////////////////////////////////////////////////////////////////////////////// // oxygenscrollbarengine.cpp // stores event filters and maps widgets to timelines for animations // ------------------- // // Copyright (c) 2009 Hugo Pereira Da Costa // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. ////////////////////////////////////////////////////////////////////////////// #include "scrollbarengine.h" //____________________________________________________________ bool ScrollBarEngine::registerWidget( QWidget* widget ) { // check widget /* note: widget is registered even if animation is disabled because OxygenScrollBarData is also used in non-animated mode to store arrow rect for hover highlight */ if ( !widget ) return false; // create new data class if ( !data_.contains( widget ) ) data_.insert( widget, new ScrollBarData( this, widget, duration() ), enabled() ); // connect destruction signal connect( widget, SIGNAL( destroyed( QObject* ) ), this, SLOT( unregisterWidget( QObject* ) ), Qt::UniqueConnection ); return true; } //____________________________________________________________ bool ScrollBarEngine::isAnimated( const QObject* object, QStyle::SubControl control ) { if ( DataMap::Value data = data_.find( object ) ) { if ( Animation::Pointer animation = data.data()->animation( control ) ) return animation.data()->isRunning(); } return false; }