeProperty : public UndoCommand {
Element* element;
P_ID id;
QVariant property;
PropertyStyle propertyStyle;
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void flip();
public:
ChangeProperty(Element* e, P_ID i, const QVariant& v, PropertyStyle ps = PropertyStyle::NOSTYLE)
: element(e), id(i), property(v), propertyStyle(ps) {}
P_ID getId() const { return id; }
UNDO_NAME("ChangeProperty")
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};
//---------------------------------------------------------
// ChangeMetaText
//---------------------------------------------------------
class ChangeMetaText : public UndoCommand {
Score* score;
QString id;
QString text;
void flip();
public:
ChangeMetaText(Score* s, const QString& i, const QString& t) : score(s), id(i), text(t) {}
UNDO_NAME("ChangeMetaText")
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};
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//---------------------------------------------------------
// ChangeEventList
//---------------------------------------------------------
class ChangeEventList : public UndoCommand {
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Chord* chord;
QList<NoteEventList> events;
PlayEventType eventListType;
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void flip();
public:
ChangeEventList(Chord* c, const QList<NoteEventList> l);
UNDO_NAME("ChangeEventList")
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};
//---------------------------------------------------------
// ChangeSynthesizerState
//---------------------------------------------------------
class ChangeSynthesizerState : public UndoCommand {
Score* score;
SynthesizerState state;
void flip();
public:
ChangeSynthesizerState(Score* s, const SynthesizerState& st) : score(s), state(st) {}
UNDO_NAME("ChangeSynthesizerState")
};
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//---------------------------------------------------------
// RemoveBracket
//---------------------------------------------------------
class RemoveBracket : public UndoCommand {
Staff* staff;
int level;
BracketType type;
int span;
virtual void undo();
virtual void redo();
public:
RemoveBracket(Staff* s, int l, BracketType t, int sp) : staff(s), level(l), type(t), span(sp) {}
UNDO_NAME("RemoveBracket")
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};
//---------------------------------------------------------
// AddBracket
//---------------------------------------------------------
class AddBracket : public UndoCommand {
Staff* staff;
int level;
BracketType type;
int span;
virtual void undo();
virtual void redo();
public:
AddBracket(Staff* s, int l, BracketType t, int sp) : staff(s), level(l), type(t), span(sp) {}
UNDO_NAME("AddBracket")
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};
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//---------------------------------------------------------
// ChangeSpannerElements
//---------------------------------------------------------
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class ChangeSpannerElements : public UndoCommand {
Spanner* spanner;
Element* startElement;
Element* endElement;
void flip();
public:
ChangeSpannerElements(Spanner* s, Element* se, Element* ee)
: spanner(s), startElement(se), endElement(ee) {}
UNDO_NAME("ChangeSpannerElements")
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};
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//---------------------------------------------------------
// ChangeParent
//---------------------------------------------------------
class ChangeParent : public UndoCommand {
Element* element;
Element* parent;
int staffIdx;
void flip();
public:
ChangeParent(Element* e, Element* p, int si) : element(e), parent(p), staffIdx(si) {}
UNDO_NAME("ChangeParent")
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};
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//---------------------------------------------------------
// ChangeMMRest
//---------------------------------------------------------
class ChangeMMRest : public UndoCommand {
Measure* m;
Measure* mmrest;
void flip();
public:
ChangeMMRest(Measure* _m, Measure* _mmr) : m(_m), mmrest(_mmr) {}
UNDO_NAME("ChangeMMRest")
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};
//---------------------------------------------------------
// InsertTime
//---------------------------------------------------------
class InsertTime : public UndoCommand {
Score* score;
int tick;
int len;
void redo();
void undo();
public:
InsertTime(Score* _score, int _tick, int _len)
: score(_score), tick(_tick), len(_len) {}
UNDO_NAME("InsertTime")
};
//---------------------------------------------------------
// ChangeNoteEvent
//---------------------------------------------------------
class ChangeNoteEvent : public UndoCommand {
Note* note;
NoteEvent* oldEvent;
NoteEvent newEvent;
void flip();
public:
ChangeNoteEvent(Note* n, NoteEvent* oe, const NoteEvent& ne)
: note(n), oldEvent(oe), newEvent(ne) {}
};
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//---------------------------------------------------------
// SetClefType
//---------------------------------------------------------
class SetClefType : public UndoCommand {
Staff* staff;
int tick;
ClefTypeList ctl;
void flip();
public:
SetClefType(Staff* st, int t, const ClefTypeList& l) : staff(st), tick(t), ctl(l) {}
};
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//---------------------------------------------------------
// Unlink
//---------------------------------------------------------
class Unlink : public UndoCommand {
Element* e;
Element* le = 0;
public:
Unlink(Element* _e) : e(_e) {}
virtual void undo();
virtual void redo();
};
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} // namespace Ms
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#endif