ws
770b64b3ea
fix for fluid mutex
2013-07-18 17:09:10 +02:00
ws
ef3be9a8e6
catch exceptions during loading of soundfont
2013-07-18 11:36:18 +02:00
ws
0d6f2984d4
fix grace notes in parts
2013-06-21 11:26:56 +02:00
lasconic
b1d7b217ba
add untranslatable strings
2013-06-18 15:54:18 +02:00
ws
9559b2ce58
add c++ wrapper for sndfile, replace ogg routines in fluid with sndfile
2013-06-03 12:54:37 +02:00
ws
9ebabcc2e5
add namespace Ms
2013-05-13 19:43:59 +02:00
lasconic
4d020a2a67
fix button states in Fluid synthesizer UI
2013-05-07 19:39:40 +02:00
ws
c1b3182c00
fix name of initial sound font
2013-04-22 10:25:47 +02:00
ws
6398a01a85
fix fluid settings, remove old preferences for synthesizer, cleanups
2013-04-19 21:13:52 +02:00
ws
2deb49be5a
add store/recall global synthesizer settings; connect tuning settings
2013-04-19 17:15:30 +02:00
lasconic
ff22ee5a49
default soundfonts are only filenames
2013-04-17 15:42:21 +02:00
lasconic
f9f8462d96
fix crash when deleting built-in soundfont from synth
2013-04-15 17:48:06 +02:00
ws
0be1d3f78e
synthesizer/midi cleanups
2013-04-08 11:27:14 +02:00
ws
1899b4ac59
fix MidiPatch handling
2013-04-04 13:01:58 +02:00
lasconic
e19ccd36fc
some fixes for windows and audio playback
2013-04-03 19:04:49 +02:00
ws
a8a9241699
fixes for synthesizer
2013-04-03 17:18:25 +02:00
ws
bc46048cd3
update synthesizer implementation
2013-04-03 12:50:21 +02:00
ws
220db94494
reorganize synthesizer; add zita1 reverb
2013-04-03 12:50:21 +02:00
ws
3a2c82900f
fix regression: export audio
2013-03-27 20:10:40 +01:00
ws
8ffe7531d9
add new sfz sample player: zerberus
2013-03-26 20:00:19 +01:00
lasconic
7825ff8db0
precompiled header for mac
2013-03-14 16:00:06 +01:00
ws
03eb808a20
small changes to synth control
2013-02-21 12:21:09 +01:00
lasconic
bd741c8dfd
fix #19148 : Distortion in sound playback after several measures of play
2013-02-12 20:17:36 +01:00
Werner Schweer
eedd364610
extend debugger
2012-09-15 17:12:26 +02:00
Jonathan Klein
356b124e2b
Make XCode generator add headers to project
...
On Xcode, certain things don't work if the headers
aren't also part of the project, namely .h/.cpp
flipping ("Jump to Next Counterpart" in the navigation
menu) and searching the entire workspace for symbols.
The header files are now collected from the directory
of the target and show up in the XCode project under
"Header files" (per target).
I limited this change to Mac since I cannot test anywhere
else, but it would probably not hurt to do the same thing
on other platforms.
According to forums, the add_executable and add_library
commands of CMake should just silently ignore these files,
but add them to the generated target in the project.
2012-08-13 15:11:00 +02:00
Werner Schweer
e65897b2cd
move sparm into libmscore
2012-07-06 17:42:20 +02:00
Werner Schweer
412ca45401
Initial commit
2012-05-26 14:49:10 +02:00