//============================================================================= // MuseScore // Music Composition & Notation // // Copyright (C) 2007-2011 Werner Schweer // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License version 2 // as published by the Free Software Foundation and appearing in // the file LICENCE.GPL //============================================================================= #include "drumset.h" #include "xml.h" #include "note.h" namespace Ms { Drumset* smDrumset; // standard midi drumset Drumset* gpDrumset; // guitar pro drumset //--------------------------------------------------------- // save //--------------------------------------------------------- void Drumset::save(Xml& xml) const { for (int i = 0; i < 128; ++i) { if (!isValid(i)) continue; xml.stag(QString("Drum pitch=\"%1\"").arg(i)); xml.tag("head", NoteHead::group2name(noteHead(i))); xml.tag("line", line(i)); xml.tag("voice", voice(i)); xml.tag("name", name(i)); xml.tag("stem", int(stemDirection(i))); if (shortcut(i)) { switch (shortcut(i)) { case 'C': case 'D': case 'E': case 'F': case 'G': case 'A': case 'B': { char a[2]; a[0] = shortcut(i); a[1] = 0; xml.tag("shortcut", a); } break; default: qDebug("illegal drum shortcut"); break; } } xml.etag(); } } bool Drumset::readProperties(XmlReader& e, int pitch) { const QStringRef& tag(e.name()); if (tag == "head") _drum[pitch].notehead = NoteHead::name2group(e.readElementText()); else if (tag == "line") _drum[pitch].line = e.readInt(); else if (tag == "voice") _drum[pitch].voice = e.readInt(); else if (tag == "name") _drum[pitch].name = e.readElementText(); else if (tag == "stem") _drum[pitch].stemDirection = Direction(e.readInt()); else if (tag == "shortcut") { bool isNum; QString val(e.readElementText()); int i = val.toInt(&isNum); _drum[pitch].shortcut = isNum ? i : toupper(val[0].toLatin1()); } else return false; return true; } //--------------------------------------------------------- // load //--------------------------------------------------------- void Drumset::load(XmlReader& e) { int pitch = e.intAttribute("pitch", -1); if (pitch < 0 || pitch > 127) { qDebug("load drumset: invalid pitch %d", pitch); return; } while (e.readNextStartElement()) { if (readProperties(e, pitch)) ; else e.unknown(); } } //--------------------------------------------------------- // clear //--------------------------------------------------------- void Drumset::clear() { for (int i = 0; i < 128; ++i) { _drum[i].name = ""; _drum[i].notehead = NoteHead::Group::HEAD_INVALID; _drum[i].shortcut = 0; } } //--------------------------------------------------------- // nextPitch //--------------------------------------------------------- int Drumset::nextPitch(int ii) const { for (int i = ii + 1; i < 127; ++i) { if (isValid(i)) return i; } for (int i = 0; i <= ii; ++i) { if (isValid(i)) return i; } return 0; } //--------------------------------------------------------- // prevPitch //--------------------------------------------------------- int Drumset::prevPitch(int ii) const { for (int i = ii - 1; i >= 0; --i) { if (isValid(i)) return i; } for (int i = 127; i >= ii; --i) { if (isValid(i)) return i; } return 0; } //--------------------------------------------------------- // initDrumset // initialize standard midi drumset //--------------------------------------------------------- void initDrumset() { smDrumset = new Drumset; for (int i = 0; i < 128; ++i) { smDrumset->drum(i).notehead = NoteHead::Group::HEAD_INVALID; smDrumset->drum(i).line = 0; smDrumset->drum(i).shortcut = 0; smDrumset->drum(i).voice = 0; smDrumset->drum(i).stemDirection = Direction::UP; } smDrumset->drum(35) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Acoustic Bass Drum"), NoteHead::Group::HEAD_NORMAL, 7, Direction::DOWN, 1); smDrumset->drum(36) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Bass Drum 1"), NoteHead::Group::HEAD_NORMAL, 7, Direction::DOWN, 1, Qt::Key_B); smDrumset->drum(37) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Side Stick"), NoteHead::Group::HEAD_CROSS, 3, Direction::UP); smDrumset->drum(38) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Acoustic Snare"), NoteHead::Group::HEAD_NORMAL, 3, Direction::UP, 0, Qt::Key_A); smDrumset->drum(40) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Electric Snare"), NoteHead::Group::HEAD_NORMAL, 3, Direction::UP); smDrumset->drum(41) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Low Floor Tom"), NoteHead::Group::HEAD_NORMAL, 5, Direction::UP); smDrumset->drum(42) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Closed Hi-Hat"), NoteHead::Group::HEAD_CROSS, -1, Direction::UP, 0, Qt::Key_G); smDrumset->drum(43) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "High Floor Tom"), NoteHead::Group::HEAD_NORMAL, 5, Direction::DOWN, 1); smDrumset->drum(44) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Pedal Hi-Hat"), NoteHead::Group::HEAD_CROSS, 9, Direction::DOWN, 1, Qt::Key_F); smDrumset->drum(45) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Low Tom"), NoteHead::Group::HEAD_NORMAL, 2, Direction::UP); smDrumset->drum(46) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Open Hi-Hat"), NoteHead::Group::HEAD_CROSS, 1, Direction::UP); smDrumset->drum(47) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Low-Mid Tom"), NoteHead::Group::HEAD_NORMAL, 1, Direction::UP); smDrumset->drum(48) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Hi-Mid Tom"), NoteHead::Group::HEAD_NORMAL, 0, Direction::UP); smDrumset->drum(49) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Crash Cymbal 1"), NoteHead::Group::HEAD_CROSS, -2, Direction::UP, 0, Qt::Key_C); smDrumset->drum(50) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "High Tom"), NoteHead::Group::HEAD_NORMAL, 0, Direction::UP, 0, Qt::Key_E); smDrumset->drum(51) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Ride Cymbal 1"), NoteHead::Group::HEAD_CROSS, 0, Direction::UP, 0, Qt::Key_D); smDrumset->drum(52) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Chinese Cymbal"), NoteHead::Group::HEAD_CROSS, -3, Direction::UP); smDrumset->drum(53) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Ride Bell"), NoteHead::Group::HEAD_DIAMOND, 0, Direction::UP); smDrumset->drum(54) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Tambourine"), NoteHead::Group::HEAD_DIAMOND, 2, Direction::UP); smDrumset->drum(55) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Splash Cymbal"), NoteHead::Group::HEAD_CROSS, -3, Direction::UP); smDrumset->drum(56) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Cowbell"), NoteHead::Group::HEAD_TRIANGLE_DOWN, 1, Direction::UP); smDrumset->drum(57) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Crash Cymbal 2"), NoteHead::Group::HEAD_CROSS, -3, Direction::UP); smDrumset->drum(59) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Ride Cymbal 2"), NoteHead::Group::HEAD_CROSS, 2, Direction::UP); smDrumset->drum(63) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Open Hi Conga"), NoteHead::Group::HEAD_CROSS, 4, Direction::UP); smDrumset->drum(64) = DrumInstrument(QT_TRANSLATE_NOOP("drumset", "Low Conga"), NoteHead::Group::HEAD_CROSS, 6, Direction::UP); } }