* The one C4100
* The one C4189
* The two C4457
* The two C4701
* The 475 C4267, changing to size_t were easily possible, casting to
int elsewhere
* Fix GCC warnings reg. wrong printf format for a size_t, reg. unused
variables and reg. ambigous else branch, seen on Travis CI
Improve calculation performance in Fluid::Voice::effects by avoiding excessive calls to std::vector::operator[]
Remove not used Tuning class from Fluid sources
Add fluid headers to CMakeLists
1) fix some bugs which appear in runtime: replace QString::tostdstring() to Foo.toUtf8().constData().
2) Enable start center online community. To use it you need download webengine in your QT lib. see instruction https://musescore.org/en/handbook/developers-handbook/compilation/compile-instructions-windows-visual-studio-2017-wip
3) update install steps. Add additional dlls for webEngine. Add copying dlls and musescore.exe to /msvc.install/bin folder. Run project will work with the "$(ProjectDir)\..\..\msvc.install\bin\MuseScore.exe" specified in Debugging field in mscore project
4) Moving AppVeyor from MinGW to MSVC. Exclude ALL MSVC project from INSTALL project. Exclude ALL from PACKAGE. Remove migw-cmake in script build, add .bat instead. Remove xcopy from 7z archive step
5) Fix warning : Warning C4703 potentially uninitialized local pointer variable '' used; Warning C4456 declaration of '' hides previous local declaration; Warning C4458 declaration of '' hides class member
6) Change path to 11 version wix toolset which created .msi installer package
This commit contains changes required for MuseScore to compile under MSVC with no warnings.
MuseScore is being compiled with the /W4 setting (warning level 4), which is similar to -wall -wextra on clang. This generates lots of warnings on MSVC, mainly for non-standard constructs and for constructs which might be bugs or might lead to bugs.
Most warnings are in the following categories:
- Name hiding: a variable hides a variable with the same name on a larger scope (or a field, or a function parameter). This can easily lead to bugs, and it is a best practice to avoid hiding variable names (see recommendation ES.12 in the C++ Core Guidelines by Stroustrop & Sutter (http://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#Res-reuse : ES.12: Do not reuse names in nested scopes)
- Narrowing conversion: a numeric conversion results in loss of significant digits (for example, double -> float). The general recommendation is to use a cast to indicate this is designed behaviour.
- Unreachable code: in several instances, there is unreachable code. The unreachable code is commented out.
- (Potentially) uninitialized local variable. Just initialized the vars.
- foreach(,) -> for(:): this does not generate a warning per-se (only a few of these generate warnings due to name hiding), but changed in keeping with "MuseScore Coding Rules" (https://musescore.org/en/handbook/musescore-coding-rules#Loops), which tells explicitly "Use C++11's "for" instead of Qt's "foreach":" ... "If you happen to be fixing some code and see a "foreach", please change that loop into a "for"."
Most changes are in the categories indicated above. The next listing shows detailed changes for files which are *not* of the aforementioned types.
- all.h: Disable warning C4127 (conditional expression is constant - generated in Qt header file qvector.h)
- awl/aslider.h: unreachable code.
- awl/knob.cpp: name hiding
- awl/mslider.cpp: name hiding
- awl/slider.cpp: name hiding
- bww2mxml/parser.cpp: name hiding
- effects/compressor/compressor.cpp: narrowing conversion
- effects/zita1/zitagui.cpp: name hiding
- fluid/fluid.cpp: foreach replacement. Name hiding.
- fluid/mod.cpp: name hiding.
- fluid/sfont.cpp: foreach replacement. Name hiding. Initialize vars.
- fluid/voice.cpp: Name hiding.
- libmscore/accidental.cpp: Name hiding.
- libmscore/ambitus.cpp: Initialize vars.
- libmscore/barline.cpp: Name hiding. Unreachable code.
- libmscore/beam.cpp: Name hiding.
- libmscore/chordrest.cpp: Unreachable code.
- libmscore/scorefile.cpp: Name hiding.
- manual/genManual.cpp: Name hiding. foreach replacement.
- midi/midifile.cpp: Name hiding. Unreachable code.
- omr/importpdf.cpp: Name hiding. foreach replacement.
- omr/omr.cpp: Name hiding. foreach replacement.
- omr/omrpage.cpp: Name hiding. foreach replacement.
- omr/omrview.cpp: Name hiding. foreach replacement.
- synthesizer/event.cpp: Unreachable code.
- zerberus\channel.cpp: Narrowing conversion.
- zerberus\instrument.cpp: Name hiding.
- zerberus\sfz.cpp: Name hiding.
- zerberus\voice.h: Suppress warning C4201: "nonstandard extension used: nameless struct/union"
- zerberus\zerberus.cpp: Name hiding. Unreferenced parameter.
- zerberus\zerberusgui.cpp: Name hiding.
This commit contains changes required for MuseScore to compile under MSVC with no errors.
There are several general categories of problems that resulted in errors with the compilation. Main issues:
- Variable Length Arrays (VLA). This is a non-standard extension to C++, supported by clang toolchains, but not by MSVC. The initial workaround is to use std::vector<> instead of VLAs, eventually (if needed) with the original variable pointing to the beginning of the allocated array. More efficient alternatives are possible if profiling shows any code using VLAs to be timing-critical.
- Floating-point constants not suffixed with "f" are doubles by default; in some instances, this leads to narrowing conversion errors (in other instances, just warnings).
- MSVC does not support "or"/"and"/"not" in lieu of "||"/"&&"/"!". Changed unconditionally to use standard C++ symbols.
- MSVC does not support the "__builtin_unreachable()" compiler hint. A similar, albeit not exactly equal, alternative is "__assume(0)", which is MSVC-specific.
- MSVC does not support ranges in case statements. Replaced with list of cases instead of range (non-conditionally)
Detailed changes, with per-file comments:
- all.h: opt-in to deprecated features, include <io.h> and <process.h> instead of POSIX <unistd.h>, undefine "STRING_NONE" and "small", which Microsoft defines as macros, which result in compilation errors.
- effects/compressor/zita.cpp: eliminated narrowing conversion error by appending "f" to float constants.
- fluid/voice.cpp: appended "f" to float constants to eliminate narrowing conversion errors/warnings
- libmscore/beam.cpp: conditionally replaced VLA
- libmscore/edit.cpp: conditionally replaced VLA
- libmscore/element.cpp: appended "f" to float constant
- libmscore/fret.cpp: changed or -> ||
- libmscore/layout.cpp: conditionally replaced VLA
- libmscore/mscore.cpp: conditionally replaced "__builtin_unreachable()" with "__assume(0)" for MSVC
- libmscore/scorefile.coo: use correct char representation conversion for MSVC
- libmscore/stringdata.cpp: conditionally replaced VLA
- libmscore/system.cpp: conditionally replaced VLA
- libmscroe/text.cpp: replaced range in case statement.
- manual/genManual.cpp: use getopt() replacement.
- midi/midifile.cpp: conditionally replaced VLA. This does not use the default replacement.
- mscore/bb.cpp: replaced range in case statement.
- mscore/capella.cpp: conditionally replaced VLA. Changed and -> &&
- mscore/driver:cpp: preclude errors due to macro redefinitions.
- mscore/editstyle.cpp: conditionally replaced "__builtin_unreachable()" with "__assume(0)" for MSVC
- mscore/importgtp-gp6.cpp: conditionally replaced VLA.
- mscore/instrwidget.cpp: conditionally replaced VLA.
- mscore/jackaudio.cpp: conditionally replaced VLA. Preclude errors due to macro redefinitions.
- mscore/jackweakapi.cpp: Preclude errors due to macro redefinitions. Replacement for __atribute__((constructor)) through static object construction for MSVC. Force use of LoadLibraryA instead of LoadLibrary.
- mscore/mididriver.h: Changed not -> !
- mscore/musescore.cpp: Changed not -> !. Conditionally replaced VLA.
- mscore/resourceManager.cpp: conditionally replaced VLA.
- mscore/timeline.cpp: conditionally replaced VLA.
- omr/omrpage.cpp: conditionally replaced VLA.
- synthesizer/msynthesizer.cpp: replaced UNIX sleep(1) method with MSVC Sleep(1000) (equivalent, but in ms instead of seconds)
- synthesizer/msynthsizer.h: appended "f" to float constant
- thirdparty/poppler/config.h: set defines for MSVC to preclude the use of inexistent libraries.
- thirdparty/poppler/poppler/poppler-config.h: set defines for MSVC to preclude the use of inexistent libraries. Eliminated #defines for fmin and fmax which where causing problems.
- thirdparty/poppler/poppler/PSOutputDev.cc: added #include <algorithm> for std::min() and std::max(). Note this is required per-C++ standard.
- thirdparty/portmidi/pm_win/pmwinmm.c: undefined UNICODE to use char-based library functions.
- thirdparty/qzip/qzip.cpp: changed or -> ||
- thirdparty/rtf2html/rtf_keyword.h: file format changed from Apple to UNIX, as MSVC does not supported the former.
(NOT error related, just improvement on previous commit; manual/getopt/README.md: added link to source article)
In detail, changes are as follows:
- Changed .gitignore to ignore VS-specific files and directories.
- VS uses a global settings file for the CMake build process: CMakeSettings.json. This is a text file, which is conceptually equivalent to the Makefile used to invoke CMake through Make. This file might need to be changed on an individual user basis, if dependencies are not installed in default paths.
- New cmake macros to copy files in build\CopyFilesMacros.cmake. The code is from https://cmake.org/pipermail/cmake/2009-March/027892.html
- Pre-compiled headers: Visual Studio requires to create pre-compiled headers per-project (a general per-solution PCH file, although possible, is extremely problematic and not recommended). Therefore, the new macro vstudio_pch in CreatePrecompiledHeader.cmake was created to add the pre-compiled header creation step to an existing target (similar to what is done for XCode). The existing macro precompiled_header was modified to set the values for a group of variables. As part of this, the empty file all.cpp was added to the root of the source tree, as VS requires a source file to create pre-compiled headers (the header file alone can not be compiled).
- all.h is not copied to binary dir for MSVC, as I could determine no need to do this. Because of this, and the differences in PCH handling, the pseudo-targets mops1 and mops2 are not created for MSVC.
- Revised all steps conditional on toolchain, and added MSVC paths as needed. In many instances, the MSVC path is the same as the MINGW path, but not always.
- The manual (genManual) target used the getopt() functionality defined in POSIX libraries, which is not available on Windows. An LGPL'd port of getopt() for Windows was added in manual\getopt. The original source is in GitHub: nanoporetech/getopt-win32, based on a CodeProject article: https://www.codeproject.com/KB/cpp/getopt4win.aspx?msg=3987371. The corresponding CMakeLists.txt file was modified to include this files when compiling with MSVC.
- Changes in CMakeLists.txt files to create valid MSVC targets. The changes, always conditional on the MSVC toolchain, consist of:
x Setting target properties for MSVC
x Using all.h in source dir
x Adding pre-compiled headers to target
x Removing dependency from mops1 and mops2
Notes:
- The INSTALL target has NOT BEEN UPDATED for MSVC.
Introduce extensions files aka .muxt. These files are archives with additional data to extend MuseScore with soundfonts, templates, custom workspaces, etc.
Update qzip to fix bug with symlink.
Add extensions management to resource manager.
Make unification for Zerberus and Fluid GUI
Make logic for 'up' and 'down' arrows in Zerberus
Logic of adding SF in fluid are the same as zerberus
Create Progress Bar in Fluid
If we don't specify framesPerBuffer parameter in Pa_OpenStream, PortAudio will choose optimal value for particular callback call. It can vary from run to run even on the same hardware depending on available system resources.
While generating signal, interpolating and applying effects, we assume that framesBuffer contains more than minimal number of frames to generate envelope. BTW, it is not true. If framesBuffer is smaller, algos cannot generate correct sound and just keep silence.
I've implemented cache which keeps generated values from dsp algorithms and applies it step-by-step to buffer values from pa_callback. Cache is filled each time algos generate dsp values. If buffer frames are not enough to generate envelope, algos generate values for further calls and keep it in cache.
Required number of frames has been selected as a number of frames for one phase multiplying by number of phases. Actually, smaller numbers of this value generates good results, but it is better to keep it as max as possible to provide perfect sound.
Code changes:
- Replaced C-like variables with std containers for comfortable debugging and better usage
- Extracted similar code calls to separate methods
- Implemented cache as std constainers, so also implemented convertion from std::vector to C-like float* to fill the pa buffer
- Changed the logic of applying effects and interpolation, it is now possible to use them separately. This is required to fill effects several times after calculating the interpolation is finished.
Removed std::vector<float> to keep cache - process buff values on the fly. Performance is better, but still glitches on https://musescore.com/user/166080/scores/175421. BuffSize = 64 with my wired headphones.
Found via `codespell -i 3 -w --skip="./thirdparty,./share/locale,./fonts" -I ../musescore-whitelist.txt`
Whitelist:
```
clas
nd
ot
pres
strack
tage
te
```
The old Preferences struct holding all preferences are removed in favor of a
new Preferences class which acts as a proxy for QSettings. The settings stored
in QSettings are accessed directly through access methods like getBool(key),
getInt(key), etc. and changed with setPreference(key, value).
Since we are using QSettings directly the preferences are stored automatically
without the need for a custom write() and read() method like before.
The preferences.cpp/.h and prefdialog.cpp/h are refactored to have fewer
responsibilities than before. The Preferences class are all about storing and
retrieving preferences - it should not contain any code to handle any other
aspect of MuseScore.
Testing:
The Preferences class can be used in tests. All preferences are initialized with
default values in mtest. If a test requires that a preference has a specific
value it can be changed using setPreference() for that single test. In the tests
the preferences are stored in memory only.
The Preference class is supposed to be used as a singleton. In preferences.h an
'extern Preferences preferences' is set and it is defined in preferences.cpp. All
files which includes preferences.h have access to the 'preferences' singleton
and should use this to get and set preferences.
Preferences::sfPath is renamed "mySoundfontsPath", which adheres to same naming scheme for myPluginsPath and myTemplatesPath, and now only stores the user-specified soundfont folders (no longer stores mscoreGlobalShare/sound). Any synthesizers loading soundfonts must make sure to look in mscoreGLobalShare/sound in addition to mySoundfontsPath. Removing mscoreGlobalShare/sound from the stored path fixes a bug with portable AppImages, which use a different temporary directory for mscoreGlobalShare on every execution.