avoid collisions with stems at score loading
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4606756761
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1 changed files with 7 additions and 2 deletions
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@ -1059,8 +1059,13 @@ void Beam::offsetBeamToRemoveCollisions(const std::vector<ChordRest*> chordRests
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void Beam::extendStem(Chord* chord, int extraBeamAdjust)
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{
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PointF anchor = chordBeamAnchor(chord);
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qreal proportionAlongX = (anchor.x() - _startAnchor.x()) / (_endAnchor.x() - _startAnchor.x());
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qreal desiredY = proportionAlongX * (_endAnchor.y() - _startAnchor.y()) + _startAnchor.y();
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qreal desiredY;
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if (_endAnchor.x() > _startAnchor.x()) {
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qreal proportionAlongX = (anchor.x() - _startAnchor.x()) / (_endAnchor.x() - _startAnchor.x());
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desiredY = proportionAlongX * (_endAnchor.y() - _startAnchor.y()) + _startAnchor.y();
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} else {
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desiredY = std::max(_endAnchor.y(), _startAnchor.y());
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}
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qreal beamsAddition = extraBeamAdjust * _beamDist;
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if (chord->up()) {
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