//============================================================================= // MuseScore // Music Composition & Notation // // Copyright (C) 2007-2011 Werner Schweer // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License version 2 // as published by the Free Software Foundation and appearing in // the file LICENCE.GPL // // This code is from Qt implementation of QGraphicsItem // Copyright (C) 1992-2007 Trolltech ASA. All rights reserved. //============================================================================= #include "bsp.h" #include "element.h" namespace Ms { //--------------------------------------------------------- // InsertItemBspTreeVisitor //--------------------------------------------------------- class InsertItemBspTreeVisitor : public BspTreeVisitor { public: Element* item; inline void visit(QList *items) { items->prepend(item); } }; //--------------------------------------------------------- // RemoveItemBspTreeVisitor //--------------------------------------------------------- class RemoveItemBspTreeVisitor : public BspTreeVisitor { public: Element* item; inline void visit(QList *items) { items->removeAll(item); } }; //--------------------------------------------------------- // FindItemBspTreeVisitor //--------------------------------------------------------- class FindItemBspTreeVisitor : public BspTreeVisitor { public: QList foundItems; void visit(QList* items) { for (int i = 0; i < items->size(); ++i) { Element* item = items->at(i); if (!item->itemDiscovered) { item->itemDiscovered = true; foundItems.prepend(item); } } } }; //--------------------------------------------------------- // BspTree //--------------------------------------------------------- BspTree::BspTree() : leafCnt(0) { depth = 0; } //--------------------------------------------------------- // intmaxlog //--------------------------------------------------------- static inline int intmaxlog(int n) { return (n > 0 ? qMax(int(::ceil(::log(qreal(n))/::log(qreal(2)))), 5) : 0); } //--------------------------------------------------------- // initialize //--------------------------------------------------------- void BspTree::initialize(const QRectF& rect, int n) { depth = intmaxlog(n); this->rect = rect; leafCnt = 0; nodes.resize((1 << (depth+1)) - 1); leaves.resize(1 << depth); leaves.fill(QList()); initialize(rect, depth, 0); } //--------------------------------------------------------- // clear //--------------------------------------------------------- void BspTree::clear() { leafCnt = 0; nodes.clear(); leaves.clear(); } //--------------------------------------------------------- // insert //--------------------------------------------------------- void BspTree::insert(Element* element) { InsertItemBspTreeVisitor insertVisitor; insertVisitor.item = element; climbTree(&insertVisitor, element->pageBoundingRect()); } //--------------------------------------------------------- // remove //--------------------------------------------------------- void BspTree::remove(Element* element) { RemoveItemBspTreeVisitor removeVisitor; removeVisitor.item = element; climbTree(&removeVisitor, element->pageBoundingRect()); } //--------------------------------------------------------- // items //--------------------------------------------------------- QList BspTree::items(const QRectF& rect) { FindItemBspTreeVisitor findVisitor; climbTree(&findVisitor, rect); QList l; for (Element * e : findVisitor.foundItems) { e->itemDiscovered = false; if (e->pageBoundingRect().intersects(rect)) l.append(e); } return l; } //--------------------------------------------------------- // items //--------------------------------------------------------- QList BspTree::items(const QPointF& pos) { FindItemBspTreeVisitor findVisitor; climbTree(&findVisitor, pos); QList l; for (Element* e : findVisitor.foundItems) { e->itemDiscovered = false; if (e->contains(pos)) l.append(e); } return l; } #ifndef NDEBUG //--------------------------------------------------------- // debug //--------------------------------------------------------- QString BspTree::debug(int index) const { const Node* node = &nodes.at(index); QString tmp; if (node->type == Node::Type::LEAF) { QRectF rect = rectForIndex(index); if (!leaves[node->leafIndex].isEmpty()) { tmp += QString::fromLatin1("[%1, %2, %3, %4] contains %5 items\n") .arg(rect.left()).arg(rect.top()) .arg(rect.width()).arg(rect.height()) .arg(leaves[node->leafIndex].size()); } } else { if (node->type == Node::Type::HORIZONTAL) { tmp += debug(firstChildIndex(index)); tmp += debug(firstChildIndex(index) + 1); } else { tmp += debug(firstChildIndex(index)); tmp += debug(firstChildIndex(index) + 1); } } return tmp; } #endif //--------------------------------------------------------- // initialize //--------------------------------------------------------- void BspTree::initialize(const QRectF& rect, int depth, int index) { Node* node = &nodes[index]; if (index == 0) { node->type = Node::Type::HORIZONTAL; node->offset = rect.center().x(); } if (depth) { Node::Type type; QRectF rect1, rect2; qreal offset1, offset2; if (node->type == Node::Type::HORIZONTAL) { type = Node::Type::VERTICAL; rect1.setRect(rect.left(), rect.top(), rect.width(), rect.height() * .5); rect2.setRect(rect1.left(), rect1.bottom(), rect1.width(), rect.height() - rect1.height()); offset1 = rect1.center().x(); offset2 = rect2.center().x(); } else { type = Node::Type::HORIZONTAL; rect1.setRect(rect.left(), rect.top(), rect.width() * .5, rect.height()); rect2.setRect(rect1.right(), rect1.top(), rect.width() - rect1.width(), rect1.height()); offset1 = rect1.center().y(); offset2 = rect2.center().y(); } int childIndex = firstChildIndex(index); Node* child = &nodes[childIndex]; child->offset = offset1; child->type = type; child = &nodes[childIndex + 1]; child->offset = offset2; child->type = type; initialize(rect1, depth - 1, childIndex); initialize(rect2, depth - 1, childIndex + 1); } else { node->type = Node::Type::LEAF; node->leafIndex = leafCnt++; } } //--------------------------------------------------------- // climbTree //--------------------------------------------------------- void BspTree::climbTree(BspTreeVisitor* visitor, const QPointF& pos, int index) { if (nodes.isEmpty()) return; Node* node = &nodes[index]; int childIndex = firstChildIndex(index); switch (node->type) { case Node::Type::LEAF: visitor->visit(&leaves[node->leafIndex]); break; case Node::Type::VERTICAL: if (pos.x() < node->offset) climbTree(visitor, pos, childIndex); else climbTree(visitor, pos, childIndex + 1); break; case Node::Type::HORIZONTAL: if (pos.y() < node->offset) climbTree(visitor, pos, childIndex); else climbTree(visitor, pos, childIndex + 1); break; } } //--------------------------------------------------------- // climbTree //--------------------------------------------------------- void BspTree::climbTree(BspTreeVisitor* visitor, const QRectF& rect, int index) { if (nodes.isEmpty()) return; Node* node = &nodes[index]; int childIndex = firstChildIndex(index); switch (node->type) { case Node::Type::LEAF: visitor->visit(&leaves[node->leafIndex]); break; case Node::Type::VERTICAL: if (rect.left() < node->offset) { climbTree(visitor, rect, childIndex); if (rect.right() >= node->offset) climbTree(visitor, rect, childIndex + 1); } else { climbTree(visitor, rect, childIndex + 1); } break; case Node::Type::HORIZONTAL: int childIndex = firstChildIndex(index); if (rect.top() < node->offset) { climbTree(visitor, rect, childIndex); if (rect.bottom() >= node->offset) climbTree(visitor, rect, childIndex + 1); } else { climbTree(visitor, rect, childIndex + 1); } } } //--------------------------------------------------------- // rectForIndex //--------------------------------------------------------- QRectF BspTree::rectForIndex(int index) const { if (index <= 0) return rect; int parentIdx = parentIndex(index); QRectF rect = rectForIndex(parentIdx); const Node *parent = &nodes.at(parentIdx); if (parent->type == Node::Type::HORIZONTAL) { if (index & 1) rect.setRight(parent->offset); else rect.setLeft(parent->offset); } else { if (index & 1) rect.setBottom(parent->offset); else rect.setTop(parent->offset); } return rect; } }