//============================================================================= // MuseScore // Music Composition & Notation // // Copyright (C) 2013 Werner Schweer // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License version 2 // as published by the Free Software Foundation and appearing in // the file LICENCE.GPL //============================================================================= #include "aeolusgui.h" #include "aeolus.h" #include "mscore/preferences.h" //--------------------------------------------------------- // gui //--------------------------------------------------------- SynthesizerGui* Aeolus::gui() { if (_gui == 0) _gui = new AeolusGui(this); return _gui; } //--------------------------------------------------------- // AeolusGui //--------------------------------------------------------- AeolusGui::AeolusGui(Synthesizer* s) : SynthesizerGui(s) { setupUi(this); reverbDelay->setId(A_REVSIZE); reverbTime->setId(A_REVTIME); position->setId(A_STPOSIT); connect (reverbDelay, SIGNAL(valueChanged(double,int)), SLOT(valueHasChanged(double,int))); connect (reverbTime, SIGNAL(valueChanged(double,int)), SLOT(valueHasChanged(double,int))); connect (position, SIGNAL(valueChanged(double,int)), SLOT(valueHasChanged(double,int))); } //--------------------------------------------------------- // synthesizerChanged //--------------------------------------------------------- void AeolusGui::synthesizerChanged() { reverbDelay->setValue(synthesizer()->value(A_REVSIZE)); reverbTime->setValue(synthesizer()->value(A_REVTIME)); position->setValue(synthesizer()->value(A_STPOSIT)); } //--------------------------------------------------------- // valueHasChanged //--------------------------------------------------------- void AeolusGui::valueHasChanged(double val, int id) { synthesizer()->setValue(id, val); emit valueChanged(); }