fix #271053: Drum palette: stem direction incorrect for voice 2 notes
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1b6e824b44
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069c0040e2
2 changed files with 4 additions and 4 deletions
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@ -1355,7 +1355,7 @@ qreal Chord::defaultStemLength()
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void Chord::layoutStem1()
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{
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StaffType* st = staff() ? staff()->staffType(tick()) : 0;
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if (durationType().hasStem() && !(_noStem || measure()->slashStyle(staffIdx()) || (st && st->isTabStaff() && st->slashStyle()))) {
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if (durationType().hasStem() && !(_noStem || (measure() && measure()->slashStyle(staffIdx())) || (st && st->isTabStaff() && st->slashStyle()))) {
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if (!_stem) {
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Stem* stem = new Stem(score());
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stem->setParent(this);
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@ -1789,7 +1789,7 @@ void Chord::layoutPitched()
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note->setPos(x, y);
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}
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computeUp();
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layoutStem();
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layoutStem1();
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addLedgerLines();
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return;
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}
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@ -75,8 +75,8 @@ void Stem::layout()
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Staff* stf = staff();
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if (chord()) {
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int tick = chord()->tick();
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StaffType* st = stf->staffType(tick);
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if (st->isTabStaff() ) { // TAB staves
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StaffType* st = stf ? stf->staffType(tick) : nullptr;
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if (st && st->isTabStaff() ) { // TAB staves
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if (st->stemThrough()) {
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// if stems through staves, gets Y pos. of stem-side note relative to chord other side
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qreal lineDist = st->lineDistance().val() * spatium();
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