MuseScore/libmscore/part.h

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//=============================================================================
// MuseScore
// Music Composition & Notation
//
// Copyright (C) 2002-2011 Werner Schweer
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2
// as published by the Free Software Foundation and appearing in
// the file LICENCE.GPL
//=============================================================================
#ifndef __PART_H__
#define __PART_H__
#include "mscore.h"
#include "instrument.h"
#include "text.h"
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namespace Ms {
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class Xml;
class Staff;
class Score;
class InstrumentTemplate;
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//---------------------------------------------------------
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// @@ Part
// @P partName QString name of the part, used in the mixer
// @P show bool check/set whether or not a part is shown
// @P longName QString
// @P shortName QString
// @P volume int
// @P mute bool
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// @P endTrack int (read only)
// @P startTrack int (read only)
// @ midiProgram int (read only)
// @ midiChannel int (read only)
// @ instrumentId string (read only)
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//---------------------------------------------------------
class Part : public QObject, public ScoreElement {
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Q_OBJECT
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Q_PROPERTY(QString partName READ partName WRITE setPartName)
Q_PROPERTY(bool show READ show WRITE setShow)
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Q_PROPERTY(QString longName READ longName WRITE setLongName)
Q_PROPERTY(QString shortName READ shortName WRITE setShortName)
Q_PROPERTY(int volume READ volume WRITE setVolume)
Q_PROPERTY(bool mute READ mute WRITE setMute)
Q_PROPERTY(int endTrack READ endTrack)
Q_PROPERTY(int startTrack READ startTrack)
Q_PROPERTY(int midiProgram READ midiProgram)
Q_PROPERTY(int midiChannel READ midiChannel)
Q_PROPERTY(QString instrumentId READ instrumentId)
Q_PROPERTY(int lyricCount READ lyricCount)
Q_PROPERTY(int harmonyCount READ harmonyCount)
Q_PROPERTY(bool hasTabStaff READ hasTabStaff)
Q_PROPERTY(bool hasPitchedStaff READ hasPitchedStaff)
Q_PROPERTY(bool hasDrumStaff READ hasDrumStaff)
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QString _partName; ///< used in tracklist (mixer)
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InstrumentList _instruments;
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QList<Staff*> _staves;
QString _id; ///< used for MusicXml import
bool _show; ///< show part in partitur if true
public:
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Part(Score* = 0);
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void initFromInstrTemplate(const InstrumentTemplate*);
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void read(XmlReader&);
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void read114(XmlReader&);
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void write(Xml& xml) const;
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int nstaves() const { return _staves.size(); }
QList<Staff*>* staves() { return &_staves; }
const QList<Staff*>* staves() const { return &_staves; }
Staff* staff(int idx) const;
void setId(const QString& s) { _id = s; }
QString id() const { return _id; }
int startTrack() const;
int endTrack() const;
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QString longName(int tick = -1) const;
QString shortName(int tick = -1) const;
QString instrumentName(int tick = -1) const;
QString instrumentId(int tick = -1) const;
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const QList<StaffName>& longNames(int tick = -1) const { return instrument(tick)->longNames(); }
const QList<StaffName>& shortNames(int tick = -1) const { return instrument(tick)->shortNames(); }
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void setLongNames(QList<StaffName>& s, int tick = -1);
void setShortNames(QList<StaffName>& s, int tick = -1);
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void setLongName(const QString& s);
void setShortName(const QString& s);
void setPlainLongName(const QString& s);
void setPlainShortName(const QString& s);
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void setStaves(int);
int volume() const;
void setVolume(int volume);
bool mute() const;
void setMute(bool mute);
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int reverb() const;
void setReverb(int);
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int chorus() const;
void setChorus(int);
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int pan() const;
void setPan(int pan);
int midiProgram() const;
void setMidiProgram(int, int bank = 0);
int midiChannel() const;
int midiPort() const;
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void setMidiChannel(int) const;
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void insertStaff(Staff*, int idx);
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void removeStaff(Staff*);
bool show() const { return _show; }
void setShow(bool val) { _show = val; }
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Instrument* instrument(int tick = -1);
const Instrument* instrument(int tick = -1) const;
void setInstrument(Instrument*, int tick = -1); // transfer ownership
void setInstrument(const Instrument&&, int tick = -1);
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void setInstrument(const Instrument&, int tick = -1);
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void removeInstrument(int tick);
const InstrumentList* instruments() const { return &_instruments; }
void insertTime(int tick, int len);
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QString partName() const { return _partName; }
void setPartName(const QString& s) { _partName = s; }
QVariant getProperty(P_ID) const override;
bool setProperty(P_ID, const QVariant&) override;
int lyricCount();
int harmonyCount();
bool hasPitchedStaff();
bool hasTabStaff();
bool hasDrumStaff();
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};
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} // namespace Ms
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#endif