MuseScore/libmscore/staffstate.h

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//=============================================================================
// MuseScore
// Music Composition & Notation
//
// Copyright (C) 2010-2011 Werner Schweer
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2
// as published by the Free Software Foundation and appearing in
// the file LICENCE.GPL
//=============================================================================
#ifndef __STAFFSTATE_H__
#define __STAFFSTATE_H__
#include "element.h"
#include "elementlayout.h"
#include "instrument.h"
class QPainter;
enum StaffStateType {
STAFF_STATE_INSTRUMENT, STAFF_STATE_TYPE,
STAFF_STATE_VISIBLE, STAFF_STATE_INVISIBLE
};
//---------------------------------------------------------
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// @@ StaffState
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//---------------------------------------------------------
class StaffState : public Element {
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Q_OBJECT
StaffStateType _staffStateType;
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qreal lw;
QPainterPath path;
Instrument _instrument;
virtual void draw(QPainter*) const;
virtual void layout();
public:
StaffState(Score*);
virtual StaffState* clone() const { return new StaffState(*this); }
virtual ElementType type() const { return STAFF_STATE; }
void setStaffStateType(const QString&);
void setStaffStateType(StaffStateType st) { _staffStateType = st; }
StaffStateType staffStateType() const { return _staffStateType; }
QString staffStateTypeName() const;
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virtual bool acceptDrop(MuseScoreView*, const QPointF&, Element*) const;
virtual Element* drop(const DropData&);
virtual void write(Xml&) const;
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virtual void read(XmlReader&);
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Instrument instrument() const { return _instrument; }
void setInstrument(const Instrument& i) { _instrument = i; }
Segment* segment() { return (Segment*)parent(); }
};
#endif