//============================================================================= // MuseScore // Music Composition & Notation // // Copyright (C) 2002-2012 Werner Schweer // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License version 2 // as published by the Free Software Foundation and appearing in // the file LICENCE.GPL //============================================================================= #ifndef __NOTE_H__ #define __NOTE_H__ /** \file Definition of classes Note and NoteHead. */ #include "element.h" #include "symbol.h" #include "durationtype.h" #include "noteevent.h" class QPainter; namespace Ms { class Tie; class Chord; class NoteEvent; class Text; class Score; class Sym; class MuseScoreView; class Bend; class AccidentalState; class Accidental; class NoteDot; class Spanner; class StaffTypeTablature; //--------------------------------------------------------- // NoteVal // helper structure //--------------------------------------------------------- struct NoteVal { int pitch; int tpc; int fret; int string; int headGroup; NoteVal(); }; //--------------------------------------------------------- // @@ NoteHead //--------------------------------------------------------- class NoteHead : public Symbol { Q_OBJECT public: NoteHead(Score* s) : Symbol(s) {} NoteHead &operator=(const NoteHead&); virtual NoteHead* clone() const { return new NoteHead(*this); } virtual ElementType type() const { return NOTEHEAD; } virtual void write(Xml& xml) const; }; //--------------------------------------------------------------------------------------- // @@ Note /// Graphic representation of a note. // // @P pitch int midi pitch // @P tpc int tonal pitch class // @P line int notehead position (read only) // @P fret int fret number in tablature // @P string int string number in tablature // @P subchannel int midi subchannel (for midi articulation) (read only) // @P ppitch int actual played midi pitch (honoring ottavas) (read only) // @P ghost bool ghost note (guitar: death note) // @P hidden bool hidden, not played note (read only) // @P mirror bool mirror note head on x axis (read only) // @P small bool small note head // @P tuning qreal tuning offset in cent // @P veloType enum OFFSET_VAL, USER_VAL // @P veloOffset int // @P userMirror enum DH_AUTO, DH_LEFT, DH_RIGHT // @P dotPosition enum AUTO, UP, DOWN // @P headGroup enum HEAD_NORMAL, HEAD_CROSS, HEAD_DIAMOND, HEAD_TRIANGLE, HEAD_MI, HEAD_SLASH, HEAD_XCIRCLE, HEAD_DO, HEAD_RE, HEAD_FA, HEAD_LA, HEAD_TI, HEAD_SOL, HEAD_BREVIS_ALT // @P headType enum HEAD_AUTO, HEAD_WHOLE, HEAD_HALF, HEAD_QUARTER, HEAD_BREVIS //--------------------------------------------------------------------------------------- class Note : public Element { public: enum NoteHeadGroup { HEAD_NORMAL = 0, HEAD_CROSS, HEAD_DIAMOND, HEAD_TRIANGLE, HEAD_MI, HEAD_SLASH, HEAD_XCIRCLE, HEAD_DO, HEAD_RE, HEAD_FA, HEAD_LA, HEAD_TI, HEAD_SOL, HEAD_BREVIS_ALT, HEAD_GROUPS, HEAD_INVALID = -1 }; enum NoteHeadType { HEAD_AUTO = -1, HEAD_WHOLE = 0, HEAD_HALF = 1, HEAD_QUARTER = 2, HEAD_BREVIS = 3 }; private: Q_OBJECT Q_PROPERTY(int subchannel READ subchannel) Q_PROPERTY(int line READ line) Q_PROPERTY(int fret READ fret WRITE undoSetFret) Q_PROPERTY(int string READ string WRITE undoSetString) Q_PROPERTY(int tpc READ tpc WRITE undoSetTpc) Q_PROPERTY(int pitch READ pitch WRITE undoSetPitch) Q_PROPERTY(int ppitch READ ppitch) Q_PROPERTY(bool ghost READ ghost WRITE undoSetGhost) Q_PROPERTY(bool hidden READ hidden) Q_PROPERTY(bool mirror READ mirror) Q_PROPERTY(bool small READ small WRITE undoSetSmall) Q_PROPERTY(qreal tuning READ tuning WRITE undoSetTuning) Q_PROPERTY(Ms::MScore::ValueType veloType READ veloType WRITE undoSetVeloType) Q_PROPERTY(int veloOffset READ veloOffset WRITE undoSetVeloOffset) Q_PROPERTY(Ms::MScore::DirectionH userMirror READ userMirror WRITE undoSetUserMirror) Q_PROPERTY(Ms::MScore::Direction dotPosition READ dotPosition WRITE undoSetDotPosition) Q_PROPERTY(NoteHeadGroup headGroup READ headGroup WRITE undoSetHeadGroup) Q_PROPERTY(NoteHeadType headType READ headType WRITE undoSetHeadType) Q_ENUMS(NoteHeadGroup) Q_ENUMS(NoteHeadType) int _subchannel; ///< articulation int _line; ///< y-Position; 0 - top line. int _fret; ///< for tablature view int _string; mutable int _tpc; ///< tonal pitch class mutable int _pitch; ///< Note pitch as midi value (0 - 127). bool _ghost; ///< ghost note (guitar: death note) bool _hidden; ///< markes this note as the hidden one if there are ///< overlapping notes; hidden notes are not played ///< and heads + accidentals are not shown bool _fretConflict; ///< used by TAB staves to mark a fretting conflict: ///< two or mor enotes on the same string bool dragMode; bool _mirror; ///< True if note is mirrored at stem. bool _small; mutable bool _mark; // for use in sequencer NoteHeadGroup _headGroup; NoteHeadType _headType; MScore::ValueType _veloType; short int _veloOffset; ///< velocity user offset in percent, or absolute velocity for this note qreal _tuning; ///< pitch offset in cent, playable only by internal synthesizer MScore::DirectionH _userMirror; ///< user override of mirror MScore::Direction _dotPosition; ///< dot position: above or below current staff line Accidental* _accidental; ElementList _el; ///< fingering, other text, symbols or images Tie* _tieFor; Tie* _tieBack; NoteDot* _dots[3]; NoteEventList _playEvents; int _lineOffset; ///< Used during mouse dragging. QList _spannerFor; QList _spannerBack; virtual QRectF drag(const EditData& s); void endDrag(); void endEdit(); void addSpanner(Spanner*); void removeSpanner(Spanner*); public: Note(Score* s = 0); Note(const Note&); Note &operator=(const Note&); ~Note(); Note* clone() const { return new Note(*this); } ElementType type() const { return NOTE; } virtual qreal mag() const; QPointF pagePos() const; ///< position in page coordinates QPointF canvasPos() const; ///< position in page coordinates void layout(); void layout2(); void layout10(AccidentalState*); void scanElements(void* data, void (*func)(void*, Element*), bool all=true); void setTrack(int val); int playTicks() const; qreal headWidth() const; qreal headHeight() const; qreal tabHeadWidth(StaffTypeTablature* tab = 0) const; qreal tabHeadHeight(StaffTypeTablature* tab = 0) const; QPointF attach() const; int noteHead() const; NoteHeadGroup headGroup() const { return _headGroup; } NoteHeadType headType() const { return _headType; } void setHeadGroup(NoteHeadGroup val); void setHeadType(NoteHeadType t); int pitch() const { return _pitch; } void setPitch(int val); void undoSetPitch(int val); void setPitch(int a, int b); int ppitch() const; qreal tuning() const { return _tuning; } void setTuning(qreal v) { _tuning = v; } int tpc() const { return _tpc; } void setTpc(int v); void undoSetTpc(int v); void setTpcFromPitch(); Q_INVOKABLE Accidental* accidental() const { return _accidental; } void setAccidental(Accidental* a) { _accidental = a; } int line() const { return _line + _lineOffset; } void setLine(int n); int fret() const { return _fret; } void setFret(int val) { _fret = val; } int string() const { return _string; } void setString(int val); bool ghost() const { return _ghost; } void setGhost(bool val) { _ghost = val; } bool fretConflict() const { return _fretConflict; } void setFretConflict(bool val) { _fretConflict = val; } virtual void add(Element*); virtual void remove(Element*); bool mirror() const { return _mirror; } void setMirror(bool val) { _mirror = val; } bool small() const { return _small; } void setSmall(bool val); Q_INVOKABLE Tie* tieFor() const { return _tieFor; } Q_INVOKABLE Tie* tieBack() const { return _tieBack; } void setTieFor(Tie* t) { _tieFor = t; } void setTieBack(Tie* t) { _tieBack = t; } Chord* chord() const { return (Chord*)parent(); } void setChord(Chord* a) { setParent((Element*)a); } void draw(QPainter*) const; void read(XmlReader&); void write(Xml& xml) const; bool acceptDrop(MuseScoreView*, const QPointF&, Element*) const; Element* drop(const DropData&); bool hidden() const { return _hidden; } void setHidden(bool val) { _hidden = val; } NoteType noteType() const; ElementList el() { return _el; } const ElementList el() const { return _el; } int subchannel() const { return _subchannel; } void setSubchannel(int val) { _subchannel = val; } MScore::DirectionH userMirror() const { return _userMirror; } void setUserMirror(MScore::DirectionH d) { _userMirror = d; } MScore::Direction dotPosition() const { return _dotPosition; } void setDotPosition(MScore::Direction d) { _dotPosition = d; } bool dotIsUp() const; // actual dot position void reset(); MScore::ValueType veloType() const { return _veloType; } void setVeloType(MScore::ValueType v) { _veloType = v; } int veloOffset() const { return _veloOffset; } void setVeloOffset(int v) { _veloOffset = v; } void setOnTimeOffset(int v); void setOffTimeOffset(int v); int customizeVelocity(int velo) const; Q_INVOKABLE NoteDot* dot(int n) { return _dots[n]; } void updateAccidental(AccidentalState*); void updateLine(); void setNval(NoteVal); NoteEventList& playEvents() { return _playEvents; } const NoteEventList& playEvents() const { return _playEvents; } NoteEvent* noteEvent(int idx) { return &_playEvents[idx]; } void setPlayEvents(const NoteEventList& l) { _playEvents = l; } QList spannerFor() const { return _spannerFor; } QList spannerBack() const { return _spannerBack; } void addSpannerBack(Spanner* e) { _spannerBack.push_back(e); } bool removeSpannerBack(Spanner* e) { return _spannerBack.removeOne(e); } void addSpannerFor(Spanner* e) { _spannerFor.push_back(e); } bool removeSpannerFor(Spanner* e) { return _spannerFor.removeOne(e); } void transposeDiatonic(int interval, bool keepAlterations, bool useDoubleAccidentals); void undoSetFret(int); void undoSetString(int); void undoSetGhost(bool); void undoSetMirror(bool); void undoSetSmall(bool); void undoSetTuning(qreal); void undoSetVeloType(MScore::ValueType); void undoSetVeloOffset(int); void undoSetOnTimeUserOffset(int); void undoSetOffTimeUserOffset(int); void undoSetUserMirror(MScore::DirectionH); void undoSetDotPosition(MScore::Direction); void undoSetHeadGroup(NoteHeadGroup); void undoSetHeadType(NoteHeadType); virtual QVariant getProperty(P_ID propertyId) const; virtual bool setProperty(P_ID propertyId, const QVariant&); virtual QVariant propertyDefault(P_ID) const; bool mark() const { return _mark; } void setMark(bool v) const { _mark = v; } virtual void setScore(Score* s); }; extern Sym* noteHeadSym(bool up, int group, int n); extern const SymId noteHeads[2][Note::HEAD_GROUPS][HEAD_TYPES]; } // namespace Ms Q_DECLARE_METATYPE(Ms::Note::NoteHeadGroup) Q_DECLARE_METATYPE(Ms::Note::NoteHeadType) #endif