//============================================================================= // MuseScore // Music Composition & Notation // // Copyright (C) 2016 Werner Schweer // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License version 2 // as published by the Free Software Foundation and appearing in // the file LICENCE.GPL //============================================================================= #ifndef __SHAPE_H__ #define __SHAPE_H__ namespace Ms { #ifndef NDEBUG // #define DEBUG_SHAPES // enable shape debugging #endif class Segment; //--------------------------------------------------------- // ShapeElement //--------------------------------------------------------- struct ShapeElement : public QRectF { #ifndef NDEBUG const char* text; void dump() const; ShapeElement(const QRectF& f, const char* t = 0) : QRectF(f), text(t) {} #else ShapeElement(const QRectF& f) : QRectF(f) {} #endif }; //--------------------------------------------------------- // Shape //--------------------------------------------------------- class Shape : public std::vector { // class Shape : std::vector { public: enum HorizontalSpacingType { SPACING_GENERAL = 0, SPACING_LYRICS, SPACING_HARMONY, }; Shape() {} #ifndef NDEBUG Shape(const QRectF& r, const char* s = 0) { add(r, s); } #else Shape(const QRectF& r) { add(r); } #endif void add(const Shape& s) { insert(end(), s.begin(), s.end()); } #ifndef NDEBUG void add(const QRectF& r, const char* t = 0); #else void add(const QRectF& r) { push_back(r); } #endif void remove(const QRectF&); void remove(const Shape&); void addHorizontalSpacing(HorizontalSpacingType type, qreal left, qreal right); void translate(const QPointF&); void translateX(qreal); void translateY(qreal); Shape translated(const QPointF&) const; qreal minHorizontalDistance(const Shape&) const; qreal minVerticalDistance(const Shape&) const; qreal topDistance(const QPointF&) const; qreal bottomDistance(const QPointF&) const; qreal left() const; qreal right() const; qreal top() const; qreal bottom() const; size_t size() const { return std::vector::size(); } bool empty() const { return std::vector::empty(); } void clear() { std::vector::clear(); } bool contains(const QPointF&) const; bool intersects(const QRectF& rr) const; bool intersects(const Shape&) const; void paint(QPainter&) const; #ifndef NDEBUG void dump(const char*) const; #endif }; //--------------------------------------------------------- // intersects //--------------------------------------------------------- inline static bool intersects(qreal a, qreal b, qreal c, qreal d) { // return (a >= c && a < d) || (b >= c && b < d) || (a < c && b >= b); // return (std::max(a,b) > std::min(c,d)) && (std::min(a,b) < std::max(c,d)); // if we can assume a <= b and c <= d if (a == b || c == d) // zero height return false; return (b > c) && (a < d); } #ifdef DEBUG_SHAPES extern void testShapes(); #endif } // namespace Ms #endif